115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
#include "precompile.h"
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#include <a8/mutable_xobject.h>
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#include <f8/udplog.h>
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#include <f8/msgqueue.h>
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#include <f8/jsonhttprequest.h>
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#include "handlermgr.h"
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#include "player.h"
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#include "app.h"
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#include "GGListener.h"
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#include "cs_proto.pb.h"
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#include "ss_proto.pb.h"
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static void _GMOpsSelfChecking(std::shared_ptr<f8::JsonHttpRequest> request)
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{
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request->GetResp()->SetVal("errcode", 0);
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request->GetResp()->SetVal("errmsg", "");
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request->GetResp()->SetVal("healthy", 1);
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}
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void HandlerMgr::Init()
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{
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RegisterNetMsgHandlers();
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RegisterGMMsgHandler("Ops@selfChecking", _GMOpsSelfChecking);
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f8::MsgQueue::Instance()->RegisterCallBack
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(
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IM_ExecGM,
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[] (const a8::Args& args)
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{
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int socket_handle = args.Get<int>(0);
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std::string url = args.Get<std::string>(1);
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std::string query_str = args.Get<std::string>(2);
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unsigned long saddr = args.Get<unsigned long>(3);
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HandlerMgr::Instance()->ProcGMMsg
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(
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saddr,
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socket_handle,
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url,
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query_str
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);
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});
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}
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void HandlerMgr::UnInit()
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{
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}
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void HandlerMgr::RegisterNetMsgHandlers()
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{
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMKcpHandshake);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMPing);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMRpcError);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMReconnect);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMWatchWar);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMLeave);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMJoinedNotify);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMMapInfo);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMUpdate);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMRollMsg);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMVoiceNotify);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDisconnectNotify);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGameOver);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDebugMsg);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMUiUpdate);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGameStart);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMSysPiaoMsg);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMShowCountdown);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMShowTeamUI);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGetItemNotify);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMPvePassWave);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMTeamMarkTargetPosList);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDebugCmd);
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RegisterNetMsgHandler(&gsmsghandler, &Player::_SMNewBieEnd);
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}
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void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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const std::string& url, const std::string& querystr)
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{
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if (url != "/webapp/index.php") {
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return;
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}
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a8::HTTPRequest request;
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a8::ParserUrlQueryString(querystr.c_str(), request);
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std::string msgname = a8::Get(request, "c").GetString() + "@" + a8::Get(request, "a").GetString();
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auto itr = gmhandlers_.find(msgname);
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if (itr != gmhandlers_.end()) {
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auto request = std::make_shared<f8::JsonHttpRequest>
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(
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saddr,
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url,
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querystr,
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[sockhandle] (const a8::Args& args)
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{
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std::string data = args.Get<std::string>(0);
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GGListener::Instance()->SendText(sockhandle, data);
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});
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itr->second(request);
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} else {
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GGListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
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}
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}
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void HandlerMgr::RegisterGMMsgHandler(const std::string& msgname,
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void (*handler)(std::shared_ptr<f8::JsonHttpRequest>))
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{
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gmhandlers_[msgname] = handler;
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}
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