game2006/server/robotserver/handlermgr.cc
aozhiwei 9c07d43b09 1
2024-08-15 16:14:15 +08:00

115 lines
3.9 KiB
C++

#include "precompile.h"
#include <a8/mutable_xobject.h>
#include <f8/udplog.h>
#include <f8/msgqueue.h>
#include <f8/jsonhttprequest.h>
#include "handlermgr.h"
#include "player.h"
#include "app.h"
#include "GGListener.h"
#include "cs_proto.pb.h"
#include "ss_proto.pb.h"
static void _GMOpsSelfChecking(std::shared_ptr<f8::JsonHttpRequest> request)
{
request->GetResp()->SetVal("errcode", 0);
request->GetResp()->SetVal("errmsg", "");
request->GetResp()->SetVal("healthy", 1);
}
void HandlerMgr::Init()
{
RegisterNetMsgHandlers();
RegisterGMMsgHandler("Ops@selfChecking", _GMOpsSelfChecking);
f8::MsgQueue::Instance()->RegisterCallBack
(
IM_ExecGM,
[] (const a8::Args& args)
{
int socket_handle = args.Get<int>(0);
std::string url = args.Get<std::string>(1);
std::string query_str = args.Get<std::string>(2);
unsigned long saddr = args.Get<unsigned long>(3);
HandlerMgr::Instance()->ProcGMMsg
(
saddr,
socket_handle,
url,
query_str
);
});
}
void HandlerMgr::UnInit()
{
}
void HandlerMgr::RegisterNetMsgHandlers()
{
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMKcpHandshake);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMPing);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMRpcError);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMReconnect);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMWatchWar);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMLeave);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMJoinedNotify);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMMapInfo);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMUpdate);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMRollMsg);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMVoiceNotify);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDisconnectNotify);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGameOver);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDebugMsg);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMUiUpdate);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGameStart);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMSysPiaoMsg);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMShowCountdown);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMShowTeamUI);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMGetItemNotify);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMPvePassWave);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMTeamMarkTargetPosList);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMDebugCmd);
RegisterNetMsgHandler(&gsmsghandler, &Player::_SMNewBieEnd);
}
void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
const std::string& url, const std::string& querystr)
{
if (url != "/webapp/index.php") {
return;
}
a8::HTTPRequest request;
a8::ParserUrlQueryString(querystr.c_str(), request);
std::string msgname = a8::Get(request, "c").GetString() + "@" + a8::Get(request, "a").GetString();
auto itr = gmhandlers_.find(msgname);
if (itr != gmhandlers_.end()) {
auto request = std::make_shared<f8::JsonHttpRequest>
(
saddr,
url,
querystr,
[sockhandle] (const a8::Args& args)
{
std::string data = args.Get<std::string>(0);
GGListener::Instance()->SendText(sockhandle, data);
});
itr->second(request);
} else {
GGListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
}
}
void HandlerMgr::RegisterGMMsgHandler(const std::string& msgname,
void (*handler)(std::shared_ptr<f8::JsonHttpRequest>))
{
gmhandlers_[msgname] = handler;
}