game2006/server/gameserver/framemaker.cc
2021-09-24 06:50:05 +00:00

589 lines
22 KiB
C++

#include "precompile.h"
#include <a8/mutable_xobject.h>
#include "framemaker.h"
#include "human.h"
#include "room.h"
#include "typeconvert.h"
#include "metamgr.h"
#include "car.h"
#include "app.h"
#include "perfmonitor.h"
void FrameMaker::Debug_FullObject(Human* hum)
{
#if 0
if (!hum->GetFrameData().new_objects.empty()) {
a8::MutableXObject* out_data = a8::MutableXObject::NewArray();
for (auto& pair : hum->GetFrameData().new_objects) {
a8::MutableXObject* xobj = a8::MutableXObject::NewObject();
xobj->SetVal("uniid", pair.first);
if (pair.second.Get()) {
xobj->SetVal("matched", 1);
xobj->SetVal("type", pair.second.Get()->GetEntityType());
xobj->SetVal("pos", a8::Format("%d,%d",
{pair.second.Get()->GetPos().x,
pair.second.Get()->GetPos().y}));
} else {
xobj->SetVal("matched", 0);
xobj->SetVal("type", 0);
xobj->SetVal("pos", a8::Format("%d,%d",
{0,
0}));
}
out_data->Push(*xobj);
}
hum->TraverseObservers
(
[&out_data] (Human* hum, bool& stop)
{
if (hum->IsPlayer()) {
hum->SendDebugMsg(a8::Format("view_debug frameno:%d server_full_obj:%s",
{
hum->room->GetFrameNo() / 2,
out_data->ToJsonStr()
}));
}
});
delete out_data;
}
#endif
}
void FrameMaker::Debug_OutObject(Human* hum)
{
#if 0
if (!hum->GetFrameData().out_objects.empty()) {
a8::MutableXObject* out_data = a8::MutableXObject::NewArray();
for (auto& itr : hum->GetFrameData().out_objects) {
int uniid = itr;
a8::MutableXObject* xobj = a8::MutableXObject::NewObject();
xobj->SetVal("uniid", uniid);
Entity* entity = hum->room->GetEntityByUniId(uniid);
if (entity) {
xobj->SetVal("matched", 1);
xobj->SetVal("pos", a8::Format("%d,%d", {entity->GetPos().x, entity->GetPos().y}));
} else {
xobj->SetVal("matched", 0);
xobj->SetVal("pos", a8::Format("%d,%d", {0, 0}));
}
out_data->Push(*xobj);
}
hum->TraverseObservers
(
[&out_data] (Human* hum, bool& stop)
{
if (hum->IsPlayer()) {
hum->SendDebugMsg(a8::Format("view_debug frameno:%d server_out_obj:%s",
{
hum->room->GetFrameNo() / 2,
out_data->ToJsonStr()
}));
}
});
delete out_data;
}
#endif
}
cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
{
FrameData* framedata = &hum->GetFrameData();
cs::SMUpdate* msg = new cs::SMUpdate;
Room* room = hum->room;
PreProcess(msg, room, hum, framedata);
SerializeLootObjects(msg, room, hum, framedata);
SerializeMapBlockObjects(msg, room, hum, framedata);
SerializeNewObjects(msg, room, hum, framedata);
SerializePartObjects(msg, room, hum, framedata);
SerializeDelObjects(msg, room, hum, framedata);
SerializeOutObjects(msg, room, hum, framedata);
SerializeShots(msg, room, hum, framedata);
SerializeEmotes(msg, room, hum, framedata);
SerializeBullets(msg, room, hum, framedata);
SerializeSmokes(msg, room, hum, framedata);
SerializePlaySkills(msg, room, hum, framedata);
SerializeExplosions(msg, room, hum, framedata);
SerializeChgedBuffs(msg, room, hum, framedata);
SerializeChgedBulletNums(msg, room, hum, framedata);
SerializeChgedHps(msg, room, hum, framedata);
SerializeChgedSkillCds(msg, room, hum, framedata);
SerializeChgedSkillCurrTimes(msg, room, hum, framedata);
SerializeChgedItems(msg, room, hum, framedata);
SerializeChgedWeaponAmmo(msg, room, hum, framedata);
SerializeDeadAliveObjs(msg, room, hum, framedata);
SerializeChgedCars(msg, room, hum, framedata);
SerializeChgedProps(msg, room, hum, framedata);
SerializeDelBullets(msg, room, hum, framedata);
PostProcess(msg, room, hum, framedata);
return msg;
}
void FrameMaker::PreProcess(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
{
msg->set_frameno(hum->room->GetFrameNo() / 2);
if (hum->room->GetGasData().gas_mode == GasJump) {
cs::MFPlane* p = msg->mutable_plane();
TypeConvert::ToPb(hum->room->plane.start_point, p->mutable_start_point());
TypeConvert::ToPb(hum->room->plane.end_point, p->mutable_end_point());
TypeConvert::ToPb(hum->room->plane.curr_pos, p->mutable_pos());
}
}
{
size_t chg_prop_size = framedata->chged_bullet_nums_.size() +
framedata->chged_hps_.size() * 2 +
framedata->chged_skillcds_.size() +
framedata->chged_skill_curr_times_.size() +
framedata->chged_items_.size() +
framedata->chged_weapon_ammo_.size() +
framedata->chged_cars_.size() +
framedata->chged_props_.size();
if (chg_prop_size > 0) {
msg->mutable_chged_property_list()->Reserve(chg_prop_size);
}
}
}
void FrameMaker::PostProcess(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (room->frame_event.airdrops_.size() > 0) {
*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
}
if (room->frame_event.airraids_.size() > 0) {
*msg->mutable_airraid() = room->frame_event.airraids_.Get(0);
}
if (room->GetGasData().gas_mode == GasMoving) {
msg->set_gas_progress(room->GetGasData().gas_progress);
TypeConvert::ToPb(room->GetGasData().pos_old, msg->mutable_gas_pos_old());
}
if (room->GetFrameNo() - room->AliveCountChgFrameNo() <= 4 ||
room->GetFrameNo() - hum->join_frameno <= 2) {
msg->set_alive_count(room->AliveCount());
}
}
void FrameMaker::SerializeLootObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
}
void FrameMaker::SerializeMapBlockObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (auto itr = framedata->block_objects.begin(); itr != framedata->block_objects.end(); ) {
if (framedata->new_objects.size() >= 200) {
break;
}
framedata->new_objects[itr->first] = itr->second;
itr = framedata->block_objects.erase(itr);
}
}
void FrameMaker::SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->new_objects.empty()) {
#ifdef DEBUG
Debug_FullObject(hum);
#endif
msg->mutable_full_objects()->Reserve(framedata->new_objects.size());
if (framedata->new_objects.size() > PerfMonitor::Instance()->max_full_objects_num) {
PerfMonitor::Instance()->max_full_objects_num = framedata->new_objects.size();
}
for (auto& pair : framedata->new_objects) {
Entity* e = pair.second.Get();
if (!e) {
continue;
}
if (e != hum &&
e->GetEntityType() == ET_Player &&
((Human*)e)->HasBuffEffect(kBET_Fly)){
continue;
}
if ((hum->IsPlayer() || hum->HasObserver()) && e->CanSeeMe(hum)) {
e->FillMFObjectFull(room, (Human*)hum, msg->add_full_objects());
}
#ifdef DEBUG
if (App::Instance()->HasFlag(2) && e->GetEntityType() == ET_Player) {
hum->room->BroadcastDebugMsg(a8::Format("投放 %d pos:%d,%d 出现",
{
e->GetUniId(),
e->GetPos().x,
e->GetPos().y,
}));
}
#endif
}
}
}
void FrameMaker::SerializePartObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->part_objects.empty()) {
msg->mutable_part_objects()->Reserve(framedata->part_objects.size());
if (framedata->part_objects.size() > PerfMonitor::Instance()->max_part_objects_num) {
PerfMonitor::Instance()->max_part_objects_num = framedata->part_objects.size();
}
int deleted_uniid = 0;
for (auto& pair : framedata->part_objects) {
Entity* entity = pair.second.object.Get();
if (!entity) {
#ifdef DEBUG
abort();
#endif
deleted_uniid = pair.first;
continue;
}
if (entity->IsDead(room) &&
hum->room->GetFrameNo() - entity->GetDeadFrameNo(room) > 10) {
continue;
} else {
if (room->GetGasData().gas_mode == GasJump &&
entity != hum &&
entity->GetEntityType() == ET_Player &&
((Human*)entity)->HasBuffEffect(kBET_Fly)) {
continue;
}
}
#if 0
if (((Human*)hum)->GetPos().ManhattanDistance(entity->GetPos()) > VIEW_RANGE + 300) {
continue;
}
#endif
entity->FillMFObjectPart(room, (Human*)hum, msg->add_part_objects());
}
if (deleted_uniid > 0) {
framedata->part_objects.erase(deleted_uniid);
}
}
}
void FrameMaker::SerializeDelObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->del_objects.empty()) {
msg->mutable_del_objids()->Reserve(framedata->del_objects.size());
for (auto& itr : framedata->del_objects) {
msg->add_del_objids(itr);
#ifdef DEBUG
if (App::Instance()->HasFlag(2)) {
room->BroadcastDebugMsg(a8::Format("投放 删除对象%d",
{
itr
}));
}
#endif
}
}
}
void FrameMaker::SerializeOutObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->out_objects.empty()) {
msg->mutable_out_objids()->Reserve(framedata->out_objects.size());
#ifdef DEBUG
Debug_OutObject(hum);
#endif
for (auto& itr : framedata->out_objects) {
msg->add_out_objids(itr);
#ifdef DEBUG
if (App::Instance()->HasFlag(2)) {
room->BroadcastDebugMsg(a8::Format("投放 移除视野对象%d",
{
itr
}));
}
#endif
}
}
}
void FrameMaker::SerializeShots(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->shots_.empty()) {
msg->mutable_shots()->Reserve(framedata->shots_.size());
for (size_t idx : framedata->shots_) {
if (idx < room->frame_event.shots_.size()) {
auto& tuple = room->frame_event.shots_[idx];
if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
*msg->add_shots() = std::get<1>(tuple);
} else {
#ifdef DEBUG1
abort();
#endif
}
}
}
}
}
void FrameMaker::SerializeEmotes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->emotes_) {
msg->mutable_emotes()->Reserve(framedata->emotes_.size());
if (idx < room->frame_event.emotes_.size()) {
auto& tuple = room->frame_event.emotes_[idx];
if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
*msg->add_emotes() = std::get<1>(tuple);
}
}
}
}
void FrameMaker::SerializeBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->bullets_.empty()) {
msg->mutable_bullets()->Reserve(framedata->bullets_.size());
if (framedata->bullets_.size() > PerfMonitor::Instance()->max_bullet_num) {
PerfMonitor::Instance()->max_bullet_num = framedata->bullets_.size();
}
for (size_t idx : framedata->bullets_) {
if (idx < room->frame_event.bullets_.size()) {
auto& tuple = room->frame_event.bullets_[idx];
if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
*msg->add_bullets() = std::get<1>(tuple);
}
}
}
}
}
void FrameMaker::SerializeSmokes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->smokes_) {
msg->mutable_smokes()->Reserve(framedata->smokes_.size());
if (idx < room->frame_event.smokes_.size()) {
auto& tuple = room->frame_event.smokes_[idx];
if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
*msg->add_smokes() = std::get<1>(tuple);
}
}
}
}
void FrameMaker::SerializePlaySkills(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->play_skills_) {
msg->mutable_play_skill_list()->Reserve(framedata->play_skills_.size());
if (idx < room->frame_event.play_skills_.size()) {
auto& tuple = room->frame_event.play_skills_[idx];
if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
*msg->add_play_skill_list() = std::get<1>(tuple);
}
}
}
}
void FrameMaker::SerializeExplosions(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->explosions_) {
msg->mutable_explosions()->Reserve(framedata->explosions_.size());
if (idx < room->frame_event.explosions_.size()) {
auto& tuple = room->frame_event.explosions_[idx];
*msg->add_explosions() = std::get<1>(tuple);
#ifdef DEBUG1
a8::XPrintf("AddExplosion %d, %s pos=%d,%d effect:%d\n",
{
hum->GetUniId(),
hum->name,
std::get<1>(tuple).pos().x(),
std::get<1>(tuple).pos().y(),
std::get<1>(tuple).effect()
});
#endif
}
}
}
void FrameMaker::SerializeChgedBuffs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->chged_buffs_.empty()) {
msg->mutable_chged_buff_list()->Reserve(framedata->chged_buffs_.size());
for (size_t idx : framedata->chged_buffs_) {
if (idx < room->frame_event.chged_buffs_.size()) {
auto p = msg->add_chged_buff_list();
*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
}
}
}
}
void FrameMaker::SerializeChgedBulletNums(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->chged_bullet_nums_.empty()) {
for (size_t idx : framedata->chged_bullet_nums_) {
if (idx < room->frame_event.chged_bullet_nums_.size()) {
CreatureWeakPtr& target = room->frame_event.chged_bullet_nums_[idx];
if (target.Get()->GetCurrWeapon()) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropBulletNum);
p->set_value(target.Get()->GetCurrWeapon()->ammo);
}
}
}
}
}
void FrameMaker::SerializeChgedHps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->chged_hps_) {
if (idx < room->frame_event.chged_hps_.size()) {
CreatureWeakPtr& target = room->frame_event.chged_hps_[idx];
if (target.Get() && hum->CanSee(target.Get())) {
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropHp);
p->set_value(target.Get()->GetHP());
}
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropMaxHp);
p->set_value(target.Get()->GetMaxHP());
}
}
}
}
}
void FrameMaker::SerializeChgedSkillCds(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->chged_skillcds_.empty()) {
for (size_t idx : framedata->chged_skillcds_) {
if (idx < room->frame_event.chged_skillcds_.size()) {
auto tuple = room->frame_event.chged_skillcds_[idx];
CreatureWeakPtr target = std::get<0>(tuple);
int skill_id = std::get<1>(tuple);
int left_time = std::get<2>(tuple);
if (target.Get()) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropSkillLeftTime);
p->set_property_subtype(skill_id);
p->set_value(left_time);
}
}
}
}
}
void FrameMaker::SerializeChgedSkillCurrTimes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->chged_skill_curr_times_) {
if (idx < room->frame_event.chged_skill_curr_times_.size()) {
auto tuple = room->frame_event.chged_skill_curr_times_[idx];
CreatureWeakPtr& target = std::get<0>(tuple);
int skill_id = std::get<1>(tuple);
int curr_times = std::get<2>(tuple);
if (target.Get()) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropSkillCurrTimes);
p->set_property_subtype(skill_id);
p->set_value(curr_times);
}
}
}
}
void FrameMaker::SerializeChgedItems(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->chged_items_) {
if (idx < room->frame_event.chged_items_.size()) {
auto& tuple = room->frame_event.chged_items_[idx];
{
auto p = msg->add_chged_property_list();
p->set_obj_id((std::get<0>(tuple)).Get()->GetUniId());
p->set_property_type(kPropItem);
p->set_property_subtype(std::get<1>(tuple));
p->set_value(std::get<2>(tuple));
}
}
}
}
void FrameMaker::SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->chged_weapon_ammo_) {
if (idx < room->frame_event.chged_weapon_ammo_.size()) {
auto& tuple = room->frame_event.chged_weapon_ammo_[idx];
{
auto p = msg->add_chged_property_list();
p->set_obj_id((std::get<0>(tuple)).Get()->GetUniId());
p->set_property_type(kPropWeaponAmmo);
p->set_property_subtype(std::get<1>(tuple));
p->set_value(std::get<2>(tuple));
}
}
}
}
void FrameMaker::SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->dead_alive_objs_.empty()) {
msg->mutable_dead_alive_objs()->Reserve(framedata->dead_alive_objs_.size());
for (size_t idx : framedata->dead_alive_objs_) {
if (idx < room->frame_event.dead_alive_objs_.size()) {
auto p = msg->add_dead_alive_objs();
p->add_values(std::get<0>(room->frame_event.dead_alive_objs_[idx]));
p->add_values(std::get<1>(room->frame_event.dead_alive_objs_[idx]));
p->add_values(std::get<2>(room->frame_event.dead_alive_objs_[idx]));
}
}
}
}
void FrameMaker::SerializeChgedCars(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
for (size_t idx : framedata->chged_cars_) {
if (idx < room->frame_event.chged_cars_.size()) {
CreatureWeakPtr& target = room->frame_event.chged_cars_[idx];
if (target.Get() && target.Get()->IsHuman() && hum->CanSee(target.Get())) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target.Get()->GetUniId());
p->set_property_type(kPropCar);
if (target.Get()->AsHuman()->GetCar()) {
p->set_property_subtype(target.Get()->AsHuman()->GetCar()->meta->i->id());
p->set_value(target.Get()->AsHuman()->GetSeat());
} else {
p->set_property_subtype(0);
p->set_value(0);
}
}
}
}
}
void FrameMaker::SerializeChgedProps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->chged_props_.empty()) {
msg->mutable_chged_property_list()->Reserve(framedata->chged_props_.size());
for (size_t idx : framedata->chged_props_) {
if (idx < room->frame_event.chged_props_.size()) {
auto& p = room->frame_event.chged_props_[idx];
auto& target = std::get<0>(p);
if (target.Get()) {
*msg->add_chged_property_list() = std::get<1>(p);
}
}
}
}
}
void FrameMaker::SerializeDelBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
{
if (!framedata->del_bullets_.empty()) {
msg->mutable_del_bullets()->Reserve(framedata->del_bullets_.size());
for (size_t idx : framedata->del_bullets_) {
if (idx < room->frame_event.del_bullets_.size()) {
int bullet_uniid = room->frame_event.del_bullets_[idx];
msg->add_del_bullets(bullet_uniid);
}
}
}
}