511 lines
18 KiB
PHP
511 lines
18 KiB
PHP
<?php
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namespace services;
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require_once('mt/Item.php');
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require_once('mt/Equip.php');
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require_once('mt/Season.php');
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require_once('mt/Rank.php');
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require_once('mt/RankReward.php');
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require_once('mt/KillReward.php');
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require_once('mt/Parameter.php');
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require_once('mt/HeroQuality.php');
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require_once('mt/AttrHelper.php');
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require_once('models/Season.php');
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require_once('models/Battle.php');
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require_once('models/Bag.php');
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require_once('models/Hero.php');
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require_once('models/Gun.php');
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require_once('services/RankActivityService.php');
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require_once('services/FormulaService.php');
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use mt;
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use phpcommon\SqlHelper;
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use models\Season;
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use models\Battle;
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use models\Bag;
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use models\Hero;
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use models\Gun;
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use services\FormulaService;
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/*
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$onlineNum = 0;
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{
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//pve
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$instanceLevel = 0;
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$heroQuality = 0;
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$instanceRank = 0;
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$bossReward = 0;
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$todayPveBattleTimes = 0;
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$todayPveGetFragmentNum = 0;
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$heroFragment = array(
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0 => array(
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1001 => 10 + 1, //当前时间段 + 上一时间段剩余
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1002 => 10 + 1, //当前时间段 + 上一时间段剩余
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9999 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成
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),
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1 => array(
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),
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);
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$gunFragment = array(
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0 => array(
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2001 => 10 + 1, //当前时间段 + 上一时间段剩余
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2002 => 10 + 1, //当前时间段 + 上一时间段剩余
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9998 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成
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),
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1 => array(
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),
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);
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$dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0);
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$dropMul = 0.8 - ($instancRank - 1) * 0.25 + $bossReward * 0.2;
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$instackRankRate = 0.8; //0.8 0.55 0.3;
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$heroProbability = min($heroFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
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$gunProbability = min($gunFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
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$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
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//对3者取权重
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//对堕落的碎片做随机
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*/
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class BattleDataService extends BaseService {
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private $seasonDb = array();
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private $reward = array(
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'hero' => array(),
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'weapon1' => array(),
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'weapon2' => array(),
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'items' => array()
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);
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private $heroDto = null;
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private $rankActivityService = null;
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function __construct()
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{
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parent::__construct();
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$this->rankActivityService = new RankActivityService();
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}
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public function updateBattleData()
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{
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$row = Hero::find(getReqVal('hero_uniid', 0));
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if (!$row) {
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return false;
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}
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$this->heroDto = Hero::toDto($row);
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if (Hero::heroIsLocking($heroDb)) {
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return false;
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}
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error_log(json_encode($_REQUEST));
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$matchMode = getReqVal('match_mode');
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switch ($matchMode) {
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case 0:
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{
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//匹配赛模式
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$this->updatePvpData();
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$this->rewardCegPvp();
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$this->rewardFragmentPvp();
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}
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break;
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case 1:
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{
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//排位赛
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}
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break;
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case 2:
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{
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//pve
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$this>updatePveData();
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$this->rewardCegPve();
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$this->rewardFragmentPve();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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public function getReward()
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{
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return $this->reward;
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}
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private function apply(&$battleData)
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{
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$this->incValue($battleData, 'total_battle_times', 1);
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if (getReqVal('team_mode', 0) == 0) {
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$this->incValue($battleData, 'total_single_battle_times', 1);
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$this->minValue($battleData, 'single_battle_rank', getReqVal('ranked', 0));
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} else {
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$this->minValue($battleData, 'team_battle_rank', getReqVal('ranked', 0));
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$this->incValue($battleData, 'total_team_battle_times', 1);
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}
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if (getReqVal('ranked', 0) == 1) {
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$this->incValue($battleData, 'total_win_times', 1);
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}
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$kills = getReqVal('kills', 0);
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if ($kills > 0) {
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$this->incValue($battleData, 'total_kills_times', $kills);
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$this->maxValue($battleData, 'max_kills_times', $kills);
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}
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$damageOut = getReqVal('damage_out', 0);
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if ($damageOut > 0) {
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$this->incValue($battleData, 'total_damage_out', $damageOut);
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$this->maxValue($battleData, 'max_damage_out', $damageOut);
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}
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$damageIn = getReqVal('damage_in', 0);
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if ($damageIn > 0) {
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$this->incValue($battleData, 'total_damage_in', $damageIn);
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$this->maxValue($battleData, 'max_damage_in', $damageIn);
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}
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$recoverHp = getReqVal('recover_hp', 0);
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if ($recoverHp > 0) {
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$this->incValue($battleData, 'total_recover_hp', $recoverHp);
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$this->maxValue($battleData, 'max_recover_hp', $recoverHp);
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}
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$aliveTime = getReqVal('alive_time', 0);
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if ($aliveTime > 0) {
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$this->incValue($battleData, 'total_alive_time', $aliveTime);
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$this->maxValue($battleData, 'max_alive_time', $aliveTime);
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}
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$this->incValue($battleData, 'rescue_teammate_times', getReqVal('rescue_teammate_times', 0));
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$this->incValue($battleData, 'diving_times', getReqVal('diving_times', 0));
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$this->incValue($battleData, 'open_airdrop_times', getReqVal('open_airdrop_times', 0));
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$this->incValue($battleData, 'use_medicine_times', getReqVal('use_medicine_times', 0));
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$this->incValue($battleData, 'destory_car_times', getReqVal('destory_car_times', 0));
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$this->incValue($battleData, 'use_camouflage_times', getReqVal('use_camouflage_times', 0));
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$this->incValue($battleData, 'use_skill_times', getReqVal('use_skill_times', 0));
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$this->incValue($battleData, 'ride_car_move_distance', getReqVal('ride_car_move_distance', 0));
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$this->incValue($battleData, 'ride_car_kills', getReqVal('ride_car_kills', 0));
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$this->maxValue($battleData, 'max_single_battle_hero_lv', getReqVal('max_single_battle_hero_lv', 0));
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$this->procWeaponsEquip($battleData);
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$this->procWeaponsSlot($battleData);
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$this->procHeros($battleData);
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if (!isset($battleData['createtime'])) {
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$battleData['createtime'] = myself()->_getNowTime();
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}
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$battleData['modifytime'] = myself()->_getNowTime();
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}
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private function procWeaponsEquip(&$battleData)
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{
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if (!isset($battleData['weapons_type_data'])) {
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$battleData['weapons_type_data'] = array();
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}
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$weaponsTypeDb = &$battleData['weapons_type_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('weapons_type', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($weaponId, $kills, $damageOut, $obtainCount) = $tmpStrs2;
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$weaponMeta = mt\Equip::get($weaponId);
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if ($weaponMeta) {
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$key = $weaponMeta['equip_type'] . '_' . $weaponMeta['equip_subtype'];
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if (!isset($weaponsTypeDb[$key])) {
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$weaponsTypeDb[$key] = array();
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}
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$this->incValue($weaponsTypeDb, 'kills', $kills);
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$this->incValue($weaponsTypeDb, 'damage_out', $damage_out);
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$this->incValue($weaponsTypeDb, 'obtain_count', $obtainCount);
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}
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}
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}
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}
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}
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private function procWeaponsSlot(&$battleData)
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{
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if (!isset($battleData['weapons_slot_data'])) {
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$battleData['weapons_slot_data'] = array();
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}
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$weaponsSlotDb = &$battleData['weapons_slot_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('weapons_slot', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($weaponId, $use_times) = $tmpStrs2;
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$weaponMeta = mt\Equip::get($weaponId);
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if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) {
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$key = $weaponMeta['inventory_slot'];
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if (!isset($weaponsSlotDb[$key])) {
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$weaponsSlotDb[$key] = array();
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}
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$this->incValue($weaponsSlotDb, 'use_times', $kills);
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}
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}
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}
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}
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}
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private function procHeros(&$battleData)
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{
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if (!isset($battleData['hero_data'])) {
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$battleData['hero_data'] = array();
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}
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$heroDb = &$battleData['hero_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('heros', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($heroId, $skillLv, $weaponLv) = $tmpStrs2;
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$heroMeta = mt\Item::get($heroId);
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if ($heroMeta && $heroMeta['type'] == mt\Item::HERO_TYPE) {
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$key = $heroMeta['id'];
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if (!isset($heroDb[$key])) {
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$heroDb[$key] = array();
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}
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$this->maxValue($heroDb, 'skill_lv', $skillLv);
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$this->maxValue($heroDb, 'weapon_lv', $weaponLv);
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}
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}
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}
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}
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}
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private function incValue(&$battleData, $key, $val)
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{
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if ($val > 0) {
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$battleData[$key] = getXVal($battleData, $key, 0) + $val;
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}
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}
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private function minValue(&$battleData, $key, $val)
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{
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$battleData[$key] = min(getXVal($battleData, $key, 0), $val);
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}
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private function maxValue(&$battleData, $key, $val)
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{
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$battleData[$key] = max(getXVal($battleData, $key, 0), $val);
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}
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private function updateScore()
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{
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if (getReqVal('room_mode', 0) == 0) {
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$userInfo = myself()->_getOrmUserInfo();
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$rankScore = getReqVal('rank_score', 0);
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if ($rankScore > 0) {
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$newRank = $userInfo['rank'];
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$newScore = $userInfo['score'];
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mt\Rank::calcNewRankAndScore($userInfo['rank'], $userInfo['score'], $newRank, $newScore, $rankScore);
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if ($newRank >= $userInfo['rank'] && $newScore != $userInfo['score']) {
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myself()->_updateUserInfo(array(
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'rank' => $newRank,
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'score' => $newScore,
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'history_best_rank' => max($userInfo['rank'], $newRank),
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'score_modifytime' => myself()->_getNowTime(),
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'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
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myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
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));
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Season::update($this->currSeasonMeta['id'], array(
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'rank' => $newRank,
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'score' => $newScore,
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'history_best_rank' => max($userInfo['rank'], $newRank),
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'score_modifytime' => myself()->_getNowTime(),
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'score_modifytime' => myself()->_getNowTime(),
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'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
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myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
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));
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}
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}
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}
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}
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private function rewardGold($heroDto)
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{
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$heroMeta = mt\Item::get($heroDto['hero_id']);
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if (!$heroMeta) {
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return;
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}
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$heroPvpCeg = FormulaService::calcHeroPvpCeg($heroDto, $_REQUEST);
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$weaponPvpCeg1 = 0;
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$weaponPvpCeg2 = 0;
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$weaponDb1 = Gun::find(getReqVal('weapon_uuid1', 0));
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if ($weaponDb1) {
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$weaponDto1 = Gun::toDto($weaponDb1);
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$weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($weaponDto1, $_REQUEST);
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}
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$weaponDb2 = Gun::find(getReqVal('weapon_uuid2', 0));
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if ($weaponDb2) {
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$weaponDto2 = Gun::toDto($weaponDb2);
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$weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($weaponDto2, $_REQUEST);
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}
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error_log(json_encode(array(
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'heroPvpCeg' => $heroPvpCeg,
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'weaponPvpCeg1' => $weaponPvpCeg1,
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'weaponPvpCeg2' => $weaponPvpCeg2,
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)));
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if ($heroPvpCeg > 0) {
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$heroPvpCeg = Hero::newGainGold($heroDto, $heroPvpCeg);
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}
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if ($weaponPvpCeg1 > 0) {
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$weaponPvpCeg1 = Gun::newGainGold($weaponDto1, $weaponPvpCeg1);
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}
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if ($weaponPvpCeg2 > 0) {
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$weaponPvpCeg2 = Gun::newGainGold($weaponDto2, $weaponPvpCeg2);
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}
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error_log(json_encode(array(
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'new_heroPvpCeg' => $heroPvpCeg,
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'new_weaponPvpCeg1' => $weaponPvpCeg1,
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'new_weaponPvpCeg2' => $weaponPvpCeg2,
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)));
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$gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2;
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if ($gold > 0) {
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myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
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}
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}
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private function updatePvpData()
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{
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error_log('updateBattleData1');
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$this->rankActivityService->updateBattleData();
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error_log('updateBattleData2');
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$this->currSeasonMeta = mt\Season::getCurrentSeason();
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if (!$this->currSeasonMeta) {
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return;
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}
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error_log('updateBattleData3');
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$this->seasonDb = Season::find($this->currSeasonMeta['id']);
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if (!$this->seasonDb) {
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Season::add($this->currSeasonMeta['id']);
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$this->seasonDb = Season::find($this->currSeasonMeta['id']);
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}
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if (!$this->seasonDb) {
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return;
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}
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error_log('updateBattleData4');
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$this->updateScore();
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$hisBattleData = Battle::getMyBattleData();
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if (!isset($hisBattleData)) {
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$hisBattleData = array(
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'createtime' => myself()->_getNowTime(),
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'modifytime' => myself()->_getNowTime()
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);
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}
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$this->apply($hisBattleData);
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Battle::add(json_encode($hisBattleData));
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$seasonBattleData = json_decode($this->seasonDb['battle_data'], true);
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if (!isset($seasonBattleData['today_data'])) {
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$seasonBattleData['today_data'] = array(
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'createtime' => myself()->_getNowTime(),
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'modifytime' => myself()->_getNowTime()
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);
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}
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if (!isset($seasonBattleData['season_data'])) {
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$seasonBattleData['season_data'] = array(
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'createtime' => myself()->_getNowTime(),
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'modifytime' => myself()->_getNowTime()
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);
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}
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if (!isset($seasonBattleData['his_week_data'])) {
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$seasonBattleData['his_week_data'] = array(
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);
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}
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if (!isset($seasonBattleData['this_week_data'])) {
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$seasonBattleData['this_week_data'] = array(
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'createtime' => myself()->_getNowTime(),
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'modifytime' => myself()->_getNowTime()
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);
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}
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if (myself()->_getDaySeconds($seasonBattleData['today_data']['modifytime']) <
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myself()->_getNowDaySeconds()) {
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$seasonBattleData['today_data'] = array(
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'createtime' => $seasonBattleData['today_data']['createtime'],
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'modifytime' => myself()->_getNowTime()
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);
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}
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if (myself()->_getDaySeconds($seasonBattleData['this_week_data']['modifytime']) <
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myself()->_getMondaySeconds()) {
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$seasonBattleData['this_week_data'] = array(
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'createtime' => $seasonBattleData['this_week_data']['createtime'],
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'modifytime' => myself()->_getNowTime()
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);
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}
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$oldSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
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$this->apply($seasonBattleData['season_data']);
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$newSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
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if ($newSeasonDataKills > $oldSeasonDataKills) {
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Season::update($this->currSeasonMeta['id'], array(
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'kills_modifytime' => myself()->_getNowTime(),
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));
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Battle::update(array(
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'kills_modifytime' => myself()->_getNowTime(),
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));
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}
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$this->apply($seasonBattleData['today_data']);
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$this->apply($seasonBattleData['this_week_data']);
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Season::update(
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$this->currSeasonMeta['id'],
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array(
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|
'battle_data' => json_encode($seasonBattleData),
|
|
)
|
|
);
|
|
}
|
|
|
|
private function updatePveData()
|
|
{
|
|
|
|
}
|
|
|
|
private function rewardFragmentPvp()
|
|
{
|
|
|
|
}
|
|
|
|
private function rewardFragmentPve()
|
|
{
|
|
$onlineNum = $this->getOnlineNumber();
|
|
$instanceLevel = 0;
|
|
$instanceRank = 0;
|
|
$bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0;
|
|
$todayPveBattleTimes = $this->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0);
|
|
$todayPveGetFragmentNum = $this->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
|
|
$heroQuality = $this->heroDto['quality'];
|
|
|
|
$dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0);
|
|
$dropMul = 0.8 - ($instanceRank - 1) * 0.25 + $bossReward * 0.2;
|
|
|
|
$heroProbability = min($heroFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
|
|
$gunProbability = min($gunFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
|
|
|
|
$heroProbability = max($heroProbability, 0);
|
|
$gunProbability = max($gunProbability, 0);
|
|
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
|
|
|
|
$dropIdx = $this.randWeight(array($heroProbability, $gunProbability, $emptyProbability));
|
|
if ($dropIdx < 0 || $dropIdx == 2) {
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
private function rewardCegPvp()
|
|
{
|
|
|
|
}
|
|
|
|
private function rewardCegPve()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
private function getOnlineNumber()
|
|
{
|
|
return max(1, 0);
|
|
}
|
|
|
|
private function randWeight($items)
|
|
{
|
|
|
|
}
|
|
|
|
}
|