Make Deeprum tram active on server start and remain active
* Also added code to display the transports as tram cars for deeprun map(369)
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78d3056512
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6cb19ad0a8
@ -432,7 +432,7 @@ BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId,
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void MapManager::LoadContinents()
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{
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uint32 continents[] = {0, 1};
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uint32 continents[] = {0, 1, 369};
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Map* _map = NULL;
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for (uint8 i = 0; i < countof(continents); ++i)
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@ -54,15 +54,23 @@ void Map::LoadLocalTransports()
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delete lt;
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}
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}
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/*
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sLog.outString();
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/*
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for (std::set<Transport*>::const_iterator i = i_transports.begin(); i != i_transports.end(); ++i)
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{
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sLog.outString(">>>%s initialized", (*i)->GetGuidStr().c_str());
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}
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*/
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sLog.outString(">> Loaded " SIZEFMTD " local transports for map %u", i_transports.size(), GetId());
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if (GetId()==369)
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{
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sLog.outString(">> Loaded " SIZEFMTD " tram cars for map %u", i_transports.size(), GetId());
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}
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else
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{
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sLog.outString(">> Loaded " SIZEFMTD " local transports for map %u", i_transports.size(), GetId());
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}
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}
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void MapManager::LoadTransports()
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@ -291,10 +299,11 @@ bool GlobalTransport::Initialize(uint32 entry, uint32 period, std::string const&
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// no global transports in dungeons
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const MapEntry* pMapInfo = sMapStore.LookupEntry(mapid);
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if (!pMapInfo || pMapInfo->Instanceable())
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/* if (!pMapInfo || pMapInfo->Instanceable())
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{
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return false;
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}
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*/
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Map* m = sMapMgr.CreateMap(mapid, this);
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if (m == NULL)
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{
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