Fix Gordunni Cobalt Visual check

This commit is contained in:
Antz 2016-05-27 22:05:30 +01:00
parent f2eafd55fc
commit ab5c3f4eaf

View File

@ -461,7 +461,7 @@ void GameObject::Update(uint32 update_diff, uint32 p_time)
case GAMEOBJECT_TYPE_CHEST:
{
uint32 trapEntry = GetGOInfo()->GetLinkedGameObjectEntry();
if (144064) // Special case for Gordunni Cobalt Visual
if (trapEntry == 144064) // Special case for Gordunni Cobalt Visual
{
float range = 0.5f;
GameObject* visualGO = NULL;