minor styling fix
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@ -144,8 +144,7 @@ void ObjectAccessor::KickPlayer(ObjectGuid guid)
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}
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}
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}
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}
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Corpse*
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Corpse* ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
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ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
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{
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{
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ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, nullptr)
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ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, nullptr)
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@ -198,8 +197,7 @@ void ObjectAccessor::AddCorpse(Corpse* corpse)
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sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
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sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
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}
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}
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void
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void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
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ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
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{
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{
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ACE_GUARD(LockType, guard, i_corpseGuard)
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ACE_GUARD(LockType, guard, i_corpseGuard)
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