minor styling fix

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Antz 2022-07-01 09:23:42 +01:00 committed by billy1arm
parent fa9836f6d0
commit b2b03d3e85
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GPG Key ID: 0DF907270598C85F

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@ -144,8 +144,7 @@ void ObjectAccessor::KickPlayer(ObjectGuid guid)
} }
} }
Corpse* Corpse* ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
{ {
ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, nullptr) ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, nullptr)
@ -198,8 +197,7 @@ void ObjectAccessor::AddCorpse(Corpse* corpse)
sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId()); sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
} }
void void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
{ {
ACE_GUARD(LockType, guard, i_corpseGuard) ACE_GUARD(LockType, guard, i_corpseGuard)