[Revert] reapply Properly display creatures with waypoint when they enter player range
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@ -261,11 +261,12 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint8 updateFlags) const
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{
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{
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moveFlags |= MOVEFLAG_ONTRANSPORT;
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moveFlags |= MOVEFLAG_ONTRANSPORT;
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}
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}
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float x, y, z;
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if (m_objectTypeId == TYPEID_UNIT && ((Unit*)this)->GetMotionMaster()->GetDestination(x, y, z))
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//float x, y, z;
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{
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//if (m_objectTypeId == TYPEID_UNIT && ((Unit*)this)->GetMotionMaster()->GetDestination(x, y, z))
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moveFlags |= MOVEFLAG_WALK_MODE | MOVEFLAG_FORWARD | MOVEFLAG_SPLINE_ENABLED;
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//{
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}
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// moveFlags |= MOVEFLAG_WALK_MODE | MOVEFLAG_FORWARD | MOVEFLAG_SPLINE_ENABLED;
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//}
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*data << uint32(moveFlags); // movement flags
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*data << uint32(moveFlags); // movement flags
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*data << uint32(WorldTimer::getMSTime()); // time (in milliseconds)
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*data << uint32(WorldTimer::getMSTime()); // time (in milliseconds)
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