32 lines
1.4 KiB
Markdown
32 lines
1.4 KiB
Markdown
Script source code layout
|
|
=========================
|
|
In order to make it easier to find scripts, we have agreed on a fixed naming scheme
|
|
for directories and scripts.
|
|
|
|
Directories
|
|
-----------
|
|
* **battlegrounds**: contains scripts used in the Alterac Valley, Arathi Basin and
|
|
Warsong Gulch battlegrounds.
|
|
* **eastern_kingdoms**: contains scripts for area triggers, creatures, dungeons,
|
|
instances, etc. related to the Eastern Kingdoms continent. Instances located on
|
|
Eastern Kingdoms are grouped in sub-directories by instance name.
|
|
* **kalimdor**: contains scripts for area triggers, creatures, dungeons, instances,
|
|
etc. related to the Kalimdor continent. Instances located on Kalimdor are grouped
|
|
in sub-directories by instance name.
|
|
* **world**: contains scripts which are used on every map, and not limited to one
|
|
specific zone. This includes scripts for area triggers, game objects, items, and
|
|
some creatures which can be found over the world. Also, scripts for spells are
|
|
stored here.
|
|
Contains scripts for anything that is not related to a specified zone.
|
|
|
|
Naming Conventions
|
|
------------------
|
|
Source files should be named `type_objectname.cpp` where
|
|
|
|
* *type* is replaced by the type of object,
|
|
* and *objectname* is replaced by the name of the object, creature, item, or area
|
|
that this script will be used by.
|
|
|
|
`AddSC` functions used for registering scripts to the server core should use the
|
|
form of `void AddSC_filename(void);`.
|