
The code is checking the database value against 1 << spellInfo->School so it should match the spell schools defined in the code (SharedDefines.h). Or translated into bits and mask values you can use in the database: SPELL_SCHOOL_NORMAL = bit 0 (0x00000001) SPELL_SCHOOL_HOLY = bit 1 (0x00000002) SPELL_SCHOOL_FIRE = bit 2 (0x00000004) SPELL_SCHOOL_NATURE = bit 3 (0x00000008) SPELL_SCHOOL_FROST = bit 4 (0x00000010) SPELL_SCHOOL_SHADOW = bit 5 (0x00000020) SPELL_SCHOOL_ARCANE = bit 6 (0x00000040)
82 lines
4.8 KiB
C++
82 lines
4.8 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "SQLStorages.h"
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// The meaning of the format strings:
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//
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// taken from DBCFileLoader.h
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//
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// enum FieldFormat
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// {
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// DBC_FF_NA = 'x', // ignore/ default, 4 byte size, in Source String means field is ignored, in Dest String means field is filled with default value
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// DBC_FF_NA_BYTE = 'X', // ignore/ default, 1 byte size, see above
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// DBC_FF_NA_FLOAT = 'F', // ignore/ default, float size, see above
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// DBC_FF_NA_POINTER = 'p', // fill default value into dest, pointer size, Use this only with static data (otherwise mem-leak)
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// DBC_FF_STRING = 's', // char*
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// DBC_FF_FLOAT = 'f', // float
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// DBC_FF_INT = 'i', // uint32
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// DBC_FF_BYTE = 'b', // uint8
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// DBC_FF_SORT = 'd', // sorted by this field, field is not included
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// DBC_FF_IND = 'n', // the same,but parsed to data
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// DBC_FF_LOGIC = 'l' // Logical (boolean)
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// };
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//
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const char CreatureInfosrcfmt[] = "issiiiiiiiifiiiiliiiiiffiiffffffiiiiffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char CreatureInfodstfmt[] = "issiiiiiiiifiiiiliiiiiffiiffffffiiiiffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char CreatureDataAddonInfofmt[] = "iiibbiis";
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const char CreatureModelfmt[] = "iffbii";
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const char CreatureInfoAddonInfofmt[] = "iiibbiis";
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const char EquipmentInfofmt[] = "iiii";
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const char EquipmentInfoItemfmt[] = "iiiiiii";
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const char EquipmentInfoRawfmt[] = "iiiiiiiiii";
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const char GameObjectInfosrcfmt[] = "iiisiifiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char GameObjectInfodstfmt[] = "iiisiifiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypesrcfmt[] = "iiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypedstfmt[] = "iiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiii";
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const char PageTextfmt[] = "isi";
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const char InstanceTemplatesrcfmt[] = "iiiiiiiff";
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const char InstanceTemplatedstfmt[] = "iiiiiiiff";
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const char ConditionsSrcFmt[] = "iiii";
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const char ConditionsDstFmt[] = "iiii";
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const char CreatureTemplateSpellsFmt[] = "iiiii";
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const char SpellScriptTargetFmt[] = "iiii";
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SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry", "creature_template");
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SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt, "guid", "creature_addon");
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SQLStorage sCreatureModelStorage(CreatureModelfmt, "modelid", "creature_model_info");
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SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt, "entry", "creature_template_addon");
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SQLStorage sEquipmentStorage(EquipmentInfofmt, "entry", "creature_equip_template");
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SQLStorage sEquipmentStorageItem(EquipmentInfoItemfmt, "entry", "creature_item_template");
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SQLStorage sEquipmentStorageRaw(EquipmentInfoRawfmt, "entry", "creature_equip_template_raw");
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SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry", "item_template");
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SQLStorage sPageTextStore(PageTextfmt, "entry", "page_text");
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SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map", "instance_template");
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SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions");
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SQLHashStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry", "gameobject_template");
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SQLHashStorage sCreatureTemplateSpellsStorage(CreatureTemplateSpellsFmt, "entry", "creature_template_spells");
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SQLMultiStorage sSpellScriptTargetStorage(SpellScriptTargetFmt, "entry", "spell_script_target");
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