141 lines
5.8 KiB
C++
141 lines
5.8 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_GAMEEVENT_MGR_H
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#define MANGOS_GAMEEVENT_MGR_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#define max_ge_check_delay 86400 // 1 day in seconds
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class Creature;
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class GameObject;
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class MapPersistentState;
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struct GameEventData
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{
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GameEventData() : start(1), end(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE) {}
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time_t start;
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time_t end;
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uint32 occurence; // Delay in minutes between occurences of the event
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uint32 length; // Length in minutes of the event
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HolidayIds holiday_id;
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std::string description;
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bool isValid() const { return length > 0; }
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};
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struct GameEventCreatureData
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{
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uint32 entry_id;
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uint32 modelid;
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uint32 equipment_id;
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uint32 spell_id_start;
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uint32 spell_id_end;
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};
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struct GameEventMail
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{
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GameEventMail() : raceMask(0), questId(0), mailTemplateId(0), senderEntry(0) {}
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GameEventMail(uint32 _raceMask, uint32 _quest, uint32 _mailTemplateId, uint32 _senderEntry)
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: raceMask(_raceMask), questId(_quest), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
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uint32 raceMask;
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uint32 questId; // quest must be rewarded if set
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uint32 mailTemplateId;
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uint32 senderEntry;
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};
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typedef std::pair<uint32, GameEventCreatureData> GameEventCreatureDataPair;
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class GameEventMgr
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{
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public:
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GameEventMgr();
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~GameEventMgr() {};
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typedef std::set<uint16> ActiveEvents;
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typedef std::vector<GameEventData> GameEventDataMap;
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ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
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GameEventDataMap const& GetEventMap() const { return mGameEvent; }
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bool CheckOneGameEvent(uint16 entry, time_t currenttime) const;
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uint32 NextCheck(uint16 entry) const;
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void LoadFromDB();
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void Initialize(MapPersistentState* state); // called at new MapPersistentState object create
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uint32 Update(ActiveEvents const* activeAtShutdown = NULL);
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bool IsValidEvent(uint16 event_id) const { return event_id < mGameEvent.size() && mGameEvent[event_id].isValid(); }
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bool IsActiveEvent(uint16 event_id) const { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); }
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bool IsActiveHoliday(HolidayIds id);
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uint32 Initialize();
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void StartEvent(uint16 event_id, bool overwrite = false, bool resume = false);
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void StopEvent(uint16 event_id, bool overwrite = false);
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template<typename T>
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int16 GetGameEventId(uint32 guid_or_poolid);
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GameEventCreatureData const* GetCreatureUpdateDataForActiveEvent(uint32 lowguid) const;
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private:
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void ApplyNewEvent(uint16 event_id, bool resume);
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void UnApplyEvent(uint16 event_id);
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void GameEventSpawn(int16 event_id);
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void GameEventUnspawn(int16 event_id);
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void UpdateCreatureData(int16 event_id, bool activate);
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void UpdateEventQuests(uint16 event_id, bool activate);
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void SendEventMails(int16 event_id);
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protected:
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typedef std::list<uint32> GuidList;
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typedef std::list<uint16> IdList;
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typedef std::vector<GuidList> GameEventGuidMap;
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typedef std::vector<IdList> GameEventIdMap;
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typedef std::list<GameEventCreatureDataPair> GameEventCreatureDataList;
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typedef std::vector<GameEventCreatureDataList> GameEventCreatureDataMap;
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typedef std::multimap<uint32, uint32> GameEventCreatureDataPerGuidMap;
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typedef std::pair<GameEventCreatureDataPerGuidMap::const_iterator, GameEventCreatureDataPerGuidMap::const_iterator> GameEventCreatureDataPerGuidBounds;
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typedef std::list<uint32> QuestList;
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typedef std::vector<QuestList> GameEventQuestMap;
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GameEventQuestMap mGameEventQuests; // events size, only positive event case
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GameEventCreatureDataMap mGameEventCreatureData; // events size, only positive event case
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GameEventCreatureDataPerGuidMap mGameEventCreatureDataPerGuid;
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typedef std::list<GameEventMail> MailList;
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typedef std::vector<MailList> GameEventMailMap;
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GameEventMailMap mGameEventMails; // events*2-1
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GameEventGuidMap mGameEventCreatureGuids; // events*2-1
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GameEventGuidMap mGameEventGameobjectGuids; // events*2-1
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GameEventIdMap mGameEventSpawnPoolIds; // events size, only positive event case
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GameEventDataMap mGameEvent;
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ActiveEvents m_ActiveEvents;
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bool m_IsGameEventsInit;
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};
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#define sGameEventMgr MaNGOS::Singleton<GameEventMgr>::Instance()
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bool IsHolidayActive(HolidayIds id);
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#endif
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