mangos/src/game/WorldHandlers/MiscHandler.cpp
Elmsroth 3bc84f7bf4
Add status_failed_mangos_string_id column in areatrigger_teleport (#173)
* Add status_failed_mangos_string_id column in areatrigger_teleport

Will be able to handle specific areatrigger_teleport message ina  generic way using mangos_string table as storage table for messages
/!\ WARNING  REQUIRE DB STRUCTURE UPDATE /!\

* Fix messages for areatrigger in Champions Hall and Hall of Legends

uses now aretarrigger failed_text_mangos_string_id proeprty if available

* Fix blank space
2022-01-02 13:30:37 -05:00

1381 lines
41 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include <zlib.h>
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "World.h"
#include "GuildMgr.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "BattleGround/BattleGround.h"
#include "OutdoorPvP/OutdoorPvP.h"
#include "Pet.h"
#include "SocialMgr.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
void WorldSession::HandleRepopRequestOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_REPOP_REQUEST");
// recv_data.read_skip<uint8>(); client crash
if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
return;
}
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->GetDeathState() == JUST_DIED)
{
DEBUG_LOG("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnRepop(GetPlayer());
#endif /* ENABLE_ELUNA */
// this is spirit release confirm?
GetPlayer()->RemovePet(PET_SAVE_REAGENTS);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleWhoOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WHO");
// recv_data.hexlike();
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
recv_data >> guild_name; // guild name, case sensitive...
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
if (zones_count > 10)
{
return; // can't be received from real client or broken packet
}
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
DEBUG_LOG("Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
{
return; // can't be received from real client or broken packet
}
DEBUG_LOG("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
{
continue;
}
wstrToLower(str[i]);
DEBUG_LOG("String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
{
return;
}
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but mangos support 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
{
level_max = STRONG_MAX_LEVEL;
}
Team team = _player->GetTeam();
AccountTypes security = GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
const uint32 zone = _player->GetCachedZoneId();
const bool notInBattleground = !((zone == 2597) || (zone == 3277) || (zone == 3358));
uint32 matchcount = 0;
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
sObjectAccessor.DoForAllPlayers([&](Player* pl)
{
if (security == SEC_PLAYER)
{
// player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
if (pl->GetTeam() != team && !allowTwoSideWhoList)
{
return;
}
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if (pl->GetSession()->GetSecurity() > gmLevelInWhoList)
{
return;
}
}
// do not process players which are not in world
if (!pl->IsInWorld())
{
return;
}
// check if target is globally visible for player
if (!pl->IsVisibleGloballyFor(_player))
{
return;
}
// check if target's level is in level range
uint32 lvl = pl->getLevel();
if (lvl < level_min || lvl > level_max)
{
return;
}
// check if class matches classmask
uint32 class_ = pl->getClass();
if (!(classmask & (1 << class_)))
{
return;
}
// check if race matches racemask
uint32 race = pl->getRace();
if (!(racemask & (1 << race)))
{
return;
}
uint32 pzoneid = pl->GetZoneId();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
// World of Warcraft Client Patch 1.7.0 (2005-09-13)
// Using the / who command while in a Battleground instance will now only display players in your instance.
z_show = (zone != pzoneid) || notInBattleground || (_player->GetInstanceId() == pl->GetInstanceId());
break;
}
z_show = false;
}
if (!z_show)
{
return;
}
std::string pname = pl->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
{
return;
}
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
{
return;
}
std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
{
return;
}
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
{
return;
}
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
{
aname = areaEntry->area_name[GetSessionDbcLocale()];
}
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
{
return;
}
// 49 is maximum player count sent to client
if (++matchcount > 49)
{
return;
}
++displaycount;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint32(pzoneid); // player zone id
});
if (sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS) && matchcount > sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS))
{
matchcount = sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS);
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
DEBUG_LOG("WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_REQUEST, security %u", GetSecurity());
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
{
DoLootRelease(lootGuid);
}
bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() || GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT));
bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
uint8 reason = 0;
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
{
reason = 1;
}
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)))
{
reason = 3; // is jumping or falling
}
else if (GetPlayer()->duel || GetPlayer()->HasAura(SPELL_GM_FREEZE)) // is dueling or frozen by GM via freeze command
{
reason = 2; // FIXME - Need the correct value
}
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
data << uint32(reason);
data << uint8(instantLogout);
SendPacket(&data);
if (reason)
{
LogoutRequest(time(0));
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
float height = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ());
if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater()))
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
}
GetPlayer()->SetRoot(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_CANCEL Message");
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
{
return;
}
LogoutRequest(0);
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
SendPacket(&data);
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
//!we can move again
GetPlayer()->SetRoot(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
DEBUG_LOG("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recv_data)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
}
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
{
GetPlayer()->UpdatePvP(true, true);
}
}
else
{
if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
{
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
}
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
{
uint32 newZone;
recv_data >> newZone;
DETAIL_LOG("WORLD: Received opcode CMSG_ZONEUPDATE: newzone is %u", newZone);
// use server side data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea);
GetPlayer()->UpdateZone(newzone, newarea);
}
void WorldSession::HandleSetTargetOpcode(WorldPacket& recv_data)
{
// When this packet send?
ObjectGuid guid ;
recv_data >> guid;
_player->SetTargetGuid(guid);
// update reputation list if need
Unit* unit = sObjectAccessor.GetUnit(*_player, guid); // can select group members at diff maps
if (!unit)
{
return;
}
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
{
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
}
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
_player->SetSelectionGuid(guid);
if (guid.IsEmpty()) // TODO this is probably a wrong place for such action, so it's a "hacky" or "wrong" fix
{
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
return;
}
// update reputation list if need
Unit* unit = sObjectAccessor.GetUnit(*_player, guid); // can select group members at diff maps
if (!unit)
{
return;
}
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
{
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
{
// DEBUG_LOG("WORLD: Received opcode CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recv_data >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleFriendListOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_FRIEND_LIST");
_player->GetSocial()->SendFriendList();
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_ADD_FRIEND");
std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
recv_data >> friendName;
if (!normalizePlayerName(friendName))
{
return;
}
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
DEBUG_LOG("WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str());
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), "SELECT `guid`, `race` FROM `characters` WHERE `name` = '%s'", friendName.c_str());
}
void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult* result, uint32 accountId)
{
if (!result)
{
return;
}
uint32 friendLowGuid = (*result)[0].GetUInt32();
ObjectGuid friendGuid = ObjectGuid(HIGHGUID_PLAYER, friendLowGuid);
Team team = Player::TeamForRace((*result)[1].GetUInt8());
delete result;
WorldSession* session = sWorld.FindSession(accountId);
if (!session)
{
return;
}
Player* player = session->GetPlayer();
if (!player)
{
return;
}
FriendsResult friendResult = FRIEND_NOT_FOUND;
if (friendGuid)
{
if (friendGuid == player->GetObjectGuid())
{
friendResult = FRIEND_SELF;
}
else if (player->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
{
friendResult = FRIEND_ENEMY;
}
else if (player->GetSocial()->HasFriend(friendGuid))
{
friendResult = FRIEND_ALREADY;
}
else
{
Player* pFriend = sObjectAccessor.FindPlayer(friendGuid);
if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(player))
{
friendResult = FRIEND_ADDED_ONLINE;
}
else
{
friendResult = FRIEND_ADDED_OFFLINE;
}
if (!player->GetSocial()->AddToSocialList(friendGuid, false))
{
friendResult = FRIEND_LIST_FULL;
DEBUG_LOG("WORLD: %s's friend list is full.", player->GetName());
}
}
}
sSocialMgr.SendFriendStatus(player, friendResult, friendGuid, false);
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
{
ObjectGuid friendGuid;
DEBUG_LOG("WORLD: Received opcode CMSG_DEL_FRIEND");
recv_data >> friendGuid;
_player->GetSocial()->RemoveFromSocialList(friendGuid, false);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid, false);
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_ADD_IGNORE");
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
recv_data >> IgnoreName;
if (!normalizePlayerName(IgnoreName))
{
return;
}
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
DEBUG_LOG("WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str());
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT `guid` FROM `characters` WHERE `name` = '%s'", IgnoreName.c_str());
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult* result, uint32 accountId)
{
if (!result)
{
return;
}
uint32 ignoreLowGuid = (*result)[0].GetUInt32();
ObjectGuid ignoreGuid = ObjectGuid(HIGHGUID_PLAYER, ignoreLowGuid);
delete result;
WorldSession* session = sWorld.FindSession(accountId);
if (!session)
{
return;
}
Player* player = session->GetPlayer();
if (!player)
{
return;
}
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (ignoreGuid)
{
if (ignoreGuid == player->GetObjectGuid())
{
ignoreResult = FRIEND_IGNORE_SELF;
}
else if (player->GetSocial()->HasIgnore(ignoreGuid))
{
ignoreResult = FRIEND_IGNORE_ALREADY;
}
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!player->GetSocial()->AddToSocialList(ignoreGuid, true))
{
ignoreResult = FRIEND_IGNORE_FULL;
}
}
}
sSocialMgr.SendFriendStatus(player, ignoreResult, ignoreGuid, false);
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
{
ObjectGuid ignoreGuid;
DEBUG_LOG("WORLD: Received opcode CMSG_DEL_IGNORE");
recv_data >> ignoreGuid;
_player->GetSocial()->RemoveFromSocialList(ignoreGuid, true);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid, false);
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recv_data >> suggestion >> contentlen >> content;
recv_data >> typelen >> type;
if (suggestion == 0)
{
DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Bug Report]");
}
else
{
DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Suggestion]");
}
DEBUG_LOG("%s", type.c_str());
DEBUG_LOG("%s", content.c_str());
CharacterDatabase.escape_string(type);
CharacterDatabase.escape_string(content);
CharacterDatabase.PExecute("INSERT INTO `bugreport` (`type`,`content`) VALUES('%s', '%s')", type.c_str(), content.c_str());
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_RECLAIM_CORPSE");
ObjectGuid guid;
recv_data >> guid;
if (GetPlayer()->IsAlive())
{
return;
}
// body not released yet
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
return;
}
Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
{
return;
}
// prevent resurrect before 30-sec delay after body release not finished
if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
{
return;
}
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
{
return;
}
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
// spawn bones
GetPlayer()->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_RESURRECT_RESPONSE");
ObjectGuid guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
if (GetPlayer()->IsAlive())
{
return;
}
if (status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->isRessurectRequestedBy(guid))
{
return;
}
GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_AREATRIGGER");
uint32 Trigger_ID;
recv_data >> Trigger_ID;
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
Player* player = GetPlayer();
if (player->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
// delta is safe radius
const float delta = 5.0f;
// check if player in the range of areatrigger
if (!IsPointInAreaTriggerZone(atEntry, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), delta))
{
DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
if (sScriptMgr.OnAreaTrigger(player, atEntry))
{
return;
}
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID);
if (quest_id && player->IsAlive() && player->IsActiveQuest(quest_id))
{
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (pQuest)
{
if (player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
{
player->AreaExploredOrEventHappens(quest_id);
}
}
}
// enter to tavern, not overwrite city rest
if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
if (player->GetRestType() != REST_TYPE_IN_CITY)
{
player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
}
return;
}
if (BattleGround* bg = player->GetBattleGround())
{
if (bg->HandleAreaTrigger(player, Trigger_ID))
{
return;
}
}
else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player->GetCachedZoneId()))
{
if (outdoorPvP->HandleAreaTrigger(player, Trigger_ID))
{
return;
}
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID);
if (!at)
{
return;
}
MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
if (!targetMapEntry)
{
return;
}
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
if (!player->IsAlive() && targetMapEntry->IsDungeon())
{
uint32 corpseMapId = 0; // was planned to be negative as "incorrect" id? anyway map 0 is not instanceable
if (Corpse* corpse = player->GetCorpse())
{
corpseMapId = corpse->GetMapId();
}
// check back way from corpse to entrance
uint32 instance_map = corpseMapId;
do
{
// most often fast case
if (instance_map == targetMapEntry->MapID)
{
break;
}
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
// corpse not in dungeon or some linked deep dungeons
if (!instance_map)
{
player->GetSession()->SendAreaTriggerMessage("You can not enter %s while in a ghost mode",
targetMapEntry->name[player->GetSession()->GetSessionDbcLocale()]);
return;
}
// need find areatrigger to inner dungeon for landing point
if (at->target_mapId != corpseMapId)
{
if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
{
at = corpseAt;
targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
if (!targetMapEntry)
{
return;
}
}
}
// now we can resurrect player, and then check teleport requirements
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
}
uint32 miscRequirement = 0;
AreaLockStatus lockStatus = player->GetAreaTriggerLockStatus(at, miscRequirement);
if (lockStatus != AREA_LOCKSTATUS_OK)
{
player->SendTransferAbortedByLockStatus(targetMapEntry, at, lockStatus, miscRequirement);
return;
}
// teleport player
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT, true);
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA");
recv_data.rpos(recv_data.wpos()); // prevent spam at unimplemented packet
// recv_data.hexlike();
}
void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
{
DETAIL_LOG("WORLD: Received opcode CMSG_REQUEST_ACCOUNT_DATA");
// recv_data.hexlike();
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_SET_ACTION_BUTTON");
uint8 button;
uint32 packetData;
recv_data >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
DETAIL_LOG("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
if (!packetData)
{
DETAIL_LOG("MISC: Remove action from button %u", button);
GetPlayer()->removeActionButton(button);
}
else
{
switch (type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
DETAIL_LOG("MISC: Added Macro %u into button %u", action, button);
break;
case ACTION_BUTTON_SPELL:
DETAIL_LOG("MISC: Added Spell %u into button %u", action, button);
break;
case ACTION_BUTTON_ITEM:
DETAIL_LOG("MISC: Added Item %u into button %u", action, button);
break;
default:
sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button);
return;
}
GetPlayer()->addActionButton(button, action, type);
}
}
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
/*
ObjectGuid guid;
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
DEBUG_LOG("WORLD: Received opcode CMSG_FORCE_MOVE_UNROOT_ACK");
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
/*
ObjectGuid guid;
recv_data >> guid;
// now can skip not our packet
if(_player->GetObjectGuid() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
DEBUG_LOG("WORLD: Received opcode CMSG_FORCE_MOVE_ROOT_ACK");
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
*/
}
void WorldSession::HandleSetActionBarTogglesOpcode(WorldPacket& recv_data)
{
uint8 ActionBar;
recv_data >> ActionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar != 0)
{
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
}
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
{
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("Inspected guid is %s", guid.GetString().c_str());
Player* plr = sObjectMgr.GetPlayer(guid);
if (plr && _player->IsFriendlyTo(plr) && _player->IsWithinDistInMap(plr, TRADE_DISTANCE, false)) // why not 3D check?
{
_player->SetSelectionGuid(guid);
WorldPacket data(SMSG_INSPECT, 8);
data << ObjectGuid(guid);
SendPacket(&data);
}
else
{
DEBUG_LOG("%s not found!", guid.GetString().c_str());
}
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Player* pl = sObjectMgr.GetPlayer(guid);
if (pl && _player->IsFriendlyTo(pl) && _player->IsWithinDistInMap(pl, TRADE_DISTANCE, false))
{
WorldPacket data(MSG_INSPECT_HONOR_STATS, (8 + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1));
data << guid; // player guid
// Rank, filling bar, PLAYER_BYTES_3, ??
data << (uint8)pl->GetByteValue(PLAYER_FIELD_BYTES2, 0);
// FIXME: below must be 8*uint16, 6*uint32, uint8
// Today Honorable and Dishonorable Kills
data << pl->GetUInt32Value(PLAYER_FIELD_SESSION_KILLS);
// Yesterday Honorable Kills
data << pl->GetUInt32Value(PLAYER_FIELD_YESTERDAY_KILLS);
// Last Week Honorable Kills
data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_KILLS);
// This Week Honorable kills
data << pl->GetUInt32Value(PLAYER_FIELD_THIS_WEEK_KILLS);
// Lifetime Honorable Kills
data << pl->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS);
// Lifetime Dishonorable Kills
data << pl->GetUInt32Value(PLAYER_FIELD_LIFETIME_DISHONORABLE_KILLS);
// Yesterday Honor
data << pl->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION);
// Last Week Honor
data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_CONTRIBUTION);
// This Week Honor
data << pl->GetUInt32Value(PLAYER_FIELD_THIS_WEEK_CONTRIBUTION);
// Last Week Standing
data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_RANK);
data << (uint8)pl->GetHonorHighestRankInfo().visualRank; // Highest Rank, ??
SendPacket(&data);
}
else
{
DEBUG_LOG("%s not found!", guid.GetString().c_str());
}
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WORLD_TELEPORT from %s", GetPlayer()->GetGuidStr().c_str());
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
// Received opcode CMSG_WORLD_TELEPORT
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
// DEBUG_LOG("Received opcode CMSG_WORLD_TELEPORT");
if (GetPlayer()->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation);
if (GetSecurity() >= SEC_ADMINISTRATOR)
{
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
}
else
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
}
void WorldSession::HandleMoveSetRawPosition(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SET_RAW_POSITION from %s", GetPlayer()->GetGuidStr().c_str());
// write in client console: setrawpos x y z o
// For now, it is implemented like worldport but on the same map. Consider using MSG_MOVE_SET_RAW_POSITION_ACK.
float PosX, PosY, PosZ, PosO;
recv_data >> PosX >> PosY >> PosZ >> PosO;
//DEBUG_LOG("Set to: X=%f, Y=%f, Z=%f, orient=%f", PosX, PosY, PosZ, PosO);
if (!GetPlayer()->IsInWorld() || GetPlayer()->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in a transfer, ignore setrawpos command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
if (GetSecurity() >= SEC_ADMINISTRATOR)
{
GetPlayer()->TeleportTo(GetPlayer()->GetMapId(), PosX, PosY, PosZ, PosO);
}
else
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WHOIS");
std::string charname;
recv_data >> charname;
if (GetSecurity() < SEC_ADMINISTRATOR)
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (charname.empty() || !normalizePlayerName(charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* plr = sObjectMgr.GetPlayer(charname.c_str());
if (!plr)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = plr->GetSession()->GetAccountId();
QueryResult* result = LoginDatabase.PQuery("SELECT `username`,`email`,`last_ip` FROM `account` WHERE `id`=%u", accid);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetCppString();
if (acc.empty())
{
acc = "Unknown";
}
std::string email = fields[1].GetCppString();
if (email.empty())
{
email = "Unknown";
}
std::string lastip = fields[2].GetCppString();
if (lastip.empty())
{
lastip = "Unknown";
}
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size() + 1); // max CString length allowed: 256
data << msg;
_player->GetSession()->SendPacket(&data);
delete result;
DEBUG_LOG("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_FAR_SIGHT");
// recv_data.hexlike();
uint8 op;
recv_data >> op;
WorldObject* obj = _player->GetMap()->GetWorldObject(_player->GetFarSightGuid());
if (!obj)
{
return;
}
switch (op)
{
case 0:
DEBUG_LOG("Removed FarSight from %s", _player->GetGuidStr().c_str());
_player->GetCamera().ResetView(false);
break;
case 1:
DEBUG_LOG("Added FarSight %s to %s", _player->GetFarSightGuid().GetString().c_str(), _player->GetGuidStr().c_str());
_player->GetCamera().SetView(obj, false);
break;
}
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_RESET_INSTANCES");
if (Group* pGroup = _player->GetGroup())
{
if (pGroup->IsLeader(_player->GetObjectGuid()))
{
pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_ALL);
}
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_CANCEL_MOUNT_AURA");
// If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if (_player->IsTaxiFlying()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Unmount(_player->HasAuraType(SPELL_AURA_MOUNTED));
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recv_data */)
{
/*
DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PET_INFO");
recv_data.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data)
{
uint8 mode;
recv_data >> mode;
DEBUG_LOG("Client used \"/timetest %d\" command", mode);
}