115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_FACTORY_HOLDER
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#define MANGOS_FACTORY_HOLDER
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#include "Platform/Define.h"
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#include "Utilities/TypeList.h"
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#include "ObjectRegistry.h"
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#include "Policies/Singleton.h"
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template < class T, class Key = std::string >
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/**
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* @brief FactoryHolder holds a factory object of a specific type
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*
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*/
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class FactoryHolder
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{
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public:
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/**
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* @brief
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*
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*/
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typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
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/**
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* @brief
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*
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*/
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typedef MaNGOS::Singleton<FactoryHolderRegistry > FactoryHolderRepository;
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/**
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* @brief
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*
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* @param k
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*/
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FactoryHolder(Key k) : i_key(k) {}
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/**
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* @brief
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*
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*/
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virtual ~FactoryHolder() {}
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/**
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* @brief
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*
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* @return Key
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*/
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inline Key key() const { return i_key; }
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/**
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* @brief
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*
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*/
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void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); }
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/**
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* @brief
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*
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*/
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void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); }
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/**
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* @brief Abstract Factory create method
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*
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* @param data
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* @return T
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*/
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virtual T* Create(void* data = NULL) const = 0;
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private:
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Key i_key; /**< TODO */
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};
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template<class T>
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/**
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* @brief Permissible is a classic way of letting the object decide whether how good they handle things.
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*
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* This is not retricted to factory selectors.
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*/
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class Permissible
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{
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public:
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/**
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* @brief
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*
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*/
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virtual ~Permissible() {}
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/**
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* @brief
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*
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* @param
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* @return int
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*/
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virtual int Permit(const T*) const = 0;
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};
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#endif
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