mangos/src/framework/Dynamic/FactoryHolder.h
2018-01-14 10:24:47 +00:00

115 lines
2.9 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_FACTORY_HOLDER
#define MANGOS_FACTORY_HOLDER
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "ObjectRegistry.h"
#include "Policies/Singleton.h"
template < class T, class Key = std::string >
/**
* @brief FactoryHolder holds a factory object of a specific type
*
*/
class FactoryHolder
{
public:
/**
* @brief
*
*/
typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
/**
* @brief
*
*/
typedef MaNGOS::Singleton<FactoryHolderRegistry > FactoryHolderRepository;
/**
* @brief
*
* @param k
*/
FactoryHolder(Key k) : i_key(k) {}
/**
* @brief
*
*/
virtual ~FactoryHolder() {}
/**
* @brief
*
* @return Key
*/
inline Key key() const { return i_key; }
/**
* @brief
*
*/
void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); }
/**
* @brief
*
*/
void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); }
/**
* @brief Abstract Factory create method
*
* @param data
* @return T
*/
virtual T* Create(void* data = NULL) const = 0;
private:
Key i_key; /**< TODO */
};
template<class T>
/**
* @brief Permissible is a classic way of letting the object decide whether how good they handle things.
*
* This is not retricted to factory selectors.
*/
class Permissible
{
public:
/**
* @brief
*
*/
virtual ~Permissible() {}
/**
* @brief
*
* @param
* @return int
*/
virtual int Permit(const T*) const = 0;
};
#endif