mangos/src/game/MotionGenerators/RandomMovementGenerator.h
2018-01-14 10:24:47 +00:00

56 lines
2.0 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_RANDOMMOTIONGENERATOR_H
#define MANGOS_RANDOMMOTIONGENERATOR_H
#include "MovementGenerator.h"
// define chance for creature to not stop after reaching a waypoint
#define MOVEMENT_RANDOM_MMGEN_CHANCE_NO_BREAK 30
template<class T>
class RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
explicit RandomMovementGenerator(const Creature&);
explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f);
void _setRandomLocation(T&);
void Initialize(T&);
void Finalize(T&);
void Interrupt(T&);
void Reset(T&);
bool Update(T&, const uint32&);
MovementGeneratorType GetMovementGeneratorType() const override { return RANDOM_MOTION_TYPE; }
private:
ShortTimeTracker i_nextMoveTime;
float i_x, i_y, i_z;
float i_radius;
float i_verticalZ;
};
#endif