2018-01-14 10:24:47 +00:00

251 lines
9.1 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_CELLIMPL_H
#define MANGOS_CELLIMPL_H
#include "Common.h"
#include "Cell.h"
#include "Map.h"
#include <cmath>
inline Cell::Cell(CellPair const& p)
{
data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
data.Part.nocreate = 0;
data.Part.reserved = 0;
}
inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
{
if (radius <= 0.0f)
{
CellPair center = MaNGOS::ComputeCellPair(x, y).normalize();
return CellArea(center, center);
}
return CellArea
(
MaNGOS::ComputeCellPair(x - radius, y - radius).normalize(),
MaNGOS::ComputeCellPair(x + radius, y + radius).normalize()
);
}
template<class T, class CONTAINER>
inline void
Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map& m, const WorldObject& obj, float radius) const
{
Cell::Visit(standing_cell, visitor, m, obj.GetPositionX(), obj.GetPositionY(), radius + obj.GetObjectBoundingRadius());
}
template<class T, class CONTAINER>
inline void
Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map& m, float x, float y, float radius) const
{
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{ return; }
// no jokes here... Actually placing ASSERT() here was good idea, but
// we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
// maybe it is better to just return when radius <= 0.0f?
if (radius <= 0.0f)
{
m.Visit(*this, visitor);
return;
}
// lets limit the upper value for search radius
if (radius > 333.0f)
{ radius = 333.0f; }
// lets calculate object coord offsets from cell borders.
CellArea area = Cell::CalculateCellArea(x, y, radius);
// if radius fits inside standing cell
if (!area)
{
m.Visit(*this, visitor);
return;
}
CellPair& begin_cell = area.low_bound;
CellPair& end_cell = area.high_bound;
// visit all cells, found in CalculateCellArea()
// if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
// currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
// there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
{
VisitCircle(visitor, m, begin_cell, end_cell);
return;
}
// ALWAYS visit standing cell first!!! Since we deal with small radiuses
// it is very essential to call visitor for standing cell firstly...
m.Visit(*this, visitor);
// loop the cell range
for (uint32 i = begin_cell.x_coord; i <= end_cell.x_coord; ++i)
{
for (uint32 j = begin_cell.y_coord; j <= end_cell.y_coord; ++j)
{
CellPair cell_pair(i, j);
// lets skip standing cell since we already visited it
if (cell_pair != standing_cell)
{
Cell r_zone(cell_pair);
r_zone.data.Part.nocreate = data.Part.nocreate;
m.Visit(r_zone, visitor);
}
}
}
}
template<class T, class CONTAINER>
inline void
Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map& m, const CellPair& begin_cell, const CellPair& end_cell) const
{
// here is an algorithm for 'filling' circum-squared octagon
uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
// lets calculate x_start/x_end coords for central strip...
const uint32 x_start = begin_cell.x_coord + x_shift;
const uint32 x_end = end_cell.x_coord - x_shift;
// visit central strip with constant width...
for (uint32 x = x_start; x <= x_end; ++x)
{
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
CellPair cell_pair(x, y);
Cell r_zone(cell_pair);
r_zone.data.Part.nocreate = data.Part.nocreate;
m.Visit(r_zone, visitor);
}
}
// if x_shift == 0 then we have too small cell area, which were already
// visited at previous step, so just return from procedure...
if (x_shift == 0)
{ return; }
uint32 y_start = end_cell.y_coord;
uint32 y_end = begin_cell.y_coord;
// now we are visiting borders of an octagon...
for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
{
// each step reduces strip height by 2 cells...
y_end += 1;
y_start -= 1;
for (uint32 y = y_start; y >= y_end; --y)
{
// we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
// e.g. filling 2 trapezoids after filling central cell strip...
CellPair cell_pair_left(x_start - step, y);
Cell r_zone_left(cell_pair_left);
r_zone_left.data.Part.nocreate = data.Part.nocreate;
m.Visit(r_zone_left, visitor);
// right trapezoid cell visit
CellPair cell_pair_right(x_end + step, y);
Cell r_zone_right(cell_pair_right);
r_zone_right.data.Part.nocreate = data.Part.nocreate;
m.Visit(r_zone_right, visitor);
}
}
}
template<class T>
inline void Cell::VisitGridObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY()));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, GridTypeMapContainer > gnotifier(visitor);
cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius);
}
template<class T>
inline void Cell::VisitWorldObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY()));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, WorldTypeMapContainer > gnotifier(visitor);
cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius);
}
template<class T>
inline void Cell::VisitAllObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY()));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, GridTypeMapContainer > gnotifier(visitor);
TypeContainerVisitor<T, WorldTypeMapContainer > wnotifier(visitor);
cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius);
cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius);
}
template<class T>
inline void Cell::VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(x, y));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, GridTypeMapContainer > gnotifier(visitor);
cell.Visit(p, gnotifier, *map, x, y, radius);
}
template<class T>
inline void Cell::VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(x, y));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, WorldTypeMapContainer > gnotifier(visitor);
cell.Visit(p , gnotifier, *map, x, y, radius);
}
template<class T>
inline void Cell::VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load)
{
CellPair p(MaNGOS::ComputeCellPair(x, y));
Cell cell(p);
if (dont_load)
{ cell.SetNoCreate(); }
TypeContainerVisitor<T, GridTypeMapContainer > gnotifier(visitor);
TypeContainerVisitor<T, WorldTypeMapContainer > wnotifier(visitor);
cell.Visit(p, gnotifier, *map, x, y, radius);
cell.Visit(p, wnotifier, *map, x, y, radius);
}
#endif