mangos/src/game/WorldHandlers/GossipDef.cpp
2018-01-14 10:24:47 +00:00

792 lines
26 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
GossipMenu::GossipMenu(WorldSession* session) : m_session(session)
{
m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
m_gMenuId = 0;
}
GossipMenu::~GossipMenu()
{
ClearMenu();
}
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, bool Coded)
{
MANGOS_ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
GossipMenuItem gItem;
gItem.m_gIcon = Icon;
gItem.m_gMessage = Message;
gItem.m_gCoded = Coded;
gItem.m_gSender = dtSender;
gItem.m_gOptionId = dtAction;
gItem.m_gBoxMessage = BoxMessage;
m_gItems.push_back(gItem);
}
void GossipMenu::AddGossipMenuItemData(int32 action_menu, uint32 action_poi, uint32 action_script)
{
GossipMenuItemData pItemData;
pItemData.m_gAction_menu = action_menu;
pItemData.m_gAction_poi = action_poi;
pItemData.m_gAction_script = action_script;
m_gItemsData.push_back(pItemData);
}
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
{
AddMenuItem(Icon, Message, 0, 0, "", Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, bool Coded)
{
uint32 loc_idx = m_session->GetSessionDbLocaleIndex();
char const* item_text = itemText ? sObjectMgr.GetMangosString(itemText, loc_idx) : "";
char const* box_text = boxText ? sObjectMgr.GetMangosString(boxText, loc_idx) : "";
AddMenuItem(Icon, std::string(item_text), dtSender, dtAction, std::string(box_text), Coded);
}
uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
{
if (ItemId >= m_gItems.size())
{ return 0; }
return m_gItems[ ItemId ].m_gSender;
}
uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
{
if (ItemId >= m_gItems.size())
{ return 0; }
return m_gItems[ ItemId ].m_gOptionId;
}
bool GossipMenu::MenuItemCoded(unsigned int ItemId)
{
if (ItemId >= m_gItems.size())
{ return 0; }
return m_gItems[ ItemId ].m_gCoded;
}
void GossipMenu::ClearMenu()
{
m_gItems.clear();
m_gItemsData.clear();
m_gMenuId = 0;
}
PlayerMenu::PlayerMenu(WorldSession* session) : mGossipMenu(session)
{
}
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
void PlayerMenu::ClearMenus()
{
mGossipMenu.ClearMenu();
mQuestMenu.ClearMenu();
}
uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
{
return mGossipMenu.MenuItemSender(Selection);
}
uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
{
return mGossipMenu.MenuItemAction(Selection);
}
bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
{
return mGossipMenu.MenuItemCoded(Selection);
}
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid)
{
WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
data << ObjectGuid(objectGuid);
data << uint32(TitleTextId);
data << uint32(mGossipMenu.MenuItemCount()); // [ZERO] max count 15
for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32(iI);
data << uint8(gItem.m_gIcon);
data << uint8(gItem.m_gCoded); // makes pop up box password
data << gItem.m_gMessage; // text for gossip item, max 0x800
}
data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
data << uint32(questID);
data << uint32(qItem.m_qIcon);
data << int32(pQuest->GetQuestLevel());
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
std::string title = pQuest->GetTitle();
sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);
data << title; // max 0x200
}
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());
}
void PlayerMenu::CloseGossip()
{
WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
GetMenuSession()->SendPacket(&data);
// DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_COMPLETE");
}
// Outdated
void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const* locName)
{
WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size
data << uint32(Flags);
data << float(X);
data << float(Y);
data << uint32(Icon);
data << uint32(Data);
data << locName;
GetMenuSession()->SendPacket(&data);
// DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendPointOfInterest(uint32 poi_id)
{
PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
if (!poi)
{
sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.", poi_id);
return;
}
std::string icon_name = poi->icon_name;
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
if (PointOfInterestLocale const* pl = sObjectMgr.GetPointOfInterestLocale(poi_id))
if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
{ icon_name = pl->IconName[loc_idx]; }
WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size
data << uint32(poi->flags);
data << float(poi->x);
data << float(poi->y);
data << uint32(poi->icon);
data << uint32(poi->data);
data << icon_name;
GetMenuSession()->SendPacket(&data);
// DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendTalking(uint32 textID)
{
GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID; // can be < 0
if (!pGossip)
{
for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS];
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
Text_0[i] = pGossip->Options[i].Text_0;
Text_1[i] = pGossip->Options[i].Text_1;
}
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1);
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << pGossip->Options[i].Probability;
if (Text_0[i].empty())
{ data << Text_1[i]; }
else
{ data << Text_0[i]; }
if (Text_1[i].empty())
{ data << Text_0[i]; }
else
{ data << Text_1[i]; }
data << pGossip->Options[i].Language;
for (int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
void PlayerMenu::SendTalking(char const* title, char const* text)
{
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
data << uint32(0);
for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << title;
data << text;
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
QuestMenu::QuestMenu()
{
m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
QuestMenu::~QuestMenu()
{
ClearMenu();
}
void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
if (!qinfo)
{ return; }
MANGOS_ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
QuestMenuItem qItem;
qItem.m_qId = QuestId;
qItem.m_qIcon = Icon;
m_qItems.push_back(qItem);
}
bool QuestMenu::HasItem(uint32 questid)
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
if (i->m_qId == questid)
{ return true; }
return false;
}
void QuestMenu::ClearMenu()
{
m_qItems.clear();
}
void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
data << ObjectGuid(npcGUID);
data << Title;
data << uint32(eEmote._Delay); // player emote
data << uint32(eEmote._Emote); // NPC emote
size_t count_pos = data.wpos();
data << uint8(mQuestMenu.MenuItemCount()); // TODO maximum 32 entries
uint32 count = 0;
for (; count < mQuestMenu.MenuItemCount(); ++count)
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
uint32 questID = qmi.m_qId;
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID))
{
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
std::string title = pQuest->GetTitle();
sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pQuest->GetQuestLevel());
data << title;
}
}
data.put<uint8>(count_pos, count);
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_STATUS, 12);
data << ObjectGuid(npcGUID);
data << uint32(questStatus);
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str());
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept)
{
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
std::string Objectives = pQuest->GetObjectives();
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
{
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
{ Title = ql->Title[loc_idx]; }
if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
{ Details = ql->Details[loc_idx]; }
if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
{ Objectives = ql->Objectives[loc_idx]; }
}
}
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
data << guid;
data << uint32(pQuest->GetQuestId());
data << Title;
data << Details;
data << Objectives;
data << uint32(ActivateAccept ? 1 : 0); // auto finish
if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
data << uint32(0); // Rewarded items hidden
data << uint32(0); // Rewarded money hidden
}
else
{
ItemPrototype const* IProto;
uint32 count = pQuest->GetRewChoiceItemsCount();
data << uint32(count);
for (uint32 i = 0; i < count; ++i)
{
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
if (IProto)
{ data << uint32(IProto->DisplayInfoID); }
else
{ data << uint32(0x00); }
}
count = pQuest->GetRewItemsCount();
data << uint32(count);
for (uint32 i = 0; i < count; ++i)
{
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
if (IProto)
{ data << uint32(IProto->DisplayInfoID); }
else
{ data << uint32(0x00); }
}
data << uint32(pQuest->GetRewOrReqMoney());
}
data << uint32(pQuest->GetRewSpell());
uint32 count = pQuest->GetDetailsEmoteCount();
data << uint32(count);
for (uint32 i = 0; i < count; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(pQuest->DetailsEmoteDelay[i]); // delay between emotes in ms
}
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId());
}
// send only static data in this packet!
void PlayerMenu::SendQuestQueryResponse(Quest const* pQuest)
{
std::string Title, Details, Objectives, EndText;
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
Title = pQuest->GetTitle();
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{ ObjectiveText[i] = pQuest->ObjectiveText[i]; }
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
{
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
{ Title = ql->Title[loc_idx]; }
if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
{ Details = ql->Details[loc_idx]; }
if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
{ Objectives = ql->Objectives[loc_idx]; }
if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty())
{ EndText = ql->EndText[loc_idx]; }
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
{ ObjectiveText[i] = ql->ObjectiveText[i][loc_idx]; }
}
}
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
data << uint32(pQuest->GetQuestId()); // quest id
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client)
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType()); // quest type
//[-ZERO] data << uint32(pQuest->GetSuggestedPlayers());
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
data << uint32(0); // RequiredOpositeRepFaction
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{ data << uint32(0); } // Hide money rewarded
else
{ data << uint32(pQuest->GetRewOrReqMoney()); } // reward money (below max lvl)
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetSrcItemId()); // source item id
data << uint32(pQuest->GetQuestFlags()); // quest flags
int iI;
if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{ data << uint32(0) << uint32(0); }
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{ data << uint32(0) << uint32(0); }
}
else
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
}
}
data << pQuest->GetPointMapId();
data << pQuest->GetPointX();
data << pQuest->GetPointY();
data << pQuest->GetPointOpt();
data << Title;
data << Objectives;
data << Details;
data << EndText;
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
// client expected gameobject template id in form (id|0x80000000)
data << uint32((pQuest->ReqCreatureOrGOId[iI] * (-1)) | 0x80000000);
}
else
{
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
}
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]);
}
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{ data << ObjectiveText[iI]; }
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
{
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
{ Title = ql->Title[loc_idx]; }
if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
{ OfferRewardText = ql->OfferRewardText[loc_idx]; }
}
}
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
data << ObjectGuid(npcGUID);
data << uint32(pQuest->GetQuestId());
data << Title;
data << OfferRewardText;
data << uint32(EnableNext ? 1 : 0); // Auto Finish
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (pQuest->OfferRewardEmote[i] <= 0)
{ break; }
++EmoteCount;
}
data << EmoteCount; // Emote Count
// TODO unify cycle constructions: the previous one allows non-sequential data placing, while the next one does not
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(pQuest->OfferRewardEmote[i]);
}
ItemPrototype const* pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
if (pItem)
{ data << uint32(pItem->DisplayInfoID); }
else
{ data << uint32(0x00); }
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
if (pItem)
{ data << uint32(pItem->DisplayInfoID); }
else
{ data << uint32(0x00); }
}
data << uint32(pQuest->GetRewOrReqMoney());
data << uint32(pQuest->GetRewSpellCast()); // casted spell [-zero] to check
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const* pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel)
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
std::string Title = pQuest->GetTitle();
std::string RequestItemsText = pQuest->GetRequestItemsText();
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
{
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
{ Title = ql->Title[loc_idx]; }
if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
{ RequestItemsText = ql->RequestItemsText[loc_idx]; }
}
}
// Quests that don't require items use the RequestItemsText field to store the text
// that is shown when you talk to the quest giver while the quest is incomplete.
// Therefore the text should not be shown for them when the quest is complete.
// For quests that do require items, it is self explanatory.
if (RequestItemsText.empty() || ((pQuest->GetReqItemsCount() == 0) && Completable))
{
SendQuestGiverOfferReward(pQuest, npcGUID, true);
return;
}
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
data << ObjectGuid(npcGUID);
data << uint32(pQuest->GetQuestId());
data << Title;
data << RequestItemsText;
data << uint32(0x00); // emote delay
if (Completable)
{ data << pQuest->GetCompleteEmote(); } // emote id
else
{ data << pQuest->GetIncompleteEmote(); }
// Close Window after cancel
if (CloseOnCancel)
{ data << uint32(0x01); } // auto finish
else
{ data << uint32(0x00); }
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
data << uint32(pQuest->GetReqItemsCount());
ItemPrototype const* pItem;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (!pQuest->ReqItemId[i])
{ continue; }
pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
if (pItem)
{ data << uint32(pItem->DisplayInfoID); }
else
{ data << uint32(0); }
}
data << uint32(0x02);
if (!Completable) // Completable = flags1 && flags2 && flags3 && flags4
{ data << uint32(0x00); } // flags1
else
{ data << uint32(0x03); }
data << uint32(0x04); // flags2
data << uint32(0x08); // flags3
//data << uint32(0x10); // [-ZERO] flags4
GetMenuSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}