2020-01-14 16:01:59 +00:00

60 lines
1.2 KiB
C++

#include "botpch.h"
#include "../../playerbot.h"
#include "LogLevelAction.h"
using namespace ai;
bool LogLevelAction::Execute(Event event)
{
string param = event.getParam();
Value<LogLevel> *value = ai->GetAiObjectContext()->GetValue<LogLevel>("log level");
ostringstream out;
if (param != "?")
{
value->Set(string2logLevel(param));
out << "My log level set to " << logLevel2string(value->Get());
}
else
{
out << "My log level is " << logLevel2string(value->Get());
}
ai->TellMaster(out);
return true;
}
string LogLevelAction::logLevel2string(LogLevel level)
{
switch (level)
{
case LOG_LVL_BASIC:
return "basic";
case LOG_LVL_MINIMAL:
return "minimal";
case LOG_LVL_DETAIL:
return "detail";
default:
return "debug";
}
}
LogLevel LogLevelAction::string2logLevel(string level)
{
if (level == "debug")
{
return LOG_LVL_DEBUG;
}
else if (level == "minimal")
{
return LOG_LVL_MINIMAL;
}
else if (level == "detail")
{
return LOG_LVL_DETAIL;
}
else
{
return LOG_LVL_BASIC;
}
}