60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#include "botpch.h"
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#include "../../playerbot.h"
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#include "LogLevelAction.h"
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using namespace ai;
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bool LogLevelAction::Execute(Event event)
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{
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string param = event.getParam();
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Value<LogLevel> *value = ai->GetAiObjectContext()->GetValue<LogLevel>("log level");
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ostringstream out;
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if (param != "?")
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{
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value->Set(string2logLevel(param));
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out << "My log level set to " << logLevel2string(value->Get());
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}
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else
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{
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out << "My log level is " << logLevel2string(value->Get());
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}
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ai->TellMaster(out);
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return true;
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}
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string LogLevelAction::logLevel2string(LogLevel level)
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{
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switch (level)
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{
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case LOG_LVL_BASIC:
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return "basic";
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case LOG_LVL_MINIMAL:
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return "minimal";
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case LOG_LVL_DETAIL:
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return "detail";
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default:
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return "debug";
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}
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}
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LogLevel LogLevelAction::string2logLevel(string level)
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{
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if (level == "debug")
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{
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return LOG_LVL_DEBUG;
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}
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else if (level == "minimal")
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{
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return LOG_LVL_MINIMAL;
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}
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else if (level == "detail")
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{
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return LOG_LVL_DETAIL;
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}
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else
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{
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return LOG_LVL_BASIC;
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}
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}
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