mangos/src/game/WorldHandlers/QuestHandler.cpp

690 lines
24 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "Group.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
uint8 dialogStatus = DIALOG_STATUS_NONE;
Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if (!questgiver)
{
DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
return;
}
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());
switch (questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
Creature* cr_questgiver = (Creature*)questgiver;
if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
{ dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE); }
}
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* go_questgiver = (GameObject*)questgiver;
dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
{ dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE); }
break;
}
default:
sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
break;
}
// inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_HELLO - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
DEBUG_LOG("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
// Stop the npc if moving
pCreature->StopMoving();
if (sScriptMgr.OnGossipHello(_player, pCreature))
{ return; }
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(pCreature);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
uint32 quest;
recv_data >> guid >> quest;
if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
{ return; }
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
// no or incorrect quest giver
if (!pObject
|| (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest))
|| (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
)
{
_player->PlayerTalkClass->CloseGossip();
_player->ClearDividerGuid();
return;
}
Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
if (qInfo)
{
// prevent cheating
if (!GetPlayer()->CanTakeQuest(qInfo, true))
{
_player->PlayerTalkClass->CloseGossip();
_player->ClearDividerGuid();
return;
}
if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
{
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->ClearDividerGuid();
}
if (_player->CanAddQuest(qInfo, true))
{
_player->AddQuest(qInfo, pObject); // pObject (if it item) can be destroyed at call
if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* pGroup = _player->GetGroup())
{
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // not self
{ continue; }
if (pPlayer->CanTakeQuest(qInfo, true))
{
pPlayer->SetDividerGuid(_player->GetObjectGuid());
// need confirmation that any gossip window will close
pPlayer->PlayerTalkClass->CloseGossip();
_player->SendQuestConfirmAccept(qInfo, pPlayer);
}
}
}
}
if (_player->CanCompleteQuest(quest))
{ _player->CompleteQuest(quest); }
_player->PlayerTalkClass->CloseGossip();
if (qInfo->GetSrcSpell() > 0)
{ _player->CastSpell(_player, qInfo->GetSrcSpell(), true); }
return;
}
}
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
uint32 quest;
recv_data >> guid >> quest;
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUERY_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest)))
{
_player->PlayerTalkClass->CloseGossip();
return;
}
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
{ _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true); }
}
void WorldSession::HandleQuestQueryOpcode(WorldPacket& recv_data)
{
uint32 quest;
recv_data >> quest;
DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_QUERY quest = %u", quest);
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
if (pQuest)
{
_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
}
}
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recv_data)
{
uint32 quest, reward;
ObjectGuid guid;
recv_data >> guid >> quest >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD - %s tried to get invalid reward (%u) (probably packet hacking)", _player->GetGuidStr().c_str(), reward);
return;
}
if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_CHOOSE_REWARD"))
{ return; }
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CHOOSE_REWARD - for %s to %s, quest = %u, reward = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, reward);
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if (!pObject)
{ return; }
if (!pObject->HasInvolvedQuest(quest))
{ return; }
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
if (pQuest)
{
if (_player->CanRewardQuest(pQuest, reward, true))
{
_player->RewardQuest(pQuest, reward, pObject);
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
{ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true); }
}
else
{ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); }
}
}
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recv_data)
{
uint32 quest;
ObjectGuid guid;
recv_data >> guid >> quest;
if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_REQUEST_REWARD"))
{ return; }
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_REQUEST_REWARD - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if (!pObject || !pObject->HasInvolvedQuest(quest))
{ return; }
if (_player->CanCompleteQuest(quest))
{ _player->CompleteQuest(quest); }
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
{ return; }
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
{ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); }
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
{
uint8 slot1, slot2;
recv_data >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
{ return; }
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
{
uint8 slot;
recv_data >> slot;
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 quest = _player->GetQuestSlotQuestId(slot))
{
if (!_player->TakeQuestSourceItem(quest, true))
{ return; } // can't un-equip some items, reject quest cancel
if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED))
{ _player->RemoveTimedQuest(quest); }
}
_player->SetQuestStatus(quest, QUEST_STATUS_NONE);
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnQuestAbandon(_player, quest);
#endif /* ENABLE_ELUNA */
}
_player->SetQuestSlot(slot, 0);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
{
uint32 quest;
recv_data >> quest;
DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
{ return; }
Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid());
if (!pOriginalPlayer)
{ return; }
if (pQuest->IsAllowedInRaid())
{
if (!_player->IsInSameRaidWith(pOriginalPlayer))
{ return; }
}
else
{
if (!_player->IsInSameGroupWith(pOriginalPlayer))
{ return; }
}
if (_player->CanAddQuest(pQuest, true))
{ _player->AddQuest(pQuest, NULL); } // NULL, this prevent DB script from duplicate running
_player->ClearDividerGuid();
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
uint32 quest;
ObjectGuid guid;
recv_data >> guid >> quest;
if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_COMPLETE_QUEST"))
{ return; }
// All ok, continue
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_COMPLETE_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
{
if (pQuest->IsRepeatable())
{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); }
else
{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); }
}
else
{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); }
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
DEBUG_LOG("WORLD: Received opcode CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
{
if (Group* pGroup = _player->GetGroup())
{
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pPlayer = itr->getSource();
if (!pPlayer || pPlayer == _player) // skip self
{ continue; }
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
if (_player->GetDistance(pPlayer) > 10)
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
continue;
}
if (!pPlayer->SatisfyQuestStatus(pQuest, false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!pPlayer->CanTakeQuest(pQuest, false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!pPlayer->SatisfyQuestLog(false))
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
if (pPlayer->GetDividerGuid())
{
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
continue;
}
pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
pPlayer->SetDividerGuid(_player->GetObjectGuid());
}
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
ObjectGuid guid;
uint8 msg;
recvPacket >> guid >> msg;
DEBUG_LOG("WORLD: Received opcode MSG_QUEST_PUSH_RESULT");
if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
data << ObjectGuid(guid);
data << uint8(msg); // enum QuestShareMessages
pPlayer->GetSession()->SendPacket(&data);
_player->ClearDividerGuid();
}
}
/**
* What - if any - kind of exclamation mark or question-mark should a quest-giver display for a player
* @param pPlayer - for whom
* @param questgiver - from whom
* @param defstatus - initial set status (usually it will be called with DIALOG_STATUS_NONE) - must not be DIALOG_STATUS_UNDEFINED
*/
uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus)
{
MANGOS_ASSERT(defstatus != DIALOG_STATUS_UNDEFINED);
uint32 dialogStatus = defstatus;
QuestRelationsMapBounds rbounds; // QuestRelations (quest-giver)
QuestRelationsMapBounds irbounds; // InvolvedRelations (quest-finisher)
switch (questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry());
irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
break;
}
case TYPEID_GAMEOBJECT:
{
rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry());
irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
break;
}
default:
// it's impossible, but check ^)
sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
return DIALOG_STATUS_NONE;
}
// Check markings for quest-finisher
for (QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
{
uint32 dialogStatusNew = DIALOG_STATUS_NONE;
uint32 quest_id = itr->second;
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest || !pQuest->IsActive())
{ continue; }
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
(pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
{
if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
{ dialogStatusNew = DIALOG_STATUS_REWARD_REP; }
else
{ dialogStatusNew = DIALOG_STATUS_REWARD2; }
}
else if (status == QUEST_STATUS_INCOMPLETE)
{ dialogStatusNew = DIALOG_STATUS_INCOMPLETE; }
if (dialogStatusNew > dialogStatus)
{ dialogStatus = dialogStatusNew; }
}
// check markings for quest-giver
for (QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
{
uint32 dialogStatusNew = DIALOG_STATUS_NONE;
uint32 quest_id = itr->second;
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest || !pQuest->IsActive())
{ continue; }
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_NONE) // For all other cases the mark is handled either at some place else, or with involved-relations already
{
if (pPlayer->CanSeeStartQuest(pQuest))
{
if (pPlayer->SatisfyQuestLevel(pQuest, false))
{
int32 lowLevelDiff = sWorld.getConfig(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF);
if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
{
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
}
else if (lowLevelDiff < 0 || pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + uint32(lowLevelDiff))
{
dialogStatusNew = DIALOG_STATUS_AVAILABLE;
}
else
{ dialogStatusNew = DIALOG_STATUS_CHAT; }
}
else
{ dialogStatusNew = DIALOG_STATUS_UNAVAILABLE; }
}
}
if (dialogStatusNew > dialogStatus)
{ dialogStatus = dialogStatusNew; }
}
return dialogStatus;
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 dialogStatus = DIALOG_STATUS_NONE;
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
if (!questgiver || questgiver->IsHostileTo(_player))
{ continue; }
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
{ continue; }
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
{ dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); }
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
else if (itr->IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver)
{ continue; }
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
{ continue; }
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
{ dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); }
data << questgiver->GetObjectGuid();
data << uint8(dialogStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}
bool WorldSession::CanInteractWithQuestGiver(ObjectGuid guid, char const* descr)
{
if (guid.IsCreature())
{
Creature* pCreature = _player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER);
if (!pCreature)
{
DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
return false;
}
}
else if (guid.IsGameObject())
{
GameObject* pGo = _player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_QUESTGIVER);
if (!pGo)
{
DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
return false;
}
}
else if (!_player->IsAlive())
{
DEBUG_LOG("WORLD: %s - %s is dead, requested guid was %s", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
return false;
}
return true;
}