690 lines
24 KiB
C++
690 lines
24 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectAccessor.h"
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#include "ScriptMgr.h"
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#include "Group.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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uint8 dialogStatus = DIALOG_STATUS_NONE;
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Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if (!questgiver)
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{
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DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
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return;
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}
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());
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switch (questgiver->GetTypeId())
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{
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case TYPEID_UNIT:
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{
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Creature* cr_questgiver = (Creature*)questgiver;
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if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
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{
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dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);
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if (dialogStatus == DIALOG_STATUS_UNDEFINED)
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{ dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE); }
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}
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break;
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}
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case TYPEID_GAMEOBJECT:
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{
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GameObject* go_questgiver = (GameObject*)questgiver;
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dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);
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if (dialogStatus == DIALOG_STATUS_UNDEFINED)
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{ dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE); }
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break;
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}
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default:
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sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
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break;
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}
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// inform client about status of quest
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_player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
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}
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void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_HELLO - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!pCreature)
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{
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DEBUG_LOG("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
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// Stop the npc if moving
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pCreature->StopMoving();
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if (sScriptMgr.OnGossipHello(_player, pCreature))
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{ return; }
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_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
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_player->SendPreparedGossip(pCreature);
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}
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void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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uint32 quest;
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recv_data >> guid >> quest;
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if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
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{ return; }
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
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// no or incorrect quest giver
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if (!pObject
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|| (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest))
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|| (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
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)
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{
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_player->PlayerTalkClass->CloseGossip();
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_player->ClearDividerGuid();
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return;
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}
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Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
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if (qInfo)
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{
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// prevent cheating
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if (!GetPlayer()->CanTakeQuest(qInfo, true))
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{
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_player->PlayerTalkClass->CloseGossip();
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_player->ClearDividerGuid();
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return;
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}
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if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
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{
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pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
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_player->ClearDividerGuid();
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}
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if (_player->CanAddQuest(qInfo, true))
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{
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_player->AddQuest(qInfo, pObject); // pObject (if it item) can be destroyed at call
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if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
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{
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if (Group* pGroup = _player->GetGroup())
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{
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pPlayer = itr->getSource();
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if (!pPlayer || pPlayer == _player) // not self
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{ continue; }
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if (pPlayer->CanTakeQuest(qInfo, true))
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{
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pPlayer->SetDividerGuid(_player->GetObjectGuid());
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// need confirmation that any gossip window will close
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pPlayer->PlayerTalkClass->CloseGossip();
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_player->SendQuestConfirmAccept(qInfo, pPlayer);
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}
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}
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}
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}
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if (_player->CanCompleteQuest(quest))
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{ _player->CompleteQuest(quest); }
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_player->PlayerTalkClass->CloseGossip();
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if (qInfo->GetSrcSpell() > 0)
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{ _player->CastSpell(_player, qInfo->GetSrcSpell(), true); }
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return;
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}
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}
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_player->PlayerTalkClass->CloseGossip();
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}
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void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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uint32 quest;
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recv_data >> guid >> quest;
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUERY_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
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// Verify that the guid is valid and is a questgiver or involved in the requested quest
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
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if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest)))
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{
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_player->PlayerTalkClass->CloseGossip();
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return;
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}
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if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{ _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true); }
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}
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void WorldSession::HandleQuestQueryOpcode(WorldPacket& recv_data)
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{
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uint32 quest;
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recv_data >> quest;
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DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_QUERY quest = %u", quest);
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
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if (pQuest)
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{
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_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
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}
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}
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void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recv_data)
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{
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uint32 quest, reward;
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ObjectGuid guid;
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recv_data >> guid >> quest >> reward;
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if (reward >= QUEST_REWARD_CHOICES_COUNT)
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{
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sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD - %s tried to get invalid reward (%u) (probably packet hacking)", _player->GetGuidStr().c_str(), reward);
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return;
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}
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if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_CHOOSE_REWARD"))
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{ return; }
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CHOOSE_REWARD - for %s to %s, quest = %u, reward = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, reward);
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if (!pObject)
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{ return; }
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if (!pObject->HasInvolvedQuest(quest))
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{ return; }
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
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if (pQuest)
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{
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if (_player->CanRewardQuest(pQuest, reward, true))
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{
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_player->RewardQuest(pQuest, reward, pObject);
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// Send next quest
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if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
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{ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true); }
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}
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else
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{ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); }
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}
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}
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void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recv_data)
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{
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uint32 quest;
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ObjectGuid guid;
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recv_data >> guid >> quest;
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if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_REQUEST_REWARD"))
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{ return; }
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_REQUEST_REWARD - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
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Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if (!pObject || !pObject->HasInvolvedQuest(quest))
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{ return; }
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if (_player->CanCompleteQuest(quest))
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{ _player->CompleteQuest(quest); }
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if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
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{ return; }
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if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); }
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}
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void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CANCEL");
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_player->PlayerTalkClass->CloseGossip();
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}
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void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
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{
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uint8 slot1, slot2;
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recv_data >> slot1 >> slot2;
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if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
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{ return; }
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
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GetPlayer()->SwapQuestSlot(slot1, slot2);
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}
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void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
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{
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uint8 slot;
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recv_data >> slot;
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
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if (slot < MAX_QUEST_LOG_SIZE)
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{
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if (uint32 quest = _player->GetQuestSlotQuestId(slot))
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{
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if (!_player->TakeQuestSourceItem(quest, true))
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{ return; } // can't un-equip some items, reject quest cancel
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if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED))
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{ _player->RemoveTimedQuest(quest); }
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}
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_player->SetQuestStatus(quest, QUEST_STATUS_NONE);
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnQuestAbandon(_player, quest);
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#endif /* ENABLE_ELUNA */
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}
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_player->SetQuestSlot(slot, 0);
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}
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}
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void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
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{
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uint32 quest;
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recv_data >> quest;
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DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
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if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
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{ return; }
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Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid());
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if (!pOriginalPlayer)
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{ return; }
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if (pQuest->IsAllowedInRaid())
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{
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if (!_player->IsInSameRaidWith(pOriginalPlayer))
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{ return; }
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}
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else
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{
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if (!_player->IsInSameGroupWith(pOriginalPlayer))
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{ return; }
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}
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if (_player->CanAddQuest(pQuest, true))
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{ _player->AddQuest(pQuest, NULL); } // NULL, this prevent DB script from duplicate running
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_player->ClearDividerGuid();
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}
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}
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void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
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{
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uint32 quest;
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ObjectGuid guid;
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recv_data >> guid >> quest;
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if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_COMPLETE_QUEST"))
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{ return; }
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// All ok, continue
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_COMPLETE_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);
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if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
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{
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if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
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{
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if (pQuest->IsRepeatable())
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{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); }
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else
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{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); }
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}
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else
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{ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); }
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}
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}
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void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
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}
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void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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{
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uint32 questId;
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recvPacket >> questId;
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DEBUG_LOG("WORLD: Received opcode CMSG_PUSHQUESTTOPARTY quest = %u", questId);
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if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
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{
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if (Group* pGroup = _player->GetGroup())
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{
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pPlayer = itr->getSource();
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if (!pPlayer || pPlayer == _player) // skip self
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{ continue; }
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
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if (_player->GetDistance(pPlayer) > 10)
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR);
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continue;
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}
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if (!pPlayer->SatisfyQuestStatus(pQuest, false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
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continue;
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}
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if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
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continue;
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}
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if (!pPlayer->CanTakeQuest(pQuest, false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
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continue;
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}
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if (!pPlayer->SatisfyQuestLog(false))
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
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continue;
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}
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if (pPlayer->GetDividerGuid())
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{
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_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
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continue;
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}
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pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true);
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pPlayer->SetDividerGuid(_player->GetObjectGuid());
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}
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}
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}
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}
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void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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uint8 msg;
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recvPacket >> guid >> msg;
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DEBUG_LOG("WORLD: Received opcode MSG_QUEST_PUSH_RESULT");
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if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
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{
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WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
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data << ObjectGuid(guid);
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data << uint8(msg); // enum QuestShareMessages
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pPlayer->GetSession()->SendPacket(&data);
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_player->ClearDividerGuid();
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}
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}
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/**
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* What - if any - kind of exclamation mark or question-mark should a quest-giver display for a player
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* @param pPlayer - for whom
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* @param questgiver - from whom
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* @param defstatus - initial set status (usually it will be called with DIALOG_STATUS_NONE) - must not be DIALOG_STATUS_UNDEFINED
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*/
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uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus)
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{
|
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MANGOS_ASSERT(defstatus != DIALOG_STATUS_UNDEFINED);
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|
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uint32 dialogStatus = defstatus;
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|
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QuestRelationsMapBounds rbounds; // QuestRelations (quest-giver)
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QuestRelationsMapBounds irbounds; // InvolvedRelations (quest-finisher)
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|
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switch (questgiver->GetTypeId())
|
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{
|
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case TYPEID_UNIT:
|
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{
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rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry());
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irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
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break;
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}
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case TYPEID_GAMEOBJECT:
|
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{
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rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry());
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irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry());
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break;
|
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}
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default:
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// it's impossible, but check ^)
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sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
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return DIALOG_STATUS_NONE;
|
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}
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|
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// Check markings for quest-finisher
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for (QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
|
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{
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uint32 dialogStatusNew = DIALOG_STATUS_NONE;
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uint32 quest_id = itr->second;
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
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|
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if (!pQuest || !pQuest->IsActive())
|
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{ continue; }
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|
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QuestStatus status = pPlayer->GetQuestStatus(quest_id);
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|
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if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
|
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(pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
|
|
{
|
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if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
|
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{ dialogStatusNew = DIALOG_STATUS_REWARD_REP; }
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else
|
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{ dialogStatusNew = DIALOG_STATUS_REWARD2; }
|
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}
|
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else if (status == QUEST_STATUS_INCOMPLETE)
|
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{ dialogStatusNew = DIALOG_STATUS_INCOMPLETE; }
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|
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if (dialogStatusNew > dialogStatus)
|
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{ dialogStatus = dialogStatusNew; }
|
|
}
|
|
|
|
// check markings for quest-giver
|
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for (QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
|
|
{
|
|
uint32 dialogStatusNew = DIALOG_STATUS_NONE;
|
|
uint32 quest_id = itr->second;
|
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
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|
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if (!pQuest || !pQuest->IsActive())
|
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{ continue; }
|
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|
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QuestStatus status = pPlayer->GetQuestStatus(quest_id);
|
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|
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if (status == QUEST_STATUS_NONE) // For all other cases the mark is handled either at some place else, or with involved-relations already
|
|
{
|
|
if (pPlayer->CanSeeStartQuest(pQuest))
|
|
{
|
|
if (pPlayer->SatisfyQuestLevel(pQuest, false))
|
|
{
|
|
int32 lowLevelDiff = sWorld.getConfig(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF);
|
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if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
|
|
{
|
|
dialogStatusNew = DIALOG_STATUS_REWARD_REP;
|
|
}
|
|
else if (lowLevelDiff < 0 || pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + uint32(lowLevelDiff))
|
|
{
|
|
dialogStatusNew = DIALOG_STATUS_AVAILABLE;
|
|
}
|
|
else
|
|
{ dialogStatusNew = DIALOG_STATUS_CHAT; }
|
|
}
|
|
else
|
|
{ dialogStatusNew = DIALOG_STATUS_UNAVAILABLE; }
|
|
}
|
|
}
|
|
|
|
if (dialogStatusNew > dialogStatus)
|
|
{ dialogStatus = dialogStatusNew; }
|
|
}
|
|
|
|
return dialogStatus;
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
|
|
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint8 dialogStatus = DIALOG_STATUS_NONE;
|
|
|
|
if (itr->IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
|
|
|
|
if (!questgiver || questgiver->IsHostileTo(_player))
|
|
{ continue; }
|
|
|
|
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
|
{ continue; }
|
|
|
|
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
|
|
|
|
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
|
|
{ dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); }
|
|
|
|
data << questgiver->GetObjectGuid();
|
|
data << uint8(dialogStatus);
|
|
++count;
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
|
|
|
if (!questgiver)
|
|
{ continue; }
|
|
|
|
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
{ continue; }
|
|
|
|
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
|
|
|
|
if (dialogStatus == DIALOG_STATUS_UNDEFINED)
|
|
{ dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); }
|
|
|
|
data << questgiver->GetObjectGuid();
|
|
data << uint8(dialogStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
SendPacket(&data);
|
|
}
|
|
|
|
bool WorldSession::CanInteractWithQuestGiver(ObjectGuid guid, char const* descr)
|
|
{
|
|
if (guid.IsCreature())
|
|
{
|
|
Creature* pCreature = _player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER);
|
|
if (!pCreature)
|
|
{
|
|
DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
else if (guid.IsGameObject())
|
|
{
|
|
GameObject* pGo = _player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_QUESTGIVER);
|
|
if (!pGo)
|
|
{
|
|
DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
else if (!_player->IsAlive())
|
|
{
|
|
DEBUG_LOG("WORLD: %s - %s is dead, requested guid was %s", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|