105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOSSERVER_CORPSE_H
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#define MANGOSSERVER_CORPSE_H
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#include "Common.h"
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#include "Object.h"
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#include "Database/DatabaseEnv.h"
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#include "GridDefines.h"
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#include "LootMgr.h"
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enum CorpseType
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{
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CORPSE_BONES = 0,
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CORPSE_RESURRECTABLE_PVE = 1,
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CORPSE_RESURRECTABLE_PVP = 2
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};
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#define MAX_CORPSE_TYPE 3
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// Value equal client resurrection dialog show radius.
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#define CORPSE_RECLAIM_RADIUS 39
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enum CorpseFlags
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{
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CORPSE_FLAG_NONE = 0x00,
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CORPSE_FLAG_BONES = 0x01,
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CORPSE_FLAG_UNK1 = 0x02,
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CORPSE_FLAG_UNK2 = 0x04,
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CORPSE_FLAG_HIDE_HELM = 0x08,
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CORPSE_FLAG_HIDE_CLOAK = 0x10,
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CORPSE_FLAG_LOOTABLE = 0x20
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};
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class Corpse : public WorldObject
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{
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public:
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explicit Corpse(CorpseType type = CORPSE_BONES);
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~Corpse();
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void AddToWorld() override;
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void RemoveFromWorld() override;
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bool Create(uint32 guidlow);
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bool Create(uint32 guidlow, Player* owner);
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void SaveToDB();
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bool LoadFromDB(uint32 guid, Field* fields);
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void DeleteBonesFromWorld();
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void DeleteFromDB();
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ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(CORPSE_FIELD_OWNER); }
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time_t const& GetGhostTime() const { return m_time; }
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void ResetGhostTime() { m_time = time(NULL); }
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CorpseType GetType() const { return m_type; }
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bool IsHostileTo(Unit const* unit) const override;
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bool IsFriendlyTo(Unit const* unit) const override;
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bool IsControlledByPlayer() const override { return true; }
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GridPair const& GetGrid() const { return m_grid; }
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void SetGrid(GridPair const& grid) { m_grid = grid; }
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bool IsVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const override;
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Loot loot; // remove insignia ONLY at BG
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Player* lootRecipient;
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bool lootForBody;
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GridReference<Corpse>& GetGridRef() { return m_gridRef; }
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bool IsExpired(time_t t) const;
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private:
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GridReference<Corpse> m_gridRef;
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CorpseType m_type;
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time_t m_time;
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GridPair m_grid; // gride for corpse position for fast search
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};
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#endif
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