mangos/src/game/WorldHandlers/DisableMgr.cpp

411 lines
16 KiB
C++

/*
* Copyright (C) 2015-2016 MaNGOS project <http://getmangos.eu>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "World.h"
#include "BattleGroundMgr.h"
namespace DisableMgr
{
namespace
{
struct DisableData
{
uint8 flags;
std::set<uint32> params[2]; // data
};
// single disables here with optional data
typedef std::map<uint32, DisableData> DisableTypeMap;
// global disable map by source
typedef std::map<DisableType, DisableTypeMap> DisableMap;
DisableMap m_DisableMap;
}
#define CONTINUE if (newData) delete data; continue
void LoadDisables()
{
// reload case
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
itr->second.clear();
m_DisableMap.clear();
QueryResult* result = WorldDatabase.Query("SELECT sourceType, entry, flags, data FROM disables");
uint32 total_count = 0;
if (!result)
{
sLog.outString(">> Loaded 0 disables. DB table `disables` is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
DisableType type = DisableType(fields[0].GetUInt32());
if (type >= MAX_DISABLE_TYPES)
{
sLog.outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
continue;
}
uint32 entry = fields[1].GetUInt32();
uint8 flags = fields[2].GetUInt8();
uint32 data0 = fields[3].GetUInt32();
DisableData* data;
bool newData = false;
if (m_DisableMap[type].find(entry) != m_DisableMap[type].end())
data = &m_DisableMap[type][entry];
else
{
data = new DisableData();
newData = true;
}
data->flags = flags;
switch (type)
{
case DISABLE_TYPE_SPELL:
if (!(sSpellStore.LookupEntry(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
ERROR_DB_STRICT_LOG("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
CONTINUE;
}
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
{
ERROR_DB_STRICT_LOG("Disable flags for spell %u are invalid, skipped.", entry);
CONTINUE;
}
if (flags & SPELL_DISABLE_MAP)
data->params[0].insert(data0 & 0xFFFF);
if (flags & SPELL_DISABLE_AREA)
data->params[1].insert(data0 >> 16);
break;
// checked later
case DISABLE_TYPE_QUEST:
break;
case DISABLE_TYPE_MAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
ERROR_DB_STRICT_LOG("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
CONTINUE;
}
bool isFlagInvalid = false;
switch (mapEntry->map_type)
{
case MAP_COMMON:
case MAP_INSTANCE:
case MAP_RAID:
if (flags)
isFlagInvalid = true;
break;
case MAP_BATTLEGROUND:
//case MAP_ARENA: [-ZERO]
ERROR_DB_STRICT_LOG("Battleground map %u specified to be disabled in map case, skipped.", entry);
CONTINUE;
}
if (isFlagInvalid)
{
ERROR_DB_STRICT_LOG("Disable flags for map %u are invalid, skipped.", entry);
CONTINUE;
}
break;
}
case DISABLE_TYPE_BATTLEGROUND:
if (!sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(entry)))
{
ERROR_DB_STRICT_LOG("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
CONTINUE;
}
if (flags)
ERROR_DB_STRICT_LOG("Disable flags specified for battleground %u, useless data.", entry);
break;
case DISABLE_TYPE_OUTDOORPVP:
if (entry > MAX_OPVP_ID)
{
ERROR_DB_STRICT_LOG("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
CONTINUE;
}
if (flags)
ERROR_DB_STRICT_LOG("Disable flags specified for outdoor PvP %u, useless data.", entry);
break;
//case DISABLE_TYPE_ACHIEVEMENT_CRITERIA: [-ZERO]
// if (!sAchievementMgr->GetAchievementCriteria(entry))
// {
// ERROR_DB_STRICT_LOG("sql.sql", "Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
// continue;
// }
// if (flags)
// ERROR_DB_STRICT_LOG("sql.sql", "Disable flags specified for Achievement Criteria %u, useless data.", entry);
// break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
ERROR_DB_STRICT_LOG("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
CONTINUE;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP::VMAP_DISABLE_AREAFLAG)
sLog.outDebug("Areaflag disabled for world map %u.", entry);
if (flags & VMAP::VMAP_DISABLE_LIQUIDSTATUS)
sLog.outDebug("Liquid status disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
sLog.outDebug("Height disabled for instance map %u.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
sLog.outDebug("LoS disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
sLog.outDebug("Height disabled for battleground map %u.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
sLog.outDebug("LoS disabled for battleground map %u.", entry);
break;
//case MAP_ARENA: [-ZERO]
// if (flags & VMAP::VMAP_DISABLE_HEIGHT)
// TC_LOG_INFO("misc", "Height disabled for arena map %u.", entry);
// if (flags & VMAP::VMAP_DISABLE_LOS)
// TC_LOG_INFO("misc", "LoS disabled for arena map %u.", entry);
// break;
default:
break;
}
break;
}
case DISABLE_TYPE_MMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
ERROR_DB_STRICT_LOG("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
CONTINUE;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
sLog.outDebug("Pathfinding disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
sLog.outDebug("Pathfinding disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
sLog.outDebug("Pathfinding disabled for battleground map %u.", entry);
break;
//case MAP_ARENA: [-ZERO]
// TC_LOG_INFO("misc", "Pathfinding disabled for arena map %u.", entry);
// break;
default:
break;
}
break;
}
case DISABLE_TYPE_CREATURE_SPAWN:
case DISABLE_TYPE_GAMEOBJECT_SPAWN:
if ((flags & SPAWN_DISABLE_CHECK_GUID) != 0)
{
if (data0)
data->params[0].insert(data0);
else
{
ERROR_DB_STRICT_LOG("Disables type %u: required GUID is missing for entry %u, ignoring disable entry.", type, entry);
CONTINUE;
}
}
break;
case DISABLE_TYPE_ITEM_DROP:
break;
default:
break;
}
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, *data));
++total_count;
}
while (result->NextRow());
delete result;
sLog.outString(">> Loaded %u disables", total_count);
}
void CheckQuestDisables()
{
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
{
sLog.outString(">> Checked 0 quest disables.");
return;
}
// check only quests, rest already done at startup
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
{
const uint32 entry = itr->first;
if (!sObjectMgr.GetQuestTemplate(entry))
{
ERROR_DB_STRICT_LOG("Quest entry %u from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
continue;
}
if (itr->second.flags)
ERROR_DB_STRICT_LOG("Disable flags specified for quest %u, useless data.", entry);
++itr;
}
sLog.outString(">> Checked %u quest disables", count);
}
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags, uint32 adData)
{
MANGOS_ASSERT(type < MAX_DISABLE_TYPES);
if (m_DisableMap[type].empty())
return false;
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
if (itr == m_DisableMap[type].end()) // not disabled
return false;
switch (type)
{
case DISABLE_TYPE_SPELL:
{
uint8 spellFlags = itr->second.flags;
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{
std::set<uint32> const& mapIds = itr->second.params[0];
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
if (!(spellFlags & SPELL_DISABLE_AREA))
return false; // Spell is disabled on another map, but not this one, return false
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
}
if (spellFlags & SPELL_DISABLE_AREA)
{
std::set<uint32> const& areaIds = itr->second.params[1];
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
return true; // Spell is disabled in this area
return false; // Spell is disabled in another area, but not this one, return false
}
else
return true; // Spell disabled for all maps
}
return false;
}
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
else if (flags & SPELL_DISABLE_LOS)
return (spellFlags & SPELL_DISABLE_LOS) != 0;
break;
}
case DISABLE_TYPE_MAP:
if (Player const* player = unit->ToPlayer())
{
// [-ZERO]
//MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
//if (mapEntry->IsDungeon())
//{
// uint8 disabledModes = itr->second.flags;
// Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
// GetDownscaledMapDifficultyData(entry, targetDifficulty);
// switch (targetDifficulty)
// {
// case DUNGEON_DIFFICULTY_NORMAL:
// return (disabledModes & DUNGEON_STATUSFLAG_NORMAL) != 0;
// case DUNGEON_DIFFICULTY_HEROIC:
// return (disabledModes & DUNGEON_STATUSFLAG_HEROIC) != 0;
// case RAID_DIFFICULTY_10MAN_HEROIC:
// return (disabledModes & RAID_STATUSFLAG_10MAN_HEROIC) != 0;
// case RAID_DIFFICULTY_25MAN_HEROIC:
// return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0;
// }
//}
//else if (mapEntry->map_type == MAP_COMMON)
return true;
}
return false;
case DISABLE_TYPE_QUEST:
if (!unit)
return true;
if (Player const* player = unit->ToPlayer())
return !player->isGameMaster();
return true;
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP:
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
case DISABLE_TYPE_MMAP:
case DISABLE_TYPE_ITEM_DROP:
return true;
case DISABLE_TYPE_VMAP:
return (flags & itr->second.flags) != 0;
case DISABLE_TYPE_CREATURE_SPAWN:
case DISABLE_TYPE_GAMEOBJECT_SPAWN:
return (itr->second.flags & SPAWN_DISABLE_CHECK_GUID) == 0 || itr->second.params[0].count(adData) > 0;
}
return false;
}
bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
{
return IsDisabledFor(DISABLE_TYPE_VMAP, entry, NULL, flags);
}
bool IsPathfindingEnabled(uint32 mapId)
{
return sWorld.getConfig(CONFIG_BOOL_MMAP_ENABLED)
&& !IsDisabledFor(DISABLE_TYPE_MMAP, mapId);
}
} // Namespace