mangos/src/game/ChatCommands/AuctionHouseCommands.cpp
Antz ce8b12f420
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Signed-off-by: billy1arm <antz@cix.co.uk>
2022-12-31 21:29:00 +00:00

175 lines
4.9 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Chat.h"
#include "Language.h"
/**********************************************************************
CommandTable : auctionCommandTable
/***********************************************************************/
bool ChatHandler::HandleAuctionCommand(char* /*args*/)
{
m_session->GetPlayer()->SetAuctionAccessMode(0);
m_session->SendAuctionHello(m_session->GetPlayer());
return true;
}
bool ChatHandler::HandleAuctionItemCommand(char* args)
{
// format: (alliance|horde|goblin) item[:count] price [buyout] [short|long|verylong]
char* typeStr = ExtractLiteralArg(&args);
if (!typeStr)
{
return false;
}
uint32 houseid;
if (strncmp(typeStr, "alliance", strlen(typeStr)) == 0)
{
houseid = 1;
}
else if (strncmp(typeStr, "horde", strlen(typeStr)) == 0)
{
houseid = 6;
}
else if (strncmp(typeStr, "goblin", strlen(typeStr)) == 0)
{
houseid = 7;
}
else
{
return false;
}
// parse item str
char* itemStr = ExtractArg(&args);
if (!itemStr)
{
return false;
}
uint32 item_id = 0;
uint32 item_count = 1;
if (sscanf(itemStr, "%u:%u", &item_id, &item_count) != 2)
if (sscanf(itemStr, "%u", &item_id) != 1)
{
return false;
}
uint32 price;
if (!ExtractUInt32(&args, price))
{
return false;
}
uint32 buyout;
if (!ExtractOptUInt32(&args, buyout, 0))
{
return false;
}
uint32 etime = 4 * MIN_AUCTION_TIME;
if (char* timeStr = ExtractLiteralArg(&args))
{
if (strncmp(timeStr, "short", strlen(timeStr)) == 0)
{
etime = 1 * MIN_AUCTION_TIME;
}
else if (strncmp(timeStr, "long", strlen(timeStr)) == 0)
{
etime = 2 * MIN_AUCTION_TIME;
}
else if (strncmp(timeStr, "verylong", strlen(timeStr)) == 0)
{
etime = 4 * MIN_AUCTION_TIME;
}
else
{
return false;
}
}
AuctionHouseEntry const* auctionHouseEntry = sAuctionHouseStore.LookupEntry(houseid);
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
if (!item_id)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
SetSentErrorMessage(true);
return false;
}
ItemPrototype const* item_proto = ObjectMgr::GetItemPrototype(item_id);
if (!item_proto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
SetSentErrorMessage(true);
return false;
}
if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
{
PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count, item_id);
SetSentErrorMessage(true);
return false;
}
do
{
uint32 item_stack = item_count > item_proto->GetMaxStackSize() ? item_proto->GetMaxStackSize() : item_count;
item_count -= item_stack;
Item* newItem = Item::CreateItem(item_id, item_stack);
MANGOS_ASSERT(newItem);
auctionHouse->AddAuction(auctionHouseEntry, newItem, etime, price, buyout);
}
while (item_count);
return true;
}
bool ChatHandler::HandleAuctionHordeCommand(char* /*args*/)
{
m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != HORDE ? -1 : 0);
m_session->SendAuctionHello(m_session->GetPlayer());
return true;
}
bool ChatHandler::HandleAuctionGoblinCommand(char* /*args*/)
{
m_session->GetPlayer()->SetAuctionAccessMode(1);
m_session->SendAuctionHello(m_session->GetPlayer());
return true;
}
bool ChatHandler::HandleAuctionAllianceCommand(char* /*args*/)
{
m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != ALLIANCE ? -1 : 0);
m_session->SendAuctionHello(m_session->GetPlayer());
return true;
}