mangos/src/game/BattleGround/BattleGroundWS.cpp
2020-01-07 22:35:20 +00:00

629 lines
22 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundWS.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "WorldPacket.h"
#include "Language.h"
BattleGroundWS::BattleGroundWS()
{
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
void BattleGroundWS::Update(uint32 diff)
{
BattleGround::Update(diff);
if (GetStatus() == STATUS_IN_PROGRESS)
{
if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[TEAM_INDEX_ALLIANCE] -= diff;
if (m_FlagsTimer[TEAM_INDEX_ALLIANCE] < 0)
{
m_FlagsTimer[TEAM_INDEX_ALLIANCE] = 0;
RespawnFlag(ALLIANCE, true);
}
}
if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] -= diff;
if (m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] < 0)
{
m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] = 0;
RespawnDroppedFlag(ALLIANCE);
}
}
if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[TEAM_INDEX_HORDE] -= diff;
if (m_FlagsTimer[TEAM_INDEX_HORDE] < 0)
{
m_FlagsTimer[TEAM_INDEX_HORDE] = 0;
RespawnFlag(HORDE, true);
}
}
if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[TEAM_INDEX_HORDE] -= diff;
if (m_FlagsDropTimer[TEAM_INDEX_HORDE] < 0)
{
m_FlagsDropTimer[TEAM_INDEX_HORDE] = 0;
RespawnDroppedFlag(HORDE);
}
}
}
}
void BattleGroundWS::StartingEventOpenDoors()
{
OpenDoorEvent(BG_EVENT_DOOR);
// TODO implement timer to despawn doors after a short while
SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true);
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
}
void BattleGroundWS::AddPlayer(Player* plr)
{
BattleGround::AddPlayer(plr);
// create score and add it to map, default values are set in constructor
BattleGroundWGScore* sc = new BattleGroundWGScore;
m_PlayerScores[plr->GetObjectGuid()] = sc;
}
void BattleGroundWS::RespawnFlag(Team team, bool captured)
{
if (team == ALLIANCE)
{
DEBUG_LOG("Respawn Alliance flag");
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
}
else
{
DEBUG_LOG("Respawn Horde flag");
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
}
if (captured)
{
// when map_update will be allowed for battlegrounds this code will be useless
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
}
}
void BattleGroundWS::RespawnDroppedFlag(Team team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{ return; }
RespawnFlag(team, false);
if (team == ALLIANCE)
{ SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); }
else
{ SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); }
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team));
if (obj)
{ obj->Delete(); }
else
{ sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str()); }
ClearDroppedFlagGuid(team);
}
void BattleGroundWS::EventPlayerCapturedFlag(Player* source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{ return; }
source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedUp())
{ return; }
ClearHordeFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (m_TeamScores[TEAM_INDEX_ALLIANCE] < BG_WS_MAX_TEAM_SCORE)
{ m_TeamScores[TEAM_INDEX_ALLIANCE] += 1; }
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
}
else
{
if (!IsAllianceFlagPickedUp())
{ return; }
ClearAllianceFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (m_TeamScores[TEAM_INDEX_HORDE] < BG_WS_MAX_TEAM_SCORE)
{ m_TeamScores[TEAM_INDEX_HORDE] += 1; }
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
// for flag capture is reward distributed according level range
RewardHonorToTeam(BG_WSG_FlagCapturedHonor[GetBracketId()], source->GetTeam());
// despawn flags
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
if (source->GetTeam() == ALLIANCE)
{ SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source); }
else
{ SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source); }
UpdateFlagState(source->GetTeam(), 1); // flag state none
UpdateTeamScore(source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
Team winner = TEAM_NONE;
if (m_TeamScores[TEAM_INDEX_ALLIANCE] == BG_WS_MAX_TEAM_SCORE)
{ winner = ALLIANCE; }
else if (m_TeamScores[TEAM_INDEX_HORDE] == BG_WS_MAX_TEAM_SCORE)
{ winner = HORDE; }
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
EndBattleGround(winner);
}
else
{
m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME;
}
}
void BattleGroundWS::EventPlayerDroppedFlag(Player* source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedUp())
{ return; }
if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
{
ClearHordeFlagCarrier();
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
else
{
if (!IsAllianceFlagPickedUp())
{ return; }
if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
{
ClearAllianceFlagCarrier();
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
return;
}
bool set = false;
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedUp())
{ return; }
if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
{
ClearHordeFlagCarrier();
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
set = true;
}
}
else
{
if (!IsAllianceFlagPickedUp())
{ return; }
if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
{
ClearAllianceFlagCarrier();
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
set = true;
}
}
if (set)
{
UpdateFlagState(source->GetTeam(), 1);
if (source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, source);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
}
else
{
SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
}
m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_DROP_TIME;
}
}
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{ return; }
int32 message_id = 0;
ChatMsg type;
uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
// alliance flag picked up from base
if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_A)
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagCarrier(source->GetObjectGuid());
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
}
// horde flag picked up from base
if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_H)
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagCarrier(source->GetObjectGuid());
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
}
// Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagCarrier(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
// Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagCarrier(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
if (!message_id)
{ return; }
SendMessageToAll(message_id, type, source);
source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
void BattleGroundWS::RemovePlayer(Player* plr, ObjectGuid guid)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedUp() && m_flagCarrierAlliance == guid)
{
if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
ClearAllianceFlagCarrier();
RespawnFlag(ALLIANCE, false);
}
else
{ EventPlayerDroppedFlag(plr); }
}
if (IsHordeFlagPickedUp() && m_flagCarrierHorde == guid)
{
if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
ClearHordeFlagCarrier();
RespawnFlag(HORDE, false);
}
else
{ EventPlayerDroppedFlag(plr); }
}
}
void BattleGroundWS::UpdateFlagState(Team team, uint32 value)
{
if (team == ALLIANCE)
{ UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); }
else
{ UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); }
}
void BattleGroundWS::UpdateTeamScore(Team team)
{
if (team == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[TEAM_INDEX_ALLIANCE]);
else
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]);
}
bool BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
{ return false; }
// uint32 SpellId = 0;
// uint64 buff_guid = 0;
switch (trigger)
{
case 3646: // Alliance Flag spawn
if (m_FlagState[TEAM_INDEX_HORDE] && !m_FlagState[TEAM_INDEX_ALLIANCE])
if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
{ EventPlayerCapturedFlag(source); }
break;
case 3647: // Horde Flag spawn
if (m_FlagState[TEAM_INDEX_ALLIANCE] && !m_FlagState[TEAM_INDEX_HORDE])
if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
{ EventPlayerCapturedFlag(source); }
break;
case 3669: // horde portal
if (source->GetTeam() != HORDE)
{ source->GetSession()->SendNotification(LANG_BATTLEGROUND_ONLY_HORDE_USE); }
else
{ source->LeaveBattleground(); }
break;
case 3671: // alliance portal
if (source->GetTeam() != ALLIANCE)
{ source->GetSession()->SendNotification(LANG_BATTLEGROUND_ONLY_ALLIANCE_USE); }
else
{ source->LeaveBattleground(); }
break;
default:
return false;
}
return true;
}
void BattleGroundWS::Reset()
{
// call parent's class reset
BattleGround::Reset();
// spiritguides and flags not spawned at beginning
m_ActiveEvents[WS_EVENT_SPIRITGUIDES_SPAWN] = BG_EVENT_NONE;
m_ActiveEvents[WS_EVENT_FLAG_A] = BG_EVENT_NONE;
m_ActiveEvents[WS_EVENT_FLAG_H] = BG_EVENT_NONE;
for (uint8 i = 0; i < PVP_TEAM_COUNT; ++i)
{
m_DroppedFlagGuid[i].Clear();
m_FlagState[i] = BG_WS_FLAG_STATE_ON_BASE;
m_TeamScores[i] = 0;
}
m_flagCarrierAlliance.Clear();
m_flagCarrierHorde.Clear();
bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID());
m_ReputationCapture = (isBGWeekend) ? 25 : 15;
m_HonorWinKills = (isBGWeekend) ? 3 : 1;
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
}
void BattleGroundWS::EndBattleGround(Team winner)
{
// win reward
if (winner == ALLIANCE)
{ RewardHonorToTeam(BG_WSG_WinMatchHonor[GetBracketId()], ALLIANCE); }
if (winner == HORDE)
{ RewardHonorToTeam(BG_WSG_WinMatchHonor[GetBracketId()], HORDE); }
BattleGround::EndBattleGround(winner);
}
void BattleGroundWS::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{ return; }
EventPlayerDroppedFlag(player);
BattleGround::HandleKillPlayer(player, killer);
}
void BattleGroundWS::UpdatePlayerScore(Player* source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid());
if (itr == m_PlayerScores.end()) // player not found
{ return; }
switch (type)
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
break;
case SCORE_FLAG_RETURNS: // flags returned
((BattleGroundWGScore*)itr->second)->FlagReturns += value;
break;
default:
BattleGround::UpdatePlayerScore(source, type, value);
break;
}
}
WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
{
// if status in progress, it returns main graveyards with spiritguides
// else it will return the graveyard in the flagroom - this is especially good
// if a player dies in preparation phase - then the player can't cheat
// and teleport to the graveyard outside the flagroom
// and start running around, while the doors are still closed
if (player->GetTeam() == ALLIANCE)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); }
else
{ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); }
}
else
{
if (GetStatus() == STATUS_IN_PROGRESS)
{ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); }
else
{ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); }
}
}
void BattleGroundWS::FillInitialWorldStates(WorldPacket& data, uint32& count)
{
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[TEAM_INDEX_ALLIANCE]);
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]);
if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, -1); }
else if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 1); }
else
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 0); }
if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, -1); }
else if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 1); }
else
{ FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 0); }
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE);
if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
{ FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 2); }
else
{ FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 1); }
if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
{ FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 2); }
else
{ FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 1); }
}
Team BattleGroundWS::GetPrematureWinner()
{
int32 hordeScore = m_TeamScores[TEAM_INDEX_HORDE];
int32 allianceScore = m_TeamScores[TEAM_INDEX_ALLIANCE];
if (hordeScore > allianceScore)
{ return HORDE; }
if (allianceScore > hordeScore)
{ return ALLIANCE; }
// If the values are equal, fall back to number of players on each team
return BattleGround::GetPrematureWinner();
}