60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "botpch.h"
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//#include "../../playerbot.h"
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//#include "GuildBankAction.h"
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//#include "../values/ItemCountValue.h"
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using namespace std;
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using namespace ai;
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/*bool GuildBankAction::Execute(Event event)
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{
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string text = event.getParam();
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if (text.empty())
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return false;
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list<ObjectGuid> gos = AI_VALUE(list<ObjectGuid>, "nearest game objects");
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for (list<ObjectGuid>::iterator i = gos.begin(); i != gos.end(); i++)
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{
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GameObject* go = ai->GetGameObject(*i);
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if (!go || !bot->GetGameObjectIfCanInteractWith(go->GetObjectGuid(), GAMEOBJECT_TYPE_GUILD_BANK))
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continue;
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return Execute(text, go);
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}
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ai->TellMaster("Cannot find the guild bank nearby");
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return false;
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}
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bool GuildBankAction::Execute(string text, GameObject* bank)
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{
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bool result = true;
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list<Item*> found = parseItems(text);
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if (found.empty())
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return false;
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for (list<Item*>::iterator i = found.begin(); i != found.end(); i++)
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{
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Item* item = *i;
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if (item)
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result &= MoveFromCharToBank(item, bank);
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}
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return result;
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}
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bool GuildBankAction::MoveFromCharToBank(Item* item, GameObject* bank)
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{
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uint32 playerSlot = item->GetSlot();
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uint32 playerBag = item->GetBagSlot();
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Guild* guild = sGuildMgr.GetGuildById(bot->GetGuildId());
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guild->MoveFromCharToBank(bot, playerBag, playerSlot, 0, INVENTORY_SLOT_BAG_0, 0);
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ostringstream out; out << chat->formatItem(item->GetProto()) << " put to guild bank";
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ai->TellMaster(out);
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return true;
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}*/
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