Fixed PCH warnings and bot add command

This commit is contained in:
Foereaper 2015-04-04 13:53:00 +02:00
parent 7fb0d3631e
commit dab1c06b4e
29 changed files with 89 additions and 108 deletions

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@ -1,4 +1,4 @@
#include "ConsumableCategory.h"
#include "ItemBag.h"
//#include "ItemBag.h"
using namespace ahbot;

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@ -1,4 +1,4 @@
#include "TradeCategory.h"
#include "ItemBag.h"
//#include "ItemBag.h"
using namespace ahbot;

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@ -291,7 +291,6 @@ void PlayerbotAI::HandleBotOutgoingPacket(const WorldPacket& packet)
if (casterGuid != bot->GetObjectGuid())
return;
uint8 castCount;
uint32 spellId;
p >> spellId;
SpellInterrupted(spellId);
@ -332,7 +331,7 @@ void PlayerbotAI::SpellInterrupted(uint32 spellid)
uint32 castTimeSpent = 1000 * (now - lastSpell.time);
int32 globalCooldown = CalculateGlobalCooldown(lastSpell.id);
uint32 globalCooldown = CalculateGlobalCooldown(lastSpell.id);
if (castTimeSpent < globalCooldown)
SetNextCheckDelay(globalCooldown - castTimeSpent);
else
@ -341,7 +340,7 @@ void PlayerbotAI::SpellInterrupted(uint32 spellid)
lastSpell.id = 0;
}
int32 PlayerbotAI::CalculateGlobalCooldown(uint32 spellid)
uint32 PlayerbotAI::CalculateGlobalCooldown(uint32 spellid)
{
if (!spellid)
return 0;

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@ -133,7 +133,7 @@ public:
bool TellMaster(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
void SpellInterrupted(uint32 spellid);
int32 CalculateGlobalCooldown(uint32 spellid);
uint32 CalculateGlobalCooldown(uint32 spellid);
void InterruptSpell();
void RemoveAura(string name);
void RemoveShapeshift();

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@ -67,8 +67,8 @@ bool PlayerbotAIConfig::Initialize()
lowMana = config.GetIntDefault("AiPlayerbot.LowMana", 15);
mediumMana = config.GetIntDefault("AiPlayerbot.MediumMana", 40);
randomGearLoweringChance = config.GetFloatDefault("AiPlayerbot.RandomGearLoweringChance", 0.15);
randomBotMaxLevelChance = config.GetFloatDefault("AiPlayerbot.RandomBotMaxLevelChance", 0.4);
randomGearLoweringChance = config.GetFloatDefault("AiPlayerbot.RandomGearLoweringChance", 0.15f);
randomBotMaxLevelChance = config.GetFloatDefault("AiPlayerbot.RandomBotMaxLevelChance", 0.4f);
iterationsPerTick = config.GetIntDefault("AiPlayerbot.IterationsPerTick", 4);
@ -220,7 +220,7 @@ void PlayerbotAIConfig::SetValue(string name, string value)
void PlayerbotAIConfig::CreateRandomBots()
{
string randomBotAccountPrefix = config.GetStringDefault("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
uint32 randomBotAccountCount = config.GetIntDefault("AiPlayerbot.RandomBotAccountCount", 50);
int32 randomBotAccountCount = config.GetIntDefault("AiPlayerbot.RandomBotAccountCount", 50);
if (config.GetBoolDefault("AiPlayerbot.DeleteRandomBotAccounts", false))
{

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@ -802,7 +802,7 @@ void PlayerbotFactory::EnchantItem(Item* item)
int32 itemLevel = proto->ItemLevel;
vector<uint32> ids;
for (int id = 0; id < sSpellStore.GetNumRows(); ++id)
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
{
SpellEntry const *entry = sSpellStore.LookupEntry(id);
if (!entry)

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@ -120,51 +120,39 @@ void PlayerbotHolder::OnBotLogin(Player * const bot)
ai->TellMaster("Hello!");
}
string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId, uint32 masterGuildId)
bool PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId)
{
if (!sPlayerbotAIConfig.enabled || guid.IsEmpty())
return "bot system is disabled";
return false;
uint32 botAccount = sObjectMgr.GetPlayerAccountIdByGUID(guid);
bool isRandomBot = sRandomPlayerbotMgr.IsRandomBot(guid);
bool isRandomAccount = sPlayerbotAIConfig.IsInRandomAccountList(botAccount);
bool isMasterAccount = (masterAccountId == botAccount);
bool isRandomAccount = sPlayerbotAIConfig.IsInRandomAccountList(sObjectMgr.GetPlayerAccountIdByGUID(guid));
if (isRandomAccount && !isRandomBot && !admin)
{
Player* bot = sObjectMgr.GetPlayer(guid, false);
if (bot->GetGuildId() != masterGuildId)
return "not in your guild";
}
if (!isRandomAccount && !isMasterAccount && !admin)
return "not in your account";
return false;
if (cmd == "add" || cmd == "login")
{
if (sObjectMgr.GetPlayer(guid, true))
return "player already logged in";
if (sObjectMgr.GetPlayer(guid))
return false;
AddPlayerBot(guid.GetRawValue(), masterAccountId);
return "ok";
return true;
}
else if (cmd == "remove" || cmd == "logout" || cmd == "rm")
{
if (!sObjectMgr.GetPlayer(guid, true))
return "player is offline";
if (!GetPlayerBot(guid.GetRawValue()))
return "not your bot";
return false;
LogoutPlayerBot(guid.GetRawValue());
return "ok";
return true;
}
if (admin)
{
Player* bot = GetPlayerBot(guid.GetRawValue());
if (!bot)
return "bot not found";
return false;
Player* master = bot->GetPlayerbotAI()->GetMaster();
if (master)
@ -173,25 +161,25 @@ string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admi
{
PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_NORMAL);
factory.CleanRandomize();
return "ok";
return true;
}
else if (cmd == "init=green" || cmd == "init=uncommon")
{
PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_UNCOMMON);
factory.CleanRandomize();
return "ok";
return true;
}
else if (cmd == "init=blue" || cmd == "init=rare")
{
PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_RARE);
factory.CleanRandomize();
return "ok";
return true;
}
else if (cmd == "init=epic" || cmd == "init=purple")
{
PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_EPIC);
factory.CleanRandomize();
return "ok";
return true;
}
}
@ -199,16 +187,16 @@ string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admi
{
PlayerbotFactory factory(bot, bot->getLevel());
factory.Refresh();
return "ok";
return true;
}
else if (cmd == "random")
{
sRandomPlayerbotMgr.Randomize(bot);
return "ok";
return true;
}
}
return "unknown command";
return false;
}
bool ChatHandler::HandlePlayerbotCommand(char* args)
@ -338,23 +326,17 @@ list<string> PlayerbotHolder::HandlePlayerbotCommand(char* args, Player* master)
out << cmdStr << ": " << bot << " - ";
ObjectGuid member = sObjectMgr.GetPlayerGuidByName(bot);
if (!member)
bool result = false;
if (master && member != master->GetObjectGuid())
{
out << "character not found";
}
else if (master && member != master->GetObjectGuid())
{
out << ProcessBotCommand(cmdStr, member,
master->GetSession()->GetSecurity() >= SEC_GAMEMASTER,
master->GetSession()->GetAccountId(),
master->GetGuildId());
result = ProcessBotCommand(cmdStr, member, master->GetSession()->GetSecurity() >= SEC_GAMEMASTER, master->GetSession()->GetAccountId());
}
else if (!master)
{
out << ProcessBotCommand(cmdStr, member, true, -1, -1);
result = ProcessBotCommand(cmdStr, member, true, -1);
}
out << (result ? "ok" : "not allowed");
messages.push_back(out.str());
}

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@ -31,7 +31,7 @@ public:
void OnBotLogin(Player * const bot);
list<string> HandlePlayerbotCommand(char* args, Player* master = NULL);
string ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId, uint32 masterGuildId);
bool ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId);
uint32 GetAccountId(string name);
protected:

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@ -1,5 +1,5 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "GenericActions.h"
//#include "../../playerbot.h"
//#include "GenericActions.h"
using namespace ai;

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@ -45,7 +45,7 @@ bool GossipHelloAction::Execute(Event event)
ai->TellMasterNoFacing(out.str());
GossipMenu& menu = bot->PlayerTalkClass->GetGossipMenu();
int i = 0, loops = 0;
unsigned int i = 0, loops = 0;
set<uint32> alreadyTalked;
while (i < menu.MenuItemCount() && loops++ < 100)
{

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@ -1,8 +1,8 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "GuildBankAction.h"
//#include "../../playerbot.h"
//#include "GuildBankAction.h"
#include "../values/ItemCountValue.h"
//#include "../values/ItemCountValue.h"
using namespace std;
using namespace ai;

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@ -1,10 +1,10 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "LfgActions.h"
#include "../../AiFactory.h"
#include "../../PlayerbotAIConfig.h"
#include "../ItemVisitors.h"
#include "../../RandomPlayerbotMgr.h"
//#include "../../playerbot.h"
//#include "LfgActions.h"
//#include "../../AiFactory.h"
//#include "../../PlayerbotAIConfig.h"
//#include "../ItemVisitors.h"
//#include "../../RandomPlayerbotMgr.h"
//#include "../../../../game/LFGMgr.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "NonCombatActions.h"
//#include "../../playerbot.h"
//#include "NonCombatActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "DruidMultipliers.h"
#include "DruidActions.h"
//#include "../../playerbot.h"
//#include "DruidMultipliers.h"
//#include "DruidActions.h"
using namespace ai;

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@ -1,7 +1,7 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "DruidTriggers.h"
#include "DruidActions.h"
//#include "../../playerbot.h"
//#include "DruidTriggers.h"
//#include "DruidActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "MageMultipliers.h"
#include "MageActions.h"
//#include "../../playerbot.h"
//#include "MageMultipliers.h"
//#include "MageActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "PaladinActions.h"
//#include "../../playerbot.h"
//#include "PaladinActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "PaladinMultipliers.h"
#include "PaladinActions.h"
//#include "../../playerbot.h"
//#include "PaladinMultipliers.h"
//#include "PaladinActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "PriestMultipliers.h"
#include "PriestActions.h"
//#include "../../playerbot.h"
//#include "PriestMultipliers.h"
//#include "PriestActions.h"
using namespace ai;

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@ -1,7 +1,7 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "PriestTriggers.h"
#include "PriestActions.h"
//#include "../../playerbot.h"
//#include "PriestTriggers.h"
//#include "PriestActions.h"
using namespace ai;

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@ -1,5 +1,5 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "RogueActions.h"
//#include "../../playerbot.h"
//#include "RogueActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "RogueMultipliers.h"
#include "RogueActions.h"
//#include "../../playerbot.h"
//#include "RogueMultipliers.h"
//#include "RogueActions.h"
using namespace ai;

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@ -1,7 +1,7 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "RogueTriggers.h"
#include "RogueActions.h"
//#include "../../playerbot.h"
//#include "RogueTriggers.h"
//#include "RogueActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "ShamanActions.h"
//#include "../../playerbot.h"
//#include "ShamanActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "ShamanMultipliers.h"
#include "ShamanActions.h"
//#include "../../playerbot.h"
//#include "ShamanMultipliers.h"
//#include "ShamanActions.h"
using namespace ai;

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@ -1,5 +1,5 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "WarlockActions.h"
//#include "../../playerbot.h"
//#include "WarlockActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "WarlockMultipliers.h"
#include "WarlockActions.h"
//#include "../../playerbot.h"
//#include "WarlockMultipliers.h"
//#include "WarlockActions.h"
using namespace ai;

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@ -1,6 +1,6 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "WarriorMultipliers.h"
#include "WarriorActions.h"
//#include "../../playerbot.h"
//#include "WarriorMultipliers.h"
//#include "WarriorActions.h"
using namespace ai;

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@ -1,7 +1,7 @@
#include "botpch.h"
#include "../../playerbot.h"
#include "WarriorTriggers.h"
#include "WarriorActions.h"
//#include "../../playerbot.h"
//#include "WarriorTriggers.h"
//#include "WarriorActions.h"
using namespace ai;