mangos/src/game/MotionGenerators/MotionMaster.h
Antz 89e63f3eee
Happy New Year 2022 from everyone at getMangos.eu 🎉
Signed-off-by: Antz <antz@cix.co.uk>
2022-01-01 00:17:57 +00:00

155 lines
6.4 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_MOTIONMASTER_H
#define MANGOS_MOTIONMASTER_H
#include "Common.h"
#include <stack>
#include <vector>
class MovementGenerator;
class Unit;
// Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1
// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
enum MovementGeneratorType
{
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
FOLLOW_MOTION_TYPE = 14, // TargetedMovementGenerator.h
EFFECT_MOTION_TYPE = 15,
EXTERNAL_WAYPOINT_MOVE = 256, // Only used in CreatureAI::MovementInform when a waypoint is reached. The pathId >= 0 is added as additonal value
EXTERNAL_WAYPOINT_MOVE_START = 512, // Only used in CreatureAI::MovementInform when a waypoint is started. The pathId >= 0 is added as additional value
EXTERNAL_WAYPOINT_FINISHED_LAST = 1024, // Only used in CreatureAI::MovementInform when the waittime of the last wp is finished The pathId >= 0 is added as additional value
};
enum MMCleanFlag
{
MMCF_NONE = 0,
MMCF_UPDATE = 1, // Clear or Expire called from update
MMCF_RESET = 2 // Flag if need top()->Reset()
};
class MotionMaster : private std::stack<MovementGenerator*>
{
private:
typedef std::stack<MovementGenerator*> Impl;
typedef std::vector<MovementGenerator*> ExpireList;
public:
explicit MotionMaster(Unit* unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {}
~MotionMaster();
void Initialize();
MovementGenerator const* GetCurrent() const { return top(); }
using Impl::top;
using Impl::empty;
typedef Impl::container_type::const_iterator const_iterator;
const_iterator begin() const { return Impl::c.begin(); }
const_iterator end() const { return Impl::c.end(); }
void UpdateMotion(uint32 diff);
void Clear(bool reset = true, bool all = false)
{
if (m_cleanFlag & MMCF_UPDATE)
{
DelayedClean(reset, all);
}
else
{
DirectClean(reset, all);
}
}
void MovementExpired(bool reset = true)
{
if (m_cleanFlag & MMCF_UPDATE)
{
DelayedExpire(reset);
}
else
{
DirectExpire(reset);
}
}
void MoveIdle();
void MoveRandomAroundPoint(float x, float y, float z, float radius, float verticalZ = 0.0f);
void MoveTargetedHome();
void MoveFollow(Unit* target, float dist, float angle);
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 timeLimit = 0);
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
void MoveSeekAssistance(float x, float y, float z);
void MoveSeekAssistanceDistract(uint32 timer);
void MoveWaypoint(int32 id = 0, uint32 source = 0, uint32 initialDelay = 0, uint32 overwriteEntry = 0);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 timeLimit);
void MoveFall();
void MoveFlyOrLand(uint32 id, float x, float y, float z, bool liftOff);
MovementGeneratorType GetCurrentMovementGeneratorType() const;
void PropagateSpeedChange();
bool SetNextWaypoint(uint32 pointId);
uint32 getLastReachedWaypoint() const;
void GetWaypointPathInformation(std::ostringstream& oss) const;
bool GetDestination(float& x, float& y, float& z);
private:
void Mutate(MovementGenerator* m); // use Move* functions instead
void DirectClean(bool reset, bool all);
void DelayedClean(bool reset, bool all);
void DirectExpire(bool reset);
void DelayedExpire(bool reset);
Unit* m_owner;
ExpireList* m_expList;
uint8 m_cleanFlag;
};
#endif