1312 lines
52 KiB
C++
1312 lines
52 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_H_OBJECTMGR
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#define MANGOS_H_OBJECTMGR
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#include "Common.h"
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#include "Object.h"
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#include "Bag.h"
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#include "Creature.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "QuestDef.h"
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#include "ItemPrototype.h"
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#include "NPCHandler.h"
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#include "Database/DatabaseEnv.h"
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#include "Map.h"
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#include "MapPersistentStateMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectGuid.h"
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#include "Policies/Singleton.h"
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#include <map>
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#include <limits>
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class Group;
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class Item;
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class SQLStorage;
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struct GameTele
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{
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float position_x;
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float position_y;
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float position_z;
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float orientation;
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uint32 mapId;
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std::string name;
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std::wstring wnameLow;
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};
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typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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struct AreaTrigger
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{
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uint32 condition;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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float target_Z;
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float target_Orientation;
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// Operators
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bool IsMinimal() const
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{
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return condition == 0;
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}
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bool IsLessOrEqualThan(AreaTrigger const* l) const;
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};
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typedef std::map < uint32/*player guid*/, uint32/*instance*/ > CellCorpseSet;
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struct CellObjectGuids
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{
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CellGuidSet creatures;
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CellGuidSet gameobjects;
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CellCorpseSet corpses;
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};
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typedef UNORDERED_MAP < uint32/*cell_id*/, CellObjectGuids > CellObjectGuidsMap;
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typedef UNORDERED_MAP < uint32/*mapid*/, CellObjectGuidsMap > MapObjectGuids;
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// mangos string ranges
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#define MIN_MANGOS_STRING_ID 1 // 'mangos_string'
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#define MAX_MANGOS_STRING_ID 2000000000
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#define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID // 'db_script_string'
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#define MAX_DB_SCRIPT_STRING_ID 2001000000
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#define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts'
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#define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000)
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// Anything below MAX_CREATURE_AI_TEXT_STRING_ID is handled by the external script lib
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static_assert(MAX_DB_SCRIPT_STRING_ID < ACE_INT32_MAX, "Must scope with int32 range");
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struct MangosStringLocale
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{
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MangosStringLocale() : SoundId(0), Type(0), LanguageId(LANG_UNIVERSAL), Emote(0) { }
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std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
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uint32 SoundId;
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uint8 Type;
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Language LanguageId;
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uint32 Emote;
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};
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typedef UNORDERED_MAP<uint32 /*guid*/, CreatureData> CreatureDataMap;
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typedef CreatureDataMap::value_type CreatureDataPair;
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typedef std::multimap<uint32 /*mapId*/, uint32 /*guid*/> ActiveCreatureGuidsOnMap;
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typedef std::multimap<uint32 /*mapId*/, uint32 /*guid*/> LocalTransportGuidsOnMap;
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class FindCreatureData
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{
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public:
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FindCreatureData(uint32 id, Player* player) : i_id(id), i_player(player),
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i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
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bool operator()(CreatureDataPair const& dataPair);
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CreatureDataPair const* GetResult() const;
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private:
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uint32 i_id;
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Player* i_player;
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CreatureDataPair const* i_anyData;
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CreatureDataPair const* i_mapData;
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float i_mapDist;
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CreatureDataPair const* i_spawnedData;
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float i_spawnedDist;
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};
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typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataMap;
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typedef GameObjectDataMap::value_type GameObjectDataPair;
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class FindGOData
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{
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public:
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FindGOData(uint32 id, Player* player) : i_id(id), i_player(player),
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i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
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bool operator()(GameObjectDataPair const& dataPair);
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GameObjectDataPair const* GetResult() const;
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private:
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uint32 i_id;
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Player* i_player;
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GameObjectDataPair const* i_anyData;
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GameObjectDataPair const* i_mapData;
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float i_mapDist;
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GameObjectDataPair const* i_spawnedData;
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float i_spawnedDist;
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};
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typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleMap;
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typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleMap;
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typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleMap;
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typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleMap;
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typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleMap;
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typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleMap;
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typedef UNORDERED_MAP<int32, MangosStringLocale> MangosStringLocaleMap;
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typedef UNORDERED_MAP<uint32, GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
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typedef UNORDERED_MAP<uint32, PointOfInterestLocale> PointOfInterestLocaleMap;
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typedef std::multimap<int32, uint32> ExclusiveQuestGroupsMap;
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typedef std::multimap<uint32, ItemRequiredTarget> ItemRequiredTargetMap;
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typedef std::multimap<uint32, uint32> QuestRelationsMap;
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typedef std::pair<ExclusiveQuestGroupsMap::const_iterator, ExclusiveQuestGroupsMap::const_iterator> ExclusiveQuestGroupsMapBounds;
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typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
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typedef std::pair<QuestRelationsMap::const_iterator, QuestRelationsMap::const_iterator> QuestRelationsMapBounds;
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struct PetLevelInfo
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{
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PetLevelInfo() : health(0), mana(0)
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{
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for (int i = 0; i < MAX_STATS; ++i) stats[i] = 0;
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}
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uint16 stats[MAX_STATS];
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uint16 health;
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uint16 mana;
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uint16 armor;
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};
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// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
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struct RepRewardRate
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{
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float quest_rate; // We allow rate = 0.0 in database. For this case,
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float creature_rate; // it means that no reputation are given at all
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float spell_rate; // for this faction/rate type.
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};
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struct ReputationOnKillEntry
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{
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uint32 repfaction1;
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uint32 repfaction2;
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bool is_teamaward1;
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uint32 reputation_max_cap1;
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int32 repvalue1;
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bool is_teamaward2;
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uint32 reputation_max_cap2;
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int32 repvalue2;
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bool team_dependent;
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};
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struct RepSpilloverTemplate
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{
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uint32 faction[MAX_SPILLOVER_FACTIONS];
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float faction_rate[MAX_SPILLOVER_FACTIONS];
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uint32 faction_rank[MAX_SPILLOVER_FACTIONS];
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};
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struct PointOfInterest
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{
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uint32 entry;
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float x;
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float y;
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uint32 icon;
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uint32 flags;
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uint32 data;
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std::string icon_name;
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};
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struct GossipMenuItems
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{
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uint32 menu_id;
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uint32 id;
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uint8 option_icon;
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std::string option_text;
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uint32 option_id;
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uint32 npc_option_npcflag;
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int32 action_menu_id;
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uint32 action_poi_id;
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uint32 action_script_id;
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bool box_coded;
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std::string box_text;
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uint16 conditionId;
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};
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struct GossipMenus
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{
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uint32 entry;
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uint32 text_id;
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uint32 script_id;
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uint16 conditionId;
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};
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typedef std::multimap<uint32, GossipMenus> GossipMenusMap;
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typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds;
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typedef std::multimap<uint32, GossipMenuItems> GossipMenuItemsMap;
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typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
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struct PetCreateSpellEntry
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{
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uint32 spellid[4];
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};
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struct GraveYardData
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{
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uint32 safeLocId;
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Team team;
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};
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typedef std::multimap < uint32 /*zoneId*/, GraveYardData > GraveYardMap;
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typedef std::pair<GraveYardMap::const_iterator, GraveYardMap::const_iterator> GraveYardMapBounds;
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enum ConditionType
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{
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// // value1 value2 for the Condition enumed
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CONDITION_NOT = -3, // cond-id-1 0 returns !cond-id-1
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CONDITION_OR = -2, // cond-id-1 cond-id-2 returns cond-id-1 OR cond-id-2
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CONDITION_AND = -1, // cond-id-1 cond-id-2 returns cond-id-1 AND cond-id-2
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CONDITION_NONE = 0, // 0 0
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CONDITION_AURA = 1, // spell_id effindex
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CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0
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CONDITION_AREAID = 4, // area_id 0, 1 (0: in (sub)area, 1: not in (sub)area)
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CONDITION_REPUTATION_RANK_MIN = 5, // faction_id min_rank
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CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value
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CONDITION_QUESTREWARDED = 8, // quest_id 0
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CONDITION_QUESTTAKEN = 9, // quest_id 0,1,2 for condition true while quest active (0 any state, 1 if quest incomplete, 2 if quest completed).
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD commission aura active
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_GAME_EVENT = 12, // event_id 0
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CONDITION_AREA_FLAG = 13, // area_flag area_flag_not
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CONDITION_RACE_CLASS = 14, // race_mask class_mask
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CONDITION_LEVEL = 15, // player_level 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than)
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CONDITION_NOITEM = 16, // item_id count check not present req. amount items in inventory
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CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
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CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
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CONDITION_QUESTAVAILABLE = 19, // quest_id 0 for case when loot/gossip possible only if player can start quest
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CONDITION_RESERVED_1 = 20, // reserved for 3.x and later
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CONDITION_RESERVED_2 = 21, // reserved for 3.x and later
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CONDITION_QUEST_NONE = 22, // quest_id 0 (quest did not take and not rewarded)
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CONDITION_ITEM_WITH_BANK = 23, // item_id count check present req. amount items in inventory or bank
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CONDITION_NOITEM_WITH_BANK = 24, // item_id count check not present req. amount items in inventory or bank
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CONDITION_NOT_ACTIVE_GAME_EVENT = 25, // event_id 0
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CONDITION_ACTIVE_HOLIDAY = 26, // holiday_id 0 preferred use instead CONDITION_ACTIVE_GAME_EVENT when possible
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CONDITION_NOT_ACTIVE_HOLIDAY = 27, // holiday_id 0 preferred use instead CONDITION_NOT_ACTIVE_GAME_EVENT when possible
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CONDITION_LEARNABLE_ABILITY = 28, // spell_id 0 or item_id
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// True when player can learn ability (using min skill value from SkillLineAbility).
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// Item_id can be defined in addition, to check if player has one (1) item in inventory or bank.
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// When player has spell or has item (when defined), condition return false.
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CONDITION_SKILL_BELOW = 29, // skill_id skill_value
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// True if player has skill skill_id and skill less than (and not equal) skill_value (for skill_value > 1)
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// If skill_value == 1, then true if player has not skill skill_id
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CONDITION_REPUTATION_RANK_MAX = 30, // faction_id max_rank
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CONDITION_RESERVED_3 = 31, // reserved for 3.x and later
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CONDITION_SOURCE_AURA = 32, // spell_id effindex (returns true if the source of the condition check has aura of spell_id, effIndex)
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CONDITION_LAST_WAYPOINT = 33, // waypointId 0 = exact, 1: wp <= waypointId, 2: wp > waypointId Use to check what waypoint was last reached
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CONDITION_RESERVED_4 = 34, // reserved for 3.x and later
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CONDITION_GENDER = 35, // 0=male, 1=female, 2=none (see enum Gender)
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CONDITION_DEAD_OR_AWAY = 36, // value1: 0=player dead, 1=player is dead (with group dead), 2=player in instance are dead, 3=creature is dead
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// value2: if != 0 only consider players in range of this value
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CONDITION_CREATURE_IN_RANGE = 37, // value1: creature entry; value2: range; returns only alive creatures
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CONDITION_GAMEOBJECT_IN_RANGE = 38, // value1: gameobject entry; value2: range
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CONDITION_PVP_RANK = 39, // value1: rank; value2: 0 = eq, 1 = equal or higher, 2 = equal or less
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};
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enum ConditionSource // From where was the condition called?
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{
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CONDITION_FROM_LOOT = 0, // Used to check a *_loot_template entry
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CONDITION_FROM_REFERING_LOOT = 1, // Used to check a entry refering to a reference_loot_template entry
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CONDITION_FROM_GOSSIP_MENU = 2, // Used to check a gossip menu menu-text
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CONDITION_FROM_GOSSIP_OPTION = 3, // Used to check a gossip menu option-item
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CONDITION_FROM_EVENTAI = 4, // Used to check EventAI Event "On Receive Emote"
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CONDITION_FROM_HARDCODED = 5, // Used to check a hardcoded event - not actually a condition
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CONDITION_FROM_VENDOR = 6, // Used to check a condition from a vendor
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CONDITION_FROM_SPELL_AREA = 7, // Used to check a condition from spell_area table
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CONDITION_FROM_RESERVED_1 = 8, // reserved for 3.x and later
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CONDITION_FROM_DBSCRIPTS = 9, // Used to check a condition from DB Scripts Engine
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CONDITION_AREA_TRIGGER = 10, // Used to check a condition from CMSG_AREATRIGGER
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};
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struct ConditionEntry
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{
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ConditionEntry() : type(CONDITION_NONE), param1(0), param2(0) {}
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ConditionType type;
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uint32 param1;
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uint32 param2;
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};
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class PlayerCondition
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{
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friend struct AreaTrigger;
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public:
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// Default constructor, required for SQL Storage (Will give errors if used elsewise)
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PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {}
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PlayerCondition(uint16 _entry, int16 _condition, uint32 _value1, uint32 _value2)
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: m_entry(_entry), m_condition(ConditionType(_condition)), m_value1(_value1), m_value2(_value2) {}
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// Checks correctness of values
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bool IsValid() const
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{
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return IsValid(m_entry, m_condition, m_value1, m_value2);
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}
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static bool IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2);
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static bool CanBeUsedWithoutPlayer(uint16 entry);
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// Checks if the player meets the condition
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// if the param entry is not null, it will be filled at return as follows:
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// - if function fails, entry will contain the first faulty condition
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// - if function succeeds, entry will contain the last condition checked (if chained)
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// entry is only useful on failure case
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bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
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private:
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bool CheckParamRequirements(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
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uint16 m_entry; // entry of the condition
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ConditionType m_condition; // additional condition type
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uint32 m_value1; // data for the condition - see ConditionType definition
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uint32 m_value2;
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};
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// NPC gossip text id
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typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
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typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
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typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
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enum SkillRangeType
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{
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SKILL_RANGE_LANGUAGE, // 300..300
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SKILL_RANGE_LEVEL, // 1..max skill for level
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SKILL_RANGE_MONO, // 1..1, grey monolite bar
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SKILL_RANGE_RANK, // 1..skill for known rank
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SKILL_RANGE_NONE, // 0..0 always
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};
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SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
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#define MAX_PET_NAME 12 // max allowed by client name length
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#define MAX_CHARTER_NAME 24 // max allowed by client name length
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bool normalizePlayerName(std::string& name);
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struct LanguageDesc
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{
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Language lang_id;
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uint32 spell_id;
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uint32 skill_id;
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};
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extern LanguageDesc lang_description[LANGUAGES_COUNT];
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LanguageDesc const* GetLanguageDescByID(uint32 lang);
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class PlayerDumpReader;
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class HonorStanding
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{
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public:
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HonorStanding()
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{
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honorPoints = 0;
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honorKills = 0;
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guid = 0;
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rpEarning = 0;
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}
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float honorPoints;
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uint32 honorKills;
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uint32 guid;
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float rpEarning;
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HonorStanding* GetInfo()
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{
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return this;
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};
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};
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bool operator < (const HonorStanding& lhs, const HonorStanding& rhs);
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typedef std::list<HonorStanding> HonorStandingList;
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template<typename T>
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class IdGenerator
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{
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public: // constructors
|
|
explicit IdGenerator(char const* _name) : m_name(_name), m_nextGuid(1) {}
|
|
|
|
public: // modifiers
|
|
void Set(T val)
|
|
{
|
|
m_nextGuid = val;
|
|
}
|
|
T Generate();
|
|
|
|
public: // accessors
|
|
T GetNextAfterMaxUsed() const
|
|
{
|
|
return m_nextGuid;
|
|
}
|
|
|
|
private: // fields
|
|
char const* m_name;
|
|
T m_nextGuid;
|
|
};
|
|
|
|
class ObjectMgr
|
|
{
|
|
friend class PlayerDumpReader;
|
|
|
|
public:
|
|
ObjectMgr();
|
|
~ObjectMgr();
|
|
|
|
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
|
|
|
typedef UNORDERED_MAP<uint32, Group*> GroupMap;
|
|
|
|
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
|
|
|
|
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
|
|
|
|
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
|
|
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
|
|
typedef UNORDERED_MAP<uint32, RepSpilloverTemplate> RepSpilloverTemplateMap;
|
|
|
|
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
|
|
|
|
|
|
typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
|
|
|
|
void LoadGameobjectInfo();
|
|
|
|
void PackGroupIds();
|
|
Group* GetGroupById(uint32 id) const;
|
|
void AddGroup(Group* group);
|
|
void RemoveGroup(Group* group);
|
|
|
|
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id) const;
|
|
uint32 GetCreatureModelOtherTeamModel(uint32 modelId) const;
|
|
|
|
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
|
|
|
|
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
|
|
{
|
|
if (class_ >= MAX_CLASSES) { return NULL; }
|
|
return &playerClassInfo[class_];
|
|
}
|
|
void GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const;
|
|
|
|
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
|
|
{
|
|
if (race >= MAX_RACES) { return NULL; }
|
|
if (class_ >= MAX_CLASSES) { return NULL; }
|
|
PlayerInfo const* info = &playerInfo[race][class_];
|
|
if (info->displayId_m == 0 || info->displayId_f == 0) { return NULL; }
|
|
return info;
|
|
}
|
|
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const;
|
|
|
|
ObjectGuid GetPlayerGuidByName(std::string name) const;
|
|
bool GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const;
|
|
Team GetPlayerTeamByGUID(ObjectGuid guid) const;
|
|
uint8 GetPlayerClassByGUID(ObjectGuid guid) const;
|
|
uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const;
|
|
uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
|
|
|
|
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, Team team);
|
|
void GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost);
|
|
uint32 GetTaxiMountDisplayId(uint32 id, Team team, bool allowed_alt_team = false);
|
|
|
|
Quest const* GetQuestTemplate(uint32 quest_id) const
|
|
{
|
|
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
|
|
return itr != mQuestTemplates.end() ? itr->second : NULL;
|
|
}
|
|
QuestMap const& GetQuestTemplates() const
|
|
{
|
|
return mQuestTemplates;
|
|
}
|
|
|
|
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
|
|
{
|
|
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
|
|
if (itr != mQuestAreaTriggerMap.end())
|
|
{
|
|
return itr->second;
|
|
}
|
|
return 0;
|
|
}
|
|
bool IsTavernAreaTrigger(uint32 Trigger_ID) const
|
|
{
|
|
return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
|
|
}
|
|
|
|
bool IsGameObjectForQuests(uint32 entry) const
|
|
{
|
|
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
|
|
}
|
|
|
|
GossipText const* GetGossipText(uint32 Text_ID) const;
|
|
|
|
WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team);
|
|
bool AddGraveYardLink(uint32 id, uint32 zone, Team team, bool inDB = true);
|
|
void SetGraveYardLinkTeam(uint32 id, uint32 zoneId, Team team);
|
|
void LoadGraveyardZones();
|
|
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone) const;
|
|
|
|
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
|
|
{
|
|
AreaTriggerMap::const_iterator itr = mAreaTriggers.find(trigger);
|
|
if (itr != mAreaTriggers.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
|
|
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
|
|
|
|
RepRewardRate const* GetRepRewardRate(uint32 factionId) const
|
|
{
|
|
RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
|
|
if (itr != m_RepRewardRateMap.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
ReputationOnKillEntry const* GetReputationOnKillEntry(uint32 id) const
|
|
{
|
|
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
|
|
if (itr != mRepOnKill.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const
|
|
{
|
|
RepSpilloverTemplateMap::const_iterator itr = m_RepSpilloverTemplateMap.find(factionId);
|
|
if (itr != m_RepSpilloverTemplateMap.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
PointOfInterest const* GetPointOfInterest(uint32 id) const
|
|
{
|
|
PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
|
|
if (itr != mPointsOfInterest.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
|
|
{
|
|
PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
|
|
if (itr != mPetCreateSpell.end())
|
|
{
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Static wrappers for various accessors
|
|
static GameObjectInfo const* GetGameObjectInfo(uint32 id); ///< Wrapper for sGOStorage.LookupEntry
|
|
static Player* GetPlayer(const char* name); ///< Wrapper for sObjectAccessor.FindPlayerByName
|
|
static Player* GetPlayer(ObjectGuid guid, bool inWorld = true); ///< Wrapper for sObjectAccessor.FindPlayer
|
|
static CreatureInfo const* GetCreatureTemplate(uint32 id); ///< Wrapper for sCreatureStorage.LookupEntry
|
|
static CreatureModelInfo const* GetCreatureModelInfo(uint32 modelid); ///< Wrapper for sCreatureModelStorage.LookupEntry
|
|
static EquipmentInfo const* GetEquipmentInfo(uint32 entry); ///< Wrapper for sEquipmentStorage.LookupEntry
|
|
static EquipmentInfoItem const* GetEquipmentInfoItem(uint32 entry); ///< Wrapper for sEquipmentStorageItem.LookupEntry
|
|
static EquipmentInfoRaw const* GetEquipmentInfoRaw(uint32 entry); ///< Wrapper for sEquipmentStorageRaw.LookupEntry
|
|
static CreatureDataAddon const* GetCreatureAddon(uint32 lowguid); ///< Wrapper for sCreatureDataAddonStorage.LookupEntry
|
|
static CreatureDataAddon const* GetCreatureTemplateAddon(uint32 entry); ///< Wrapper for sCreatureInfoAddonStorage.LookupEntry
|
|
static ItemPrototype const* GetItemPrototype(uint32 id); ///< Wrapper for sItemStorage.LookupEntry
|
|
static InstanceTemplate const* GetInstanceTemplate(uint32 map); ///< Wrapper for sInstanceTemplate.LookupEntry
|
|
|
|
void LoadGroups();
|
|
void LoadQuests();
|
|
void LoadQuestRelations()
|
|
{
|
|
LoadGameobjectQuestRelations();
|
|
LoadGameobjectInvolvedRelations();
|
|
LoadCreatureQuestRelations();
|
|
LoadCreatureInvolvedRelations();
|
|
}
|
|
void LoadGameobjectQuestRelations();
|
|
void LoadGameobjectInvolvedRelations();
|
|
void LoadCreatureQuestRelations();
|
|
void LoadCreatureInvolvedRelations();
|
|
|
|
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value, bool extra_content);
|
|
bool LoadMangosStrings()
|
|
{
|
|
return LoadMangosStrings(WorldDatabase, "mangos_string", MIN_MANGOS_STRING_ID, MAX_MANGOS_STRING_ID, false);
|
|
}
|
|
void LoadPetCreateSpells();
|
|
void LoadCreatureLocales();
|
|
void LoadCreatureTemplates();
|
|
void LoadCreatures();
|
|
void LoadCreatureAddons();
|
|
void LoadCreatureClassLvlStats();
|
|
void LoadCreatureModelInfo();
|
|
void LoadCreatureItemTemplates();
|
|
void LoadEquipmentTemplates();
|
|
void LoadGameObjectLocales();
|
|
void LoadGameObjects();
|
|
void LoadItemPrototypes();
|
|
void LoadItemRequiredTarget();
|
|
void LoadItemLocales();
|
|
void LoadQuestLocales();
|
|
void LoadGossipTextLocales();
|
|
void LoadPageTextLocales();
|
|
void LoadGossipMenuItemsLocales();
|
|
void LoadPointOfInterestLocales();
|
|
void LoadInstanceTemplate();
|
|
void LoadConditions();
|
|
|
|
void LoadGossipText();
|
|
|
|
void LoadAreaTriggerTeleports();
|
|
void LoadQuestAreaTriggers();
|
|
void LoadTavernAreaTriggers();
|
|
void LoadGameObjectForQuests();
|
|
|
|
void LoadItemTexts();
|
|
void LoadPageTexts();
|
|
|
|
void LoadPlayerInfo();
|
|
void LoadPetLevelInfo();
|
|
void LoadExplorationBaseXP();
|
|
void LoadPetNames();
|
|
void LoadPetNumber();
|
|
void LoadCorpses();
|
|
void LoadFishingBaseSkillLevel();
|
|
|
|
void LoadReputationRewardRate();
|
|
void LoadReputationOnKill();
|
|
void LoadReputationSpilloverTemplate();
|
|
|
|
void LoadPointsOfInterest();
|
|
|
|
void LoadCreatureTemplateSpells();
|
|
|
|
void LoadGameTele();
|
|
|
|
void LoadGossipMenus();
|
|
|
|
void LoadVendorTemplates();
|
|
void LoadVendors()
|
|
{
|
|
LoadVendors("npc_vendor", false);
|
|
}
|
|
void LoadTrainerTemplates();
|
|
void LoadTrainers()
|
|
{
|
|
LoadTrainers("npc_trainer", false);
|
|
}
|
|
|
|
std::string GeneratePetName(uint32 entry);
|
|
uint32 GetBaseXP(uint32 level) const;
|
|
uint32 GetXPForLevel(uint32 level) const;
|
|
uint32 GetXPForPetLevel(uint32 level) const
|
|
{
|
|
return GetXPForLevel(level) / 4;
|
|
}
|
|
|
|
int32 GetFishingBaseSkillLevel(uint32 entry) const
|
|
{
|
|
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
|
|
return itr != mFishingBaseForArea.end() ? itr->second : 0;
|
|
}
|
|
|
|
static HonorStanding* GetHonorStandingByGUID(uint32 guid, uint32 side);
|
|
static HonorStanding* GetHonorStandingByPosition(uint32 position, uint32 side);
|
|
HonorStandingList GetStandingListBySide(uint32 side);
|
|
uint32 GetHonorStandingPositionByGUID(uint32 guid, uint32 side);
|
|
void UpdateHonorStandingByGuid(uint32 guid, HonorStanding standing, uint32 side) ;
|
|
void FlushRankPoints(uint32 dateTop);
|
|
void DistributeRankPoints(uint32 team, uint32 dateBegin , bool flush = false);
|
|
void LoadStandingList(uint32 dateBegin);
|
|
void LoadStandingList();
|
|
|
|
void ReturnOrDeleteOldMails(bool serverUp);
|
|
|
|
void SetHighestGuids();
|
|
|
|
// used for set initial guid counter for map local guids
|
|
uint32 GetFirstTemporaryCreatureLowGuid() const
|
|
{
|
|
return m_FirstTemporaryCreatureGuid;
|
|
}
|
|
uint32 GetFirstTemporaryGameObjectLowGuid() const
|
|
{
|
|
return m_FirstTemporaryGameObjectGuid;
|
|
}
|
|
|
|
// used in .npc add/.gobject add commands for adding static spawns
|
|
uint32 GenerateStaticCreatureLowGuid()
|
|
{
|
|
if (m_StaticCreatureGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryCreatureGuid)
|
|
{
|
|
return 0;
|
|
}
|
|
return m_StaticCreatureGuids.Generate();
|
|
}
|
|
uint32 GenerateStaticGameObjectLowGuid()
|
|
{
|
|
if (m_StaticGameObjectGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryGameObjectGuid)
|
|
{
|
|
return 0;
|
|
}
|
|
return m_StaticGameObjectGuids.Generate();
|
|
}
|
|
|
|
uint32 GeneratePlayerLowGuid()
|
|
{
|
|
return m_CharGuids.Generate();
|
|
}
|
|
uint32 GenerateItemLowGuid()
|
|
{
|
|
return m_ItemGuids.Generate();
|
|
}
|
|
uint32 GenerateCorpseLowGuid()
|
|
{
|
|
return m_CorpseGuids.Generate();
|
|
}
|
|
|
|
uint32 GenerateAuctionID()
|
|
{
|
|
return m_AuctionIds.Generate();
|
|
}
|
|
uint32 GenerateGuildId()
|
|
{
|
|
return m_GuildIds.Generate();
|
|
}
|
|
uint32 GenerateGroupId()
|
|
{
|
|
return m_GroupIds.Generate();
|
|
}
|
|
uint32 GenerateItemTextID()
|
|
{
|
|
return m_ItemGuids.Generate();
|
|
}
|
|
uint32 GenerateMailID()
|
|
{
|
|
return m_MailIds.Generate();
|
|
}
|
|
uint32 GeneratePetNumber()
|
|
{
|
|
return m_PetNumbers.Generate();
|
|
}
|
|
|
|
uint32 CreateItemText(std::string text);
|
|
void AddItemText(uint32 itemTextId, std::string text)
|
|
{
|
|
mItemTexts[itemTextId] = text;
|
|
}
|
|
std::string GetItemText(uint32 id)
|
|
{
|
|
ItemTextMap::const_iterator itr = mItemTexts.find(id);
|
|
if (itr != mItemTexts.end())
|
|
{
|
|
return itr->second;
|
|
}
|
|
else
|
|
{ return "There is no info for this item"; }
|
|
}
|
|
|
|
CreatureDataMap const* GetCreatureDataMap() const { return &mCreatureDataMap; }
|
|
|
|
CreatureDataPair const* GetCreatureDataPair(uint32 guid) const
|
|
{
|
|
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
|
|
if (itr == mCreatureDataMap.end()) { return NULL; }
|
|
return &*itr;
|
|
}
|
|
|
|
CreatureData const* GetCreatureData(uint32 guid) const
|
|
{
|
|
CreatureDataPair const* dataPair = GetCreatureDataPair(guid);
|
|
return dataPair ? &dataPair->second : NULL;
|
|
}
|
|
|
|
CreatureData& NewOrExistCreatureData(uint32 guid)
|
|
{
|
|
return mCreatureDataMap[guid];
|
|
}
|
|
void DeleteCreatureData(uint32 guid);
|
|
|
|
template<typename Worker>
|
|
void DoCreatureData(Worker& worker) const
|
|
{
|
|
for (CreatureDataMap::const_iterator itr = mCreatureDataMap.begin(); itr != mCreatureDataMap.end(); ++itr)
|
|
if (worker(*itr))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
ActiveCreatureGuidsOnMap const* GetActiveCreatureGuids() const { return &m_activeCreatures; }
|
|
|
|
CreatureLocale const* GetCreatureLocale(uint32 entry) const
|
|
{
|
|
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
|
|
if (itr == mCreatureLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
void GetCreatureLocaleStrings(uint32 entry, int32 loc_idx, char const** namePtr, char const** subnamePtr = NULL) const;
|
|
|
|
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
|
|
{
|
|
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
|
|
if (itr == mGameObjectLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
ItemLocale const* GetItemLocale(uint32 entry) const
|
|
{
|
|
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
|
|
if (itr == mItemLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
void GetItemLocaleStrings(uint32 entry, int32 loc_idx, std::string* namePtr, std::string* descriptionPtr = NULL) const;
|
|
|
|
QuestLocale const* GetQuestLocale(uint32 entry) const
|
|
{
|
|
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
|
|
if (itr == mQuestLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
void GetQuestLocaleStrings(uint32 entry, int32 loc_idx, std::string* titlePtr) const;
|
|
|
|
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
|
|
{
|
|
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
|
|
if (itr == mNpcTextLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
typedef std::string NpcTextArray[MAX_GOSSIP_TEXT_OPTIONS];
|
|
void GetNpcTextLocaleStringsAll(uint32 entry, int32 loc_idx, NpcTextArray *text0_Ptr, NpcTextArray* text1_Ptr) const;
|
|
void GetNpcTextLocaleStrings0(uint32 entry, int32 loc_idx, std::string* text0_0_Ptr, std::string* text1_0_Ptr) const;
|
|
|
|
PageTextLocale const* GetPageTextLocale(uint32 entry) const
|
|
{
|
|
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
|
|
if (itr == mPageTextLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
|
|
{
|
|
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
|
|
if (itr == mGossipMenuItemsLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
|
|
{
|
|
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
|
|
if (itr == mPointOfInterestLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
LocalTransportGuidsOnMap const* GetLocalTransportGuids() const { return &m_localTransports; }
|
|
GameObjectDataPair const* GetGODataPair(uint32 guid) const
|
|
{
|
|
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
|
|
if (itr == mGameObjectDataMap.end()) { return NULL; }
|
|
return &*itr;
|
|
}
|
|
|
|
GameObjectData const* GetGOData(uint32 guid) const
|
|
{
|
|
GameObjectDataPair const* dataPair = GetGODataPair(guid);
|
|
return dataPair ? &dataPair->second : NULL;
|
|
}
|
|
|
|
GameObjectData& NewGOData(uint32 guid)
|
|
{
|
|
return mGameObjectDataMap[guid];
|
|
}
|
|
void DeleteGOData(uint32 guid);
|
|
|
|
template<typename Worker>
|
|
void DoGOData(Worker& worker) const
|
|
{
|
|
for (GameObjectDataMap::const_iterator itr = mGameObjectDataMap.begin(); itr != mGameObjectDataMap.end(); ++itr)
|
|
if (worker(*itr)) // arg = GameObjectDataPair
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
MangosStringLocale const* GetMangosStringLocale(int32 entry) const
|
|
{
|
|
MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
|
|
if (itr == mMangosStringLocaleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
uint32 GetLoadedStringsCount(int32 minEntry) const
|
|
{
|
|
std::map<int32, uint32>::const_iterator itr = m_loadedStringCount.find(minEntry);
|
|
if (itr != m_loadedStringCount.end())
|
|
{
|
|
return itr->second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const char* GetMangosString(int32 entry, int locale_idx) const;
|
|
const char* GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry, DBCLocaleIndex); }
|
|
int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
|
|
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
|
|
|
|
// global grid objects state (static DB spawns, global spawn mods from gameevent system)
|
|
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint32 cell_id)
|
|
{
|
|
return mMapObjectGuids[mapid][cell_id];
|
|
}
|
|
|
|
// modifiers for global grid objects state (static DB spawns, global spawn mods from gameevent system)
|
|
// Don't must be used for modify instance specific spawn state modifications
|
|
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
|
|
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
|
|
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
|
|
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
|
|
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
|
|
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
|
|
|
|
// reserved names
|
|
void LoadReservedPlayersNames();
|
|
bool IsReservedName(const std::string& name) const;
|
|
|
|
// name with valid structure and symbols
|
|
static uint8 CheckPlayerName(const std::string& name, bool create = false);
|
|
static PetNameInvalidReason CheckPetName(const std::string& name);
|
|
static bool IsValidCharterName(const std::string& name);
|
|
|
|
int GetIndexForLocale(LocaleConstant loc);
|
|
LocaleConstant GetLocaleForIndex(int i);
|
|
|
|
// Check if a player meets condition conditionId
|
|
bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
|
|
|
|
GameTele const* GetGameTele(uint32 id) const
|
|
{
|
|
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
|
|
if (itr == m_GameTeleMap.end()) { return NULL; }
|
|
return &itr->second;
|
|
}
|
|
|
|
GameTele const* GetGameTele(const std::string& name) const;
|
|
GameTeleMap const& GetGameTeleMap() const
|
|
{
|
|
return m_GameTeleMap;
|
|
}
|
|
bool AddGameTele(GameTele& data);
|
|
bool DeleteGameTele(const std::string& name);
|
|
|
|
uint32 GetNpcGossip(uint32 entry) const
|
|
{
|
|
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
|
|
if (iter == m_mCacheNpcTextIdMap.end())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
|
|
{
|
|
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
|
|
if (iter == m_mCacheTrainerSpellMap.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
TrainerSpellData const* GetNpcTrainerTemplateSpells(uint32 entry) const
|
|
{
|
|
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerTemplateSpellMap.find(entry);
|
|
if (iter == m_mCacheTrainerTemplateSpellMap.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
|
|
{
|
|
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
|
|
if (iter == m_mCacheVendorItemMap.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
VendorItemData const* GetNpcVendorTemplateItemList(uint32 entry) const
|
|
{
|
|
CacheVendorItemMap::const_iterator iter = m_mCacheVendorTemplateItemMap.find(entry);
|
|
if (iter == m_mCacheVendorTemplateItemMap.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
void AddVendorItem(uint32 entry, uint32 item, uint32 maxcount, uint32 incrtime);
|
|
bool RemoveVendorItem(uint32 entry, uint32 item);
|
|
bool IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint16 conditionId, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL) const;
|
|
|
|
static void AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data);
|
|
static inline void GetLocaleString(const StringVector& data, int loc_idx, std::string& value)
|
|
{
|
|
if (data.size() > size_t(loc_idx) && !data[loc_idx].empty())
|
|
value = data[loc_idx];
|
|
}
|
|
|
|
int GetOrNewIndexForLocale(LocaleConstant loc);
|
|
|
|
ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
|
|
{
|
|
return m_ItemRequiredTarget.equal_range(uiItemEntry);
|
|
}
|
|
|
|
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
|
|
{
|
|
return m_mGossipMenusMap.equal_range(uiMenuId);
|
|
}
|
|
|
|
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const
|
|
{
|
|
return m_mGossipMenuItemsMap.equal_range(uiMenuId);
|
|
}
|
|
|
|
ExclusiveQuestGroupsMapBounds GetExclusiveQuestGroupsMapBounds(int32 groupId) const
|
|
{
|
|
return m_ExclusiveQuestGroups.equal_range(groupId);
|
|
}
|
|
|
|
QuestRelationsMapBounds GetCreatureQuestRelationsMapBounds(uint32 entry) const
|
|
{
|
|
return m_CreatureQuestRelations.equal_range(entry);
|
|
}
|
|
|
|
QuestRelationsMapBounds GetCreatureQuestInvolvedRelationsMapBounds(uint32 entry) const
|
|
{
|
|
return m_CreatureQuestInvolvedRelations.equal_range(entry);
|
|
}
|
|
|
|
QuestRelationsMapBounds GetGOQuestRelationsMapBounds(uint32 entry) const
|
|
{
|
|
return m_GOQuestRelations.equal_range(entry);
|
|
}
|
|
|
|
QuestRelationsMapBounds GetGOQuestInvolvedRelationsMapBounds(uint32 entry) const
|
|
{
|
|
return m_GOQuestInvolvedRelations.equal_range(entry);
|
|
}
|
|
|
|
QuestRelationsMap& GetCreatureQuestRelationsMap()
|
|
{
|
|
return m_CreatureQuestRelations;
|
|
}
|
|
|
|
/**
|
|
* \brief: Data returned is used to compute health, mana, armor, damage of creatures. May be NULL.
|
|
* \param uint32 level creature level
|
|
* \param uint32 unitClass creature class, related to CLASSMASK_ALL_CREATURES
|
|
* \return: CreatureClassLvlStats const* or NULL
|
|
*
|
|
* Description: GetCreatureClassLvlStats give fast access to creature stats data.
|
|
* FullName: ObjectMgr::GetCreatureClassLvlStats
|
|
* Access: public
|
|
* Qualifier: const
|
|
**/
|
|
CreatureClassLvlStats const* GetCreatureClassLvlStats(uint32 level, uint32 unitClass) const;
|
|
protected:
|
|
|
|
// first free id for selected id type
|
|
IdGenerator<uint32> m_AuctionIds;
|
|
IdGenerator<uint32> m_GuildIds;
|
|
IdGenerator<uint32> m_ItemTextIds;
|
|
IdGenerator<uint32> m_MailIds;
|
|
IdGenerator<uint32> m_PetNumbers;
|
|
IdGenerator<uint32> m_GroupIds;
|
|
|
|
// initial free low guid for selected guid type for map local guids
|
|
uint32 m_FirstTemporaryCreatureGuid;
|
|
uint32 m_FirstTemporaryGameObjectGuid;
|
|
|
|
// guids from reserved range for use in .npc add/.gobject add commands for adding new static spawns (saved in DB) from client.
|
|
ObjectGuidGenerator<HIGHGUID_UNIT> m_StaticCreatureGuids;
|
|
ObjectGuidGenerator<HIGHGUID_GAMEOBJECT> m_StaticGameObjectGuids;
|
|
|
|
// first free low guid for selected guid type
|
|
ObjectGuidGenerator<HIGHGUID_PLAYER> m_CharGuids;
|
|
ObjectGuidGenerator<HIGHGUID_ITEM> m_ItemGuids;
|
|
ObjectGuidGenerator<HIGHGUID_CORPSE> m_CorpseGuids;
|
|
|
|
QuestMap mQuestTemplates;
|
|
|
|
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
|
|
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
|
|
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
|
|
typedef std::set<uint32> TavernAreaTriggerSet;
|
|
typedef std::set<uint32> GameObjectForQuestSet;
|
|
|
|
GroupMap mGroupMap;
|
|
|
|
ItemTextMap mItemTexts;
|
|
|
|
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
|
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
|
GameObjectForQuestSet mGameObjectForQuestSet;
|
|
GossipTextMap mGossipText;
|
|
AreaTriggerMap mAreaTriggers;
|
|
|
|
RepRewardRateMap m_RepRewardRateMap;
|
|
RepOnKillMap mRepOnKill;
|
|
RepSpilloverTemplateMap m_RepSpilloverTemplateMap;
|
|
|
|
GossipMenusMap m_mGossipMenusMap;
|
|
GossipMenuItemsMap m_mGossipMenuItemsMap;
|
|
PointOfInterestMap mPointsOfInterest;
|
|
|
|
PetCreateSpellMap mPetCreateSpell;
|
|
|
|
// character reserved names
|
|
typedef std::set<std::wstring> ReservedNamesMap;
|
|
ReservedNamesMap m_ReservedNames;
|
|
|
|
GraveYardMap mGraveYardMap;
|
|
|
|
GameTeleMap m_GameTeleMap;
|
|
|
|
ItemRequiredTargetMap m_ItemRequiredTarget;
|
|
|
|
typedef std::vector<LocaleConstant> LocalForIndex;
|
|
LocalForIndex m_LocalForIndex;
|
|
|
|
ExclusiveQuestGroupsMap m_ExclusiveQuestGroups;
|
|
|
|
QuestRelationsMap m_CreatureQuestRelations;
|
|
QuestRelationsMap m_CreatureQuestInvolvedRelations;
|
|
QuestRelationsMap m_GOQuestRelations;
|
|
QuestRelationsMap m_GOQuestInvolvedRelations;
|
|
|
|
int DBCLocaleIndex;
|
|
|
|
private:
|
|
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
|
|
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
|
|
void LoadQuestRelationsHelper(QuestRelationsMap& map, QuestActor actor, QuestRole role);
|
|
void LoadVendors(char const* tableName, bool isTemplates);
|
|
void LoadTrainers(char const* tableName, bool isTemplates);
|
|
|
|
void LoadGossipMenu(std::set<uint32>& gossipScriptSet);
|
|
void LoadGossipMenuItems(std::set<uint32>& gossipScriptSet);
|
|
|
|
typedef std::map<uint32, PetLevelInfo*> PetLevelInfoMap;
|
|
// PetLevelInfoMap[creature_id][level]
|
|
PetLevelInfoMap petInfo; // [creature_id][level]
|
|
|
|
PlayerClassInfo playerClassInfo[MAX_CLASSES];
|
|
|
|
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
|
|
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
|
|
|
|
typedef std::vector<uint32> PlayerXPperLevel; // [level]
|
|
PlayerXPperLevel mPlayerXPperLevel;
|
|
|
|
typedef std::map<uint32, uint32> BaseXPMap; // [area level][base xp]
|
|
BaseXPMap mBaseXPTable;
|
|
|
|
typedef std::map<uint32, int32> FishingBaseSkillMap;// [areaId][base skill level]
|
|
FishingBaseSkillMap mFishingBaseForArea;
|
|
|
|
// Standing System
|
|
HonorStandingList HordeHonorStandingList;
|
|
HonorStandingList AllyHonorStandingList;
|
|
|
|
typedef std::map<uint32, std::vector<std::string> > HalfNameMap;
|
|
HalfNameMap PetHalfName0;
|
|
HalfNameMap PetHalfName1;
|
|
|
|
|
|
// Array to store creature stats, Max creature level + 1 (for data alignement with in game level)
|
|
CreatureClassLvlStats m_creatureClassLvlStats[DEFAULT_MAX_CREATURE_LEVEL + 1][MAX_CREATURE_CLASS];
|
|
|
|
MapObjectGuids mMapObjectGuids;
|
|
ActiveCreatureGuidsOnMap m_activeCreatures;
|
|
LocalTransportGuidsOnMap m_localTransports;
|
|
CreatureDataMap mCreatureDataMap;
|
|
CreatureLocaleMap mCreatureLocaleMap;
|
|
GameObjectDataMap mGameObjectDataMap;
|
|
GameObjectLocaleMap mGameObjectLocaleMap;
|
|
ItemLocaleMap mItemLocaleMap;
|
|
QuestLocaleMap mQuestLocaleMap;
|
|
NpcTextLocaleMap mNpcTextLocaleMap;
|
|
PageTextLocaleMap mPageTextLocaleMap;
|
|
MangosStringLocaleMap mMangosStringLocaleMap;
|
|
std::map < int32 /*minEntryOfBracket*/, uint32 /*count*/ > m_loadedStringCount;
|
|
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
|
|
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
|
|
|
|
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
|
|
CacheVendorItemMap m_mCacheVendorTemplateItemMap;
|
|
CacheVendorItemMap m_mCacheVendorItemMap;
|
|
CacheTrainerSpellMap m_mCacheTrainerTemplateSpellMap;
|
|
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
|
|
};
|
|
|
|
#define sObjectMgr MaNGOS::Singleton<ObjectMgr>::Instance()
|
|
|
|
/// generic text function
|
|
bool DoDisplayText(WorldObject* source, int32 entry, Unit const* target = NULL);
|
|
|
|
// scripting access functions
|
|
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min(), bool extra_content = false);
|
|
CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
|
|
Quest const* GetQuestTemplateStore(uint32 entry);
|
|
MangosStringLocale const* GetMangosStringData(int32 entry);
|
|
|
|
#endif
|