text 你还没有战队

This commit is contained in:
aozhiwei 2020-12-24 11:32:22 +08:00
parent e7fc72e1db
commit 8a36a2fd6f

View File

@ -818,7 +818,7 @@ void Player::_CMGuildInfo(f8::MsgHdr& hdr, const cs::CMGuildInfo& msg)
cs::SMGuildInfo respmsg; cs::SMGuildInfo respmsg;
if (msg.guild_id() == 0 && GuildId() == 0) { if (msg.guild_id() == 0 && GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -966,7 +966,7 @@ void Player::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg)
cs::SMGuildAgree respmsg; cs::SMGuildAgree respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -978,7 +978,7 @@ void Player::_CMGuildRefuse(f8::MsgHdr& hdr, const cs::CMGuildRefuse& msg)
cs::SMGuildRefuse respmsg; cs::SMGuildRefuse respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -990,7 +990,7 @@ void Player::_CMGuildKick(f8::MsgHdr& hdr, const cs::CMGuildKick& msg)
cs::SMGuildKick respmsg; cs::SMGuildKick respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1012,7 +1012,7 @@ void Player::_CMGuildDismiss(f8::MsgHdr& hdr, const cs::CMGuildDismiss& msg)
cs::SMGuildDismiss respmsg; cs::SMGuildDismiss respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1024,7 +1024,7 @@ void Player::_CMGuildChange(f8::MsgHdr& hdr, const cs::CMGuildChange& msg)
cs::SMGuildChange respmsg; cs::SMGuildChange respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1175,7 +1175,7 @@ void Player::_CMGuildMemberList(f8::MsgHdr& hdr, const cs::CMGuildMemberList& ms
cs::SMGuildMemberList respmsg; cs::SMGuildMemberList respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1197,7 +1197,7 @@ void Player::_CMGuildApplyList(f8::MsgHdr& hdr, const cs::CMGuildApplyList& msg)
cs::SMGuildApplyList respmsg; cs::SMGuildApplyList respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1211,7 +1211,7 @@ void Player::_CMGuildMemberSetJob(f8::MsgHdr& hdr, const cs::CMGuildMemberSetJob
cs::SMGuildMemberSetJob respmsg; cs::SMGuildMemberSetJob respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }
@ -1240,7 +1240,7 @@ void Player::_CMGuildGainExp(f8::MsgHdr& hdr, const cs::CMGuildGainExp& msg)
cs::SMGuildGainExp respmsg; cs::SMGuildGainExp respmsg;
if (GuildId() == 0) { if (GuildId() == 0) {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战队"); respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队"));
SendMsg(respmsg); SendMsg(respmsg);
return; return;
} }