changed the default options of the pathfinder to 0 (i.e. no raycasts), changed the the tester tool to display all points along the sliced path (a better default for non flat terrain).
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@ -211,7 +211,7 @@ public:
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/// @returns The status flags for the query.
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dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter, const unsigned int options=DT_FINDPATH_ANY_ANGLE);
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const dtQueryFilter* filter, const unsigned int options=0/*DT_FINDPATH_ANY_ANGLE*/);
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/// Updates an in-progress sliced path query.
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/// @param[in] maxIter The maximum number of iterations to perform.
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@ -654,7 +654,7 @@ void NavMeshTesterTool::handleUpdate(const float /*dt*/)
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m_navQuery->findStraightPath(m_spos, epos, m_polys, m_npolys,
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m_straightPath, m_straightPathFlags,
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m_straightPathPolys, &m_nstraightPath, MAX_POLYS);
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m_straightPathPolys, &m_nstraightPath, MAX_POLYS, DT_STRAIGHTPATH_ALL_CROSSINGS);
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}
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m_pathFindStatus = DT_FAILURE;
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