Merge pull request #134 from grahamboree/Comments
Better documentation for a few private fields in dtCrowdAgent
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5b2dce6a18
@ -143,10 +143,10 @@ struct dtCrowdAgent
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float desiredSpeed;
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float desiredSpeed;
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float npos[3]; ///< The current agent position. [(x, y, z)]
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float npos[3]; ///< The current agent position. [(x, y, z)]
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float disp[3];
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float disp[3]; ///< A temporary value used to accumulate agent displacement during iterative collision resolution. [(x, y, z)]
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float dvel[3]; ///< The desired velocity of the agent. [(x, y, z)]
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float dvel[3]; ///< The desired velocity of the agent. Based on the current path, calculated from scratch each frame. [(x, y, z)]
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float nvel[3];
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float nvel[3]; ///< The desired velocity adjusted by obstacle avoidance, calculated from scratch each frame. [(x, y, z)]
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float vel[3]; ///< The actual velocity of the agent. [(x, y, z)]
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float vel[3]; ///< The actual velocity of the agent. The change from nvel -> vel is constrained by max acceleration. [(x, y, z)]
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/// The agent's configuration parameters.
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/// The agent's configuration parameters.
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dtCrowdAgentParams params;
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dtCrowdAgentParams params;
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@ -447,4 +447,4 @@ This value is often based on the agent radius. E.g. radius * 30
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A higher value will result in agents trying to stay farther away from each other at
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A higher value will result in agents trying to stay farther away from each other at
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the cost of more difficult steering in tight spaces.
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the cost of more difficult steering in tight spaces.
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*/
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*/
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