Merge branch 'master' of https://github.com/axelrodR/recastnavigation
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commit
8b7eb9f05b
@ -134,7 +134,7 @@ enum dtRaycastOptions
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/// Limit raycasting during any angle pahfinding
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/// The limit is given as a multiple of the character radius
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static const float RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
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static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
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/// Flags representing the type of a navigation mesh polygon.
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enum dtPolyTypes
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@ -124,7 +124,7 @@ public:
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/// Provides information about raycast hit
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/// filled by dtNavMeshQuery::raycast
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/// @ingroup detour
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struct RaycastHit
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struct dtRaycastHit
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{
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/// The hit parameter. (FLT_MAX if no wall hit.)
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float t;
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@ -132,7 +132,7 @@ struct RaycastHit
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/// hitNormal The normal of the nearest wall hit. [(x, y, z)]
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float hitNormal[3];
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/// The reference ids of the visited polygons. [opt]
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/// Pointer to an array of reference ids of the visited polygons. [opt]
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dtPolyRef* path;
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/// The number of visited polygons. [opt]
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@ -215,7 +215,7 @@ public:
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/// @returns The status flags for the query.
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dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter, const unsigned int options=0/*DT_FINDPATH_ANY_ANGLE*/);
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const dtQueryFilter* filter, const unsigned int options = 0);
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/// Updates an in-progress sliced path query.
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/// @param[in] maxIter The maximum number of iterations to perform.
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@ -365,12 +365,12 @@ public:
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/// @param[in] endPos The position to cast the ray toward. [(x, y, z)]
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/// @param[in] filter The polygon filter to apply to the query.
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/// @param[in] flags govern how the raycast behaves. See dtRaycastOptions
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/// @param[out] hit The raycast hit structure.
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/// @param[out] hit Pointer to a raycast hit structure which will be filled by the results.
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/// @param[in] prevRef parent of start ref. Used during for cost calculation [opt]
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/// @returns The status flags for the query.
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dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
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const dtQueryFilter* filter, const unsigned int options,
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RaycastHit* hit, dtPolyRef prevRef=0) const;
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dtRaycastHit* hit, dtPolyRef prevRef = 0) const;
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/// Finds the distance from the specified position to the nearest polygon wall.
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@ -25,7 +25,7 @@ enum dtNodeFlags
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{
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DT_NODE_OPEN = 0x01,
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DT_NODE_CLOSED = 0x02,
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DT_NODE_PARENT_DETACHED = 0x04, // parent of the node is not connected/adjacent. Found using raycast.
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DT_NODE_PARENT_DETACHED = 0x04, // parent of the node is not adjacent. Found using raycast.
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};
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typedef unsigned short dtNodeIndex;
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@ -37,12 +37,15 @@ struct dtNode
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float cost; ///< Cost from previous node to current node.
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float total; ///< Cost up to the node.
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unsigned int pidx : 24; ///< Index to parent node.
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unsigned int state : 2; ///< extra state information. A polyRef can have multiple nodes with different extra info.
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unsigned int flags : 3; ///< Node flags 0/open/closed.
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unsigned int state : 2; ///< extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE
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unsigned int flags : 3; ///< Node flags. A combination of dtNodeFlags.
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dtPolyRef id; ///< Polygon ref the node corresponds to.
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};
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static const int DT_MAX_STATES_PER_NODE = 4; // number of extra states per node. See dtNode::state
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class dtNodePool
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{
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@ -89,7 +92,7 @@ public:
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inline int getHashSize() const { return m_hashSize; }
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inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; }
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inline dtNodeIndex getNext(int i) const { return m_next[i]; }
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inline int getNodeCount() const { return m_nodeCount;}
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inline int getNodeCount() const { return m_nodeCount; }
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private:
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@ -1159,7 +1159,7 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
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dtVcopy(m_query.endPos, endPos);
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m_query.filter = filter;
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m_query.options = options;
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m_query.raycastLimitSqr = 1E37;
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m_query.raycastLimitSqr = FLT_MAX;
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if (!startRef || !endRef)
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return DT_FAILURE | DT_INVALID_PARAM;
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@ -1175,7 +1175,7 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
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// so it is enough to compute it from the first tile.
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const dtMeshTile* tile = m_nav->getTileByRef(startRef);
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float agentRadius = tile->header->walkableRadius;
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m_query.raycastLimitSqr = dtSqr(agentRadius * RAY_CAST_LIMIT_PROPORTIONS);
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m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS);
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}
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if (startRef == endRef)
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@ -1215,7 +1215,7 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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return DT_FAILURE;
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}
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RaycastHit rayHit;
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dtRaycastHit rayHit;
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rayHit.maxPath = 0;
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int iter = 0;
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@ -1268,7 +1268,7 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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if (parentRef)
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{
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bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly));
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if (invalidParent || (grandpaRef && dtStatusFailed(m_nav->isValidPolyRef(grandpaRef))) )
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if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) )
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{
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// The polygon has disappeared during the sliced query, fail.
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m_query.status = DT_FAILURE;
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@ -1332,15 +1332,23 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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float heuristic = 0;
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// raycast parent
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rayHit.t = 0;
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bool foundShortCut = false;
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rayHit.pathCost = rayHit.t = 0;
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if (tryLOS)
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{
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raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef);
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cost = parentNode->cost + rayHit.pathCost;
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foundShortCut = rayHit.t >= 1.0f;
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}
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if (rayHit.t < 1.0f) // hit
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// update move cost
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if (foundShortCut)
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{
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// shortcut found using raycast. Using shorter cost instead
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cost = parentNode->cost + rayHit.pathCost;
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}
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else
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{
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// No shortcut found.
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const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
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parentRef, parentTile, parentPoly,
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bestRef, bestTile, bestPoly,
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@ -1374,12 +1382,12 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
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continue;
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// Add or update the node.
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neighbourNode->pidx = rayHit.t < 1.0f ? m_nodePool->getNodeIdx(bestNode) : bestNode->pidx;
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neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode);
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neighbourNode->id = neighbourRef;
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neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED));
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neighbourNode->cost = cost;
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neighbourNode->total = total;
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if (rayHit.t >= 1.0f)
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if (foundShortCut)
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neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED);
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if (neighbourNode->flags & DT_NODE_OPEN)
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@ -2301,7 +2309,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
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const dtQueryFilter* filter,
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float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
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{
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RaycastHit hit;
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dtRaycastHit hit;
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hit.path = path;
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hit.maxPath = maxPath;
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@ -2357,7 +2365,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
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///
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dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
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const dtQueryFilter* filter, const unsigned int options,
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RaycastHit* hit, dtPolyRef prevRef) const
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dtRaycastHit* hit, dtPolyRef prevRef) const
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{
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dtAssert(m_nav);
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@ -3524,8 +3532,8 @@ bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
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{
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if (!m_nodePool) return false;
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dtNode* nodes[4];
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int n= m_nodePool->findNodes(ref, nodes, 4);
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dtNode* nodes[DT_MAX_STATES_PER_NODE];
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int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE);
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for (int i=0; i<n; i++)
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{
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@ -701,7 +701,7 @@ void dtCrowd::updateMoveRequest(const float /*dt*/)
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dtPolyRef reqPath[MAX_RES]; // The path to the request location
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int reqPathCount = 0;
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// Quick seach towards the goal.
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// Quick search towards the goal.
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static const int MAX_ITER = 20;
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m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
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m_navquery->updateSlicedFindPath(MAX_ITER, 0);
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