Merge branch 'master' of https://github.com/memononen/recastnavigation
This commit is contained in:
commit
e834dcda1e
@ -33,10 +33,6 @@ void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLaye
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void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset);
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void duDebugDrawHeightfieldLayersRegions(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset);
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void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset);
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void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh);
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void duDebugDrawRegionConnections(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
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void duDebugDrawRawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
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void duDebugDrawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
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@ -41,6 +41,10 @@ class dtQueryFilter
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public:
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dtQueryFilter();
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#ifdef DT_VIRTUAL_QUERYFILTER
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virtual ~dtQueryFilter() { }
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#endif
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/// Returns true if the polygon can be visited. (I.e. Is traversable.)
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/// @param[in] ref The reference id of the polygon test.
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/// @param[in] tile The tile containing the polygon.
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@ -338,7 +338,7 @@ struct rcHeightfieldLayer
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int maxy; ///< The maximum y-bounds of usable data. (Along the z-axis.)
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int hmin; ///< The minimum height bounds of usable data. (Along the y-axis.)
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int hmax; ///< The maximum height bounds of usable data. (Along the y-axis.)
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unsigned char* heights; ///< The heightfield. [Size: (width - borderSize*2) * (h - borderSize*2)]
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unsigned char* heights; ///< The heightfield. [Size: width * height]
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unsigned char* areas; ///< Area ids. [Size: Same as #heights]
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unsigned char* cons; ///< Packed neighbor connection information. [Size: Same as #heights]
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};
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@ -969,7 +969,7 @@ void rcMarkCylinderArea(rcContext* ctx, const float* pos,
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/// @returns True if the operation completed successfully.
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bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf);
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/// Builds region data for the heightfield using watershed partitioning.
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/// Builds region data for the heightfield using watershed partitioning.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in,out] chf A populated compact heightfield.
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@ -983,6 +983,18 @@ bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf);
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bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
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const int borderSize, const int minRegionArea, const int mergeRegionArea);
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/// Builds region data for the heightfield by partitioning the heightfield in non-overlapping layers.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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/// @param[in,out] chf A populated compact heightfield.
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/// @param[in] borderSize The size of the non-navigable border around the heightfield.
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/// [Limit: >=0] [Units: vx]
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/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas.
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/// [Limit: >=0] [Units: vx].
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/// @returns True if the operation completed successfully.
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bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf,
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const int borderSize, const int minRegionArea);
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/// Builds region data for the heightfield using simple monotone partitioning.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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@ -997,7 +1009,6 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
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bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
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const int borderSize, const int minRegionArea, const int mergeRegionArea);
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/// Sets the neighbor connection data for the specified direction.
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/// @param[in] s The span to update.
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/// @param[in] dir The direction to set. [Limits: 0 <= value < 4]
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@ -20,6 +20,7 @@
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "Recast.h"
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#include "RecastAlloc.h"
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#include "RecastAssert.h"
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@ -311,13 +312,13 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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{
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int ii = (i+1) % (simplified.size()/4);
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const int ax = simplified[i*4+0];
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const int az = simplified[i*4+2];
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const int ai = simplified[i*4+3];
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int ax = simplified[i*4+0];
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int az = simplified[i*4+2];
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int ai = simplified[i*4+3];
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const int bx = simplified[ii*4+0];
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const int bz = simplified[ii*4+2];
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const int bi = simplified[ii*4+3];
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int bx = simplified[ii*4+0];
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int bz = simplified[ii*4+2];
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int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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float maxd = 0;
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@ -338,6 +339,8 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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cinc = pn-1;
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ci = (bi+cinc) % pn;
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endi = ai;
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rcSwap(ax, bx);
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rcSwap(az, bz);
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}
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// Tessellate only outer edges or edges between areas.
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@ -469,32 +472,6 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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}
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static void removeDegenerateSegments(rcIntArray& simplified)
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{
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// Remove adjacent vertices which are equal on xz-plane,
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// or else the triangulator will get confused.
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for (int i = 0; i < simplified.size()/4; ++i)
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{
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int ni = i+1;
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if (ni >= (simplified.size()/4))
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ni = 0;
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if (simplified[i*4+0] == simplified[ni*4+0] &&
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simplified[i*4+2] == simplified[ni*4+2])
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{
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// Degenerate segment, remove.
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for (int j = i; j < simplified.size()/4-1; ++j)
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{
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simplified[j*4+0] = simplified[(j+1)*4+0];
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simplified[j*4+1] = simplified[(j+1)*4+1];
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simplified[j*4+2] = simplified[(j+1)*4+2];
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simplified[j*4+3] = simplified[(j+1)*4+3];
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}
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simplified.resize(simplified.size()-4);
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}
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}
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}
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static int calcAreaOfPolygon2D(const int* verts, const int nverts)
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{
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int area = 0;
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@ -507,45 +484,146 @@ static int calcAreaOfPolygon2D(const int* verts, const int nverts)
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return (area+1) / 2;
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}
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inline bool ileft(const int* a, const int* b, const int* c)
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// TODO: these are the same as in RecastMesh.cpp, consider using the same.
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inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
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inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
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inline int area2(const int* a, const int* b, const int* c)
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{
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return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0;
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return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
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}
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static void getClosestIndices(const int* vertsa, const int nvertsa,
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const int* vertsb, const int nvertsb,
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int& ia, int& ib)
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// Exclusive or: true iff exactly one argument is true.
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// The arguments are negated to ensure that they are 0/1
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// values. Then the bitwise Xor operator may apply.
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// (This idea is due to Michael Baldwin.)
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inline bool xorb(bool x, bool y)
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{
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int closestDist = 0xfffffff;
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ia = -1, ib = -1;
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for (int i = 0; i < nvertsa; ++i)
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return !x ^ !y;
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}
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// Returns true iff c is strictly to the left of the directed
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// line through a to b.
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inline bool left(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) < 0;
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}
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inline bool leftOn(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) <= 0;
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}
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inline bool collinear(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) == 0;
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}
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// Returns true iff ab properly intersects cd: they share
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// a point interior to both segments. The properness of the
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// intersection is ensured by using strict leftness.
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static bool intersectProp(const int* a, const int* b, const int* c, const int* d)
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{
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// Eliminate improper cases.
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if (collinear(a,b,c) || collinear(a,b,d) ||
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collinear(c,d,a) || collinear(c,d,b))
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return false;
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return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
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}
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// Returns T iff (a,b,c) are collinear and point c lies
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// on the closed segement ab.
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static bool between(const int* a, const int* b, const int* c)
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{
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if (!collinear(a, b, c))
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return false;
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// If ab not vertical, check betweenness on x; else on y.
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if (a[0] != b[0])
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return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
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else
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return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
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}
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// Returns true iff segments ab and cd intersect, properly or improperly.
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static bool intersect(const int* a, const int* b, const int* c, const int* d)
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{
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if (intersectProp(a, b, c, d))
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return true;
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else if (between(a, b, c) || between(a, b, d) ||
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between(c, d, a) || between(c, d, b))
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return true;
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else
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return false;
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}
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static bool vequal(const int* a, const int* b)
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{
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return a[0] == b[0] && a[2] == b[2];
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}
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static bool intersectSegCountour(const int* d0, const int* d1, int i, int n, const int* verts)
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{
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// For each edge (k,k+1) of P
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for (int k = 0; k < n; k++)
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{
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const int in = (i+1) % nvertsa;
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const int ip = (i+nvertsa-1) % nvertsa;
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const int* va = &vertsa[i*4];
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const int* van = &vertsa[in*4];
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const int* vap = &vertsa[ip*4];
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int k1 = next(k, n);
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// Skip edges incident to i.
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if (i == k || i == k1)
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continue;
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const int* p0 = &verts[k * 4];
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const int* p1 = &verts[k1 * 4];
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if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
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continue;
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if (intersect(d0, d1, p0, p1))
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return true;
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}
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return false;
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}
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static bool inCone(int i, int n, const int* verts, const int* pj)
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{
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const int* pi = &verts[i * 4];
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const int* pi1 = &verts[next(i, n) * 4];
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const int* pin1 = &verts[prev(i, n) * 4];
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// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
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if (leftOn(pin1, pi, pi1))
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return left(pi, pj, pin1) && left(pj, pi, pi1);
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// Assume (i-1,i,i+1) not collinear.
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// else P[i] is reflex.
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return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
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}
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static void removeDegenerateSegments(rcIntArray& simplified)
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{
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// Remove adjacent vertices which are equal on xz-plane,
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// or else the triangulator will get confused.
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int npts = simplified.size()/4;
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for (int i = 0; i < npts; ++i)
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{
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int ni = next(i, npts);
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for (int j = 0; j < nvertsb; ++j)
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if (vequal(&simplified[i*4], &simplified[ni*4]))
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{
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const int* vb = &vertsb[j*4];
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// vb must be "infront" of va.
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if (ileft(vap,va,vb) && ileft(va,van,vb))
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// Degenerate segment, remove.
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for (int j = i; j < simplified.size()/4-1; ++j)
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{
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const int dx = vb[0] - va[0];
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const int dz = vb[2] - va[2];
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const int d = dx*dx + dz*dz;
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if (d < closestDist)
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{
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ia = i;
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ib = j;
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closestDist = d;
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}
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simplified[j*4+0] = simplified[(j+1)*4+0];
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simplified[j*4+1] = simplified[(j+1)*4+1];
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simplified[j*4+2] = simplified[(j+1)*4+2];
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simplified[j*4+3] = simplified[(j+1)*4+3];
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}
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simplified.resize(simplified.size()-4);
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npts--;
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}
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}
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}
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static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
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{
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const int maxVerts = ca.nverts + cb.nverts + 2;
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@ -590,6 +668,167 @@ static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
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return true;
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}
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struct rcContourHole
|
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{
|
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rcContour* contour;
|
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int minx, minz, leftmost;
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};
|
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|
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struct rcContourRegion
|
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{
|
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rcContour* outline;
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rcContourHole* holes;
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int nholes;
|
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};
|
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|
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struct rcPotentialDiagonal
|
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{
|
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int vert;
|
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int dist;
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};
|
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// Finds the lowest leftmost vertex of a contour.
|
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static void findLeftMostVertex(rcContour* contour, int* minx, int* minz, int* leftmost)
|
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{
|
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*minx = contour->verts[0];
|
||||
*minz = contour->verts[2];
|
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*leftmost = 0;
|
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for (int i = 1; i < contour->nverts; i++)
|
||||
{
|
||||
const int x = contour->verts[i*4+0];
|
||||
const int z = contour->verts[i*4+2];
|
||||
if (x < *minx || (x == *minx && z < *minz))
|
||||
{
|
||||
*minx = x;
|
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*minz = z;
|
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*leftmost = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int compareHoles(const void* va, const void* vb)
|
||||
{
|
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const rcContourHole* a = (const rcContourHole*)va;
|
||||
const rcContourHole* b = (const rcContourHole*)vb;
|
||||
if (a->minx == b->minx)
|
||||
{
|
||||
if (a->minz < b->minz)
|
||||
return -1;
|
||||
if (a->minz > b->minz)
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (a->minx < b->minx)
|
||||
return -1;
|
||||
if (a->minx > b->minx)
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int compareDiagDist(const void* va, const void* vb)
|
||||
{
|
||||
const rcPotentialDiagonal* a = (const rcPotentialDiagonal*)va;
|
||||
const rcPotentialDiagonal* b = (const rcPotentialDiagonal*)vb;
|
||||
if (a->dist < b->dist)
|
||||
return -1;
|
||||
if (a->dist > b->dist)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void mergeRegionHoles(rcContext* ctx, rcContourRegion& region)
|
||||
{
|
||||
// Sort holes from left to right.
|
||||
for (int i = 0; i < region.nholes; i++)
|
||||
findLeftMostVertex(region.holes[i].contour, ®ion.holes[i].minx, ®ion.holes[i].minz, ®ion.holes[i].leftmost);
|
||||
|
||||
qsort(region.holes, region.nholes, sizeof(rcContourHole), compareHoles);
|
||||
|
||||
int maxVerts = region.outline->nverts;
|
||||
for (int i = 0; i < region.nholes; i++)
|
||||
maxVerts += region.holes[i].contour->nverts;
|
||||
|
||||
rcScopedDelete<rcPotentialDiagonal> diags = (rcPotentialDiagonal*)rcAlloc(sizeof(rcPotentialDiagonal)*maxVerts, RC_ALLOC_TEMP);
|
||||
if (!diags)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "mergeRegionHoles: Failed to allocated diags %d.", maxVerts);
|
||||
return;
|
||||
}
|
||||
|
||||
rcContour* outline = region.outline;
|
||||
|
||||
// Merge holes into the outline one by one.
|
||||
for (int i = 0; i < region.nholes; i++)
|
||||
{
|
||||
rcContour* hole = region.holes[i].contour;
|
||||
|
||||
int index = -1;
|
||||
int bestVertex = region.holes[i].leftmost;
|
||||
for (int iter = 0; iter < hole->nverts; iter++)
|
||||
{
|
||||
// Find potential diagonals.
|
||||
// The 'best' vertex must be in the cone described by 3 cosequtive vertices of the outline.
|
||||
// ..o j-1
|
||||
// |
|
||||
// | * best
|
||||
// |
|
||||
// j o-----o j+1
|
||||
// :
|
||||
int ndiags = 0;
|
||||
const int* corner = &hole->verts[bestVertex*4];
|
||||
for (int j = 0; j < outline->nverts; j++)
|
||||
{
|
||||
if (inCone(j, outline->nverts, outline->verts, corner))
|
||||
{
|
||||
int dx = outline->verts[j*4+0] - corner[0];
|
||||
int dz = outline->verts[j*4+2] - corner[2];
|
||||
diags[ndiags].vert = j;
|
||||
diags[ndiags].dist = dx*dx + dz*dz;
|
||||
ndiags++;
|
||||
}
|
||||
}
|
||||
// Sort potential diagonals by distance, we want to make the connection as short as possible.
|
||||
qsort(diags, ndiags, sizeof(rcPotentialDiagonal), compareDiagDist);
|
||||
|
||||
// Find a diagonal that is not intersecting the outline not the remaining holes.
|
||||
index = -1;
|
||||
for (int j = 0; j < ndiags; j++)
|
||||
{
|
||||
const int* pt = &outline->verts[diags[j].vert*4];
|
||||
bool intersect = intersectSegCountour(pt, corner, diags[i].vert, outline->nverts, outline->verts);
|
||||
for (int k = i; k < region.nholes && !intersect; k++)
|
||||
intersect |= intersectSegCountour(pt, corner, -1, region.holes[k].contour->nverts, region.holes[k].contour->verts);
|
||||
if (!intersect)
|
||||
{
|
||||
index = diags[j].vert;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If found non-intersecting diagonal, stop looking.
|
||||
if (index != -1)
|
||||
break;
|
||||
// All the potential diagonals for the current vertex were intersecting, try next vertex.
|
||||
bestVertex = (bestVertex + 1) % hole->nverts;
|
||||
}
|
||||
|
||||
if (index == -1)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to find merge points for %p and %p.", region.outline, hole);
|
||||
continue;
|
||||
}
|
||||
if (!mergeContours(*region.outline, *hole, index, bestVertex))
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to merge contours %p and %p.", region.outline, hole);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// @par
|
||||
///
|
||||
/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
|
||||
@ -722,7 +961,7 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
if (cset.nconts >= maxContours)
|
||||
{
|
||||
// Allocate more contours.
|
||||
// This can happen when there are tiny holes in the heightfield.
|
||||
// This happens when a region has holes.
|
||||
const int oldMax = maxContours;
|
||||
maxContours *= 2;
|
||||
rcContour* newConts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
|
||||
@ -738,7 +977,7 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Expanding max contours from %d to %d.", oldMax, maxContours);
|
||||
}
|
||||
|
||||
|
||||
rcContour* cont = &cset.conts[cset.nconts++];
|
||||
|
||||
cont->nverts = simplified.size()/4;
|
||||
@ -779,70 +1018,95 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
}
|
||||
}
|
||||
|
||||
/* cont->cx = cont->cy = cont->cz = 0;
|
||||
for (int i = 0; i < cont->nverts; ++i)
|
||||
{
|
||||
cont->cx += cont->verts[i*4+0];
|
||||
cont->cy += cont->verts[i*4+1];
|
||||
cont->cz += cont->verts[i*4+2];
|
||||
}
|
||||
cont->cx /= cont->nverts;
|
||||
cont->cy /= cont->nverts;
|
||||
cont->cz /= cont->nverts;*/
|
||||
|
||||
cont->reg = reg;
|
||||
cont->area = area;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check and merge droppings.
|
||||
// Sometimes the previous algorithms can fail and create several contours
|
||||
// per area. This pass will try to merge the holes into the main region.
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
|
||||
// Merge holes if needed.
|
||||
if (cset.nconts > 0)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// Check if the contour is would backwards.
|
||||
if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
|
||||
// Calculate winding of all polygons.
|
||||
rcScopedDelete<char> winding = (char*)rcAlloc(sizeof(char)*cset.nconts, RC_ALLOC_TEMP);
|
||||
if (!winding)
|
||||
{
|
||||
// Find another contour which has the same region ID.
|
||||
int mergeIdx = -1;
|
||||
for (int j = 0; j < cset.nconts; ++j)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'hole' (%d).", cset.nconts);
|
||||
return false;
|
||||
}
|
||||
int nholes = 0;
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// If the contour is wound backwards, it is a hole.
|
||||
winding[i] = calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0 ? -1 : 1;
|
||||
if (winding[i] < 0)
|
||||
nholes++;
|
||||
}
|
||||
|
||||
if (nholes > 0)
|
||||
{
|
||||
// Collect outline contour and holes contours per region.
|
||||
// We assume that there is one outline and multiple holes.
|
||||
const int nregions = chf.maxRegions+1;
|
||||
rcScopedDelete<rcContourRegion> regions = (rcContourRegion*)rcAlloc(sizeof(rcContourRegion)*nregions, RC_ALLOC_TEMP);
|
||||
if (!regions)
|
||||
{
|
||||
if (i == j) continue;
|
||||
if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'regions' (%d).", nregions);
|
||||
return false;
|
||||
}
|
||||
memset(regions, 0, sizeof(rcContourRegion)*nregions);
|
||||
|
||||
rcScopedDelete<rcContourHole> holes = (rcContourHole*)rcAlloc(sizeof(rcContourHole)*cset.nconts, RC_ALLOC_TEMP);
|
||||
if (!holes)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'holes' (%d).", cset.nconts);
|
||||
return false;
|
||||
}
|
||||
memset(holes, 0, sizeof(rcContourHole)*cset.nconts);
|
||||
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// Positively would contours are outlines, negative holes.
|
||||
if (winding[i] > 0)
|
||||
{
|
||||
// Make sure the polygon is correctly oriented.
|
||||
if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts))
|
||||
{
|
||||
mergeIdx = j;
|
||||
break;
|
||||
}
|
||||
if (regions[cont.reg].outline)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Multiple outlines for region %d.", cont.reg);
|
||||
regions[cont.reg].outline = &cont;
|
||||
}
|
||||
else
|
||||
{
|
||||
regions[cont.reg].nholes++;
|
||||
}
|
||||
}
|
||||
if (mergeIdx == -1)
|
||||
int index = 0;
|
||||
for (int i = 0; i < nregions; i++)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i);
|
||||
if (regions[i].nholes > 0)
|
||||
{
|
||||
regions[i].holes = &holes[index];
|
||||
index += regions[i].nholes;
|
||||
regions[i].nholes = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& mcont = cset.conts[mergeIdx];
|
||||
// Merge by closest points.
|
||||
int ia = 0, ib = 0;
|
||||
getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib);
|
||||
if (ia == -1 || ib == -1)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to find merge points for %d and %d.", i, mergeIdx);
|
||||
continue;
|
||||
}
|
||||
if (!mergeContours(mcont, cont, ia, ib))
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx);
|
||||
continue;
|
||||
}
|
||||
rcContour& cont = cset.conts[i];
|
||||
rcContourRegion& reg = regions[cont.reg];
|
||||
if (winding[i] < 0)
|
||||
reg.holes[reg.nholes++].contour = &cont;
|
||||
}
|
||||
|
||||
// Finally merge each regions holes into the outline.
|
||||
for (int i = 0; i < nregions; i++)
|
||||
{
|
||||
if (regions[i].nholes > 0)
|
||||
mergeRegionHoles(ctx, regions[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS);
|
||||
|
@ -38,7 +38,7 @@ struct rcLayerRegion
|
||||
unsigned char layerId; // Layer ID
|
||||
unsigned char nlayers; // Layer count
|
||||
unsigned char nneis; // Neighbour count
|
||||
unsigned char base; // Flag indicating if the region is hte base of merged regions.
|
||||
unsigned char base; // Flag indicating if the region is the base of merged regions.
|
||||
};
|
||||
|
||||
|
||||
|
@ -288,6 +288,53 @@ static bool diagonal(int i, int j, int n, const int* verts, int* indices)
|
||||
return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices);
|
||||
}
|
||||
|
||||
|
||||
static bool diagonalieLoose(int i, int j, int n, const int* verts, int* indices)
|
||||
{
|
||||
const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4];
|
||||
const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4];
|
||||
|
||||
// For each edge (k,k+1) of P
|
||||
for (int k = 0; k < n; k++)
|
||||
{
|
||||
int k1 = next(k, n);
|
||||
// Skip edges incident to i or j
|
||||
if (!((k == i) || (k1 == i) || (k == j) || (k1 == j)))
|
||||
{
|
||||
const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4];
|
||||
const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4];
|
||||
|
||||
if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
|
||||
continue;
|
||||
|
||||
if (intersectProp(d0, d1, p0, p1))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool inConeLoose(int i, int j, int n, const int* verts, int* indices)
|
||||
{
|
||||
const int* pi = &verts[(indices[i] & 0x0fffffff) * 4];
|
||||
const int* pj = &verts[(indices[j] & 0x0fffffff) * 4];
|
||||
const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4];
|
||||
const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4];
|
||||
|
||||
// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
|
||||
if (leftOn(pin1, pi, pi1))
|
||||
return leftOn(pi, pj, pin1) && leftOn(pj, pi, pi1);
|
||||
// Assume (i-1,i,i+1) not collinear.
|
||||
// else P[i] is reflex.
|
||||
return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
|
||||
}
|
||||
|
||||
static bool diagonalLoose(int i, int j, int n, const int* verts, int* indices)
|
||||
{
|
||||
return inConeLoose(i, j, n, verts, indices) && diagonalieLoose(i, j, n, verts, indices);
|
||||
}
|
||||
|
||||
|
||||
static int triangulate(int n, const int* verts, int* indices, int* tris)
|
||||
{
|
||||
int ntris = 0;
|
||||
@ -328,14 +375,41 @@ static int triangulate(int n, const int* verts, int* indices, int* tris)
|
||||
|
||||
if (mini == -1)
|
||||
{
|
||||
// Should not happen.
|
||||
/* printf("mini == -1 ntris=%d n=%d\n", ntris, n);
|
||||
// We might get here because the contour has overlapping segments, like this:
|
||||
//
|
||||
// A o-o=====o---o B
|
||||
// / |C D| \
|
||||
// o o o o
|
||||
// : : : :
|
||||
// We'll try to recover by loosing up the inCone test a bit so that a diagonal
|
||||
// like A-B or C-D can be found and we can continue.
|
||||
minLen = -1;
|
||||
mini = -1;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
printf("%d ", indices[i] & 0x0fffffff);
|
||||
int i1 = next(i, n);
|
||||
int i2 = next(i1, n);
|
||||
if (diagonalLoose(i, i2, n, verts, indices))
|
||||
{
|
||||
const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4];
|
||||
const int* p2 = &verts[(indices[next(i2, n)] & 0x0fffffff) * 4];
|
||||
int dx = p2[0] - p0[0];
|
||||
int dy = p2[2] - p0[2];
|
||||
int len = dx*dx + dy*dy;
|
||||
|
||||
if (minLen < 0 || len < minLen)
|
||||
{
|
||||
minLen = len;
|
||||
mini = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mini == -1)
|
||||
{
|
||||
// The contour is messed up. This sometimes happens
|
||||
// if the contour simplification is too aggressive.
|
||||
return -ntris;
|
||||
}
|
||||
printf("\n");*/
|
||||
return -ntris;
|
||||
}
|
||||
|
||||
int i = mini;
|
||||
|
@ -489,6 +489,99 @@ static void delaunayHull(rcContext* ctx, const int npts, const float* pts,
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate minimum extend of the polygon.
|
||||
static float polyMinExtent(const float* verts, const int nverts)
|
||||
{
|
||||
float minDist = FLT_MAX;
|
||||
for (int i = 0; i < nverts; i++)
|
||||
{
|
||||
const int ni = (i+1) % nverts;
|
||||
const float* p1 = &verts[i*3];
|
||||
const float* p2 = &verts[ni*3];
|
||||
float maxEdgeDist = 0;
|
||||
for (int j = 0; j < nverts; j++)
|
||||
{
|
||||
if (j == i || j == ni) continue;
|
||||
float d = distancePtSeg2d(&verts[j*3], p1,p2);
|
||||
maxEdgeDist = rcMax(maxEdgeDist, d);
|
||||
}
|
||||
minDist = rcMin(minDist, maxEdgeDist);
|
||||
}
|
||||
return rcSqrt(minDist);
|
||||
}
|
||||
|
||||
inline int next(int i, int n)
|
||||
{
|
||||
return (i+1) % n;
|
||||
}
|
||||
|
||||
inline int prev(int i, int n)
|
||||
{
|
||||
return (i + n-1) % n;
|
||||
}
|
||||
|
||||
static void triangulateHull(const int nverts, const float* verts, const int nhull, const int* hull, rcIntArray& tris)
|
||||
{
|
||||
int start = 0, left = 1, right = nhull-1;
|
||||
|
||||
// Start from shortest ear.
|
||||
float dmin = FLT_MAX;
|
||||
for (int i = 0; i < nhull; i++)
|
||||
{
|
||||
int pi = prev(i, nhull);
|
||||
int ni = next(i, nhull);
|
||||
const float* pv = &verts[hull[pi]*3];
|
||||
const float* nv = &verts[hull[ni]*3];
|
||||
const float d = vdistSq2(pv, nv);
|
||||
if (d < dmin)
|
||||
{
|
||||
start = i;
|
||||
left = ni;
|
||||
right = pi;
|
||||
dmin = d;
|
||||
}
|
||||
}
|
||||
|
||||
// Add first triangle
|
||||
tris.push(hull[start]);
|
||||
tris.push(hull[left]);
|
||||
tris.push(hull[right]);
|
||||
tris.push(0);
|
||||
|
||||
// Triangulate the polygon by adding the shortest diagonal
|
||||
// by moving left or right.
|
||||
while (next(left, nhull) != right)
|
||||
{
|
||||
// Check to see if se should advance left or right.
|
||||
int nleft = next(left, nhull);
|
||||
int nright = prev(right, nhull);
|
||||
|
||||
const float* cvleft = &verts[hull[left]*3];
|
||||
const float* nvleft = &verts[hull[nleft]*3];
|
||||
const float* cvright = &verts[hull[right]*3];
|
||||
const float* nvright = &verts[hull[nright]*3];
|
||||
|
||||
const float dleft = vdistSq2(nvleft, cvright);
|
||||
const float dright = vdistSq2(cvleft, nvright);
|
||||
if (dleft < dright)
|
||||
{
|
||||
tris.push(hull[left]);
|
||||
tris.push(hull[nleft]);
|
||||
tris.push(hull[right]);
|
||||
tris.push(0);
|
||||
left = nleft;
|
||||
}
|
||||
else
|
||||
{
|
||||
tris.push(hull[left]);
|
||||
tris.push(hull[nright]);
|
||||
tris.push(hull[right]);
|
||||
tris.push(0);
|
||||
right = nright;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline float getJitterX(const int i)
|
||||
{
|
||||
@ -518,9 +611,15 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
|
||||
for (int i = 0; i < nin; ++i)
|
||||
rcVcopy(&verts[i*3], &in[i*3]);
|
||||
nverts = nin;
|
||||
|
||||
|
||||
edges.resize(0);
|
||||
tris.resize(0);
|
||||
|
||||
const float cs = chf.cs;
|
||||
const float ics = 1.0f/cs;
|
||||
|
||||
// Calculate minimum extents of the polygon based on input data.
|
||||
float minExtent = polyMinExtent(verts, nverts);
|
||||
|
||||
// Tessellate outlines.
|
||||
// This is done in separate pass in order to ensure
|
||||
@ -627,25 +726,24 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If the polygon minimum extent is small (sliver or small triangle), do not try to add internal points.
|
||||
if (minExtent < sampleDist*2)
|
||||
{
|
||||
triangulateHull(nverts, verts, nhull, hull, tris);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Tessellate the base mesh.
|
||||
edges.resize(0);
|
||||
tris.resize(0);
|
||||
|
||||
delaunayHull(ctx, nverts, verts, nhull, hull, tris, edges);
|
||||
|
||||
// We're using the triangulateHull instead of delaunayHull as it tends to
|
||||
// create a bit better triangulation for long thing triangles when there
|
||||
// are no internal points.
|
||||
triangulateHull(nverts, verts, nhull, hull, tris);
|
||||
|
||||
if (tris.size() == 0)
|
||||
{
|
||||
// Could not triangulate the poly, make sure there is some valid data there.
|
||||
ctx->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon, adding default data.");
|
||||
for (int i = 2; i < nverts; ++i)
|
||||
{
|
||||
tris.push(0);
|
||||
tris.push(i-1);
|
||||
tris.push(i);
|
||||
tris.push(0);
|
||||
}
|
||||
ctx->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon (%d verts).", nverts);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -315,6 +315,7 @@ static bool floodRegion(int x, int y, int i,
|
||||
srcReg[ci] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
// Expand neighbours.
|
||||
@ -516,7 +517,11 @@ struct rcRegion
|
||||
id(i),
|
||||
areaType(0),
|
||||
remap(false),
|
||||
visited(false)
|
||||
visited(false),
|
||||
overlap(false),
|
||||
connectsToBorder(false),
|
||||
ymin(0xffff),
|
||||
ymax(0)
|
||||
{}
|
||||
|
||||
int spanCount; // Number of spans belonging to this region
|
||||
@ -524,6 +529,9 @@ struct rcRegion
|
||||
unsigned char areaType; // Are type.
|
||||
bool remap;
|
||||
bool visited;
|
||||
bool overlap;
|
||||
bool connectsToBorder;
|
||||
unsigned short ymin, ymax;
|
||||
rcIntArray connections;
|
||||
rcIntArray floors;
|
||||
};
|
||||
@ -768,10 +776,11 @@ static void walkContour(int x, int y, int i, int dir,
|
||||
}
|
||||
}
|
||||
|
||||
static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegionSize,
|
||||
unsigned short& maxRegionId,
|
||||
rcCompactHeightfield& chf,
|
||||
unsigned short* srcReg)
|
||||
|
||||
static bool mergeAndFilterRegions(rcContext* ctx, int minRegionArea, int mergeRegionSize,
|
||||
unsigned short& maxRegionId,
|
||||
rcCompactHeightfield& chf,
|
||||
unsigned short* srcReg, rcIntArray& overlaps)
|
||||
{
|
||||
const int w = chf.width;
|
||||
const int h = chf.height;
|
||||
@ -780,7 +789,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
rcRegion* regions = (rcRegion*)rcAlloc(sizeof(rcRegion)*nreg, RC_ALLOC_TEMP);
|
||||
if (!regions)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg);
|
||||
ctx->log(RC_LOG_ERROR, "mergeAndFilterRegions: Out of memory 'regions' (%d).", nreg);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -803,7 +812,6 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
rcRegion& reg = regions[r];
|
||||
reg.spanCount++;
|
||||
|
||||
|
||||
// Update floors.
|
||||
for (int j = (int)c.index; j < ni; ++j)
|
||||
{
|
||||
@ -811,6 +819,8 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
unsigned short floorId = srcReg[j];
|
||||
if (floorId == 0 || floorId >= nreg)
|
||||
continue;
|
||||
if (floorId == r)
|
||||
reg.overlap = true;
|
||||
addUniqueFloorRegion(reg, floorId);
|
||||
}
|
||||
|
||||
@ -906,7 +916,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Merge too small regions to neighbour regions.
|
||||
int mergeCount = 0 ;
|
||||
do
|
||||
@ -916,7 +926,9 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
{
|
||||
rcRegion& reg = regions[i];
|
||||
if (reg.id == 0 || (reg.id & RC_BORDER_REG))
|
||||
continue;
|
||||
continue;
|
||||
if (reg.overlap)
|
||||
continue;
|
||||
if (reg.spanCount == 0)
|
||||
continue;
|
||||
|
||||
@ -933,7 +945,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
{
|
||||
if (reg.connections[j] & RC_BORDER_REG) continue;
|
||||
rcRegion& mreg = regions[reg.connections[j]];
|
||||
if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue;
|
||||
if (mreg.id == 0 || (mreg.id & RC_BORDER_REG) || mreg.overlap) continue;
|
||||
if (mreg.spanCount < smallest &&
|
||||
canMergeWithRegion(reg, mreg) &&
|
||||
canMergeWithRegion(mreg, reg))
|
||||
@ -997,6 +1009,224 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
}
|
||||
maxRegionId = regIdGen;
|
||||
|
||||
// Remap regions.
|
||||
for (int i = 0; i < chf.spanCount; ++i)
|
||||
{
|
||||
if ((srcReg[i] & RC_BORDER_REG) == 0)
|
||||
srcReg[i] = regions[srcReg[i]].id;
|
||||
}
|
||||
|
||||
// Return regions that we found to be overlapping.
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
if (regions[i].overlap)
|
||||
overlaps.push(regions[i].id);
|
||||
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
regions[i].~rcRegion();
|
||||
rcFree(regions);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static void addUniqueConnection(rcRegion& reg, int n)
|
||||
{
|
||||
for (int i = 0; i < reg.connections.size(); ++i)
|
||||
if (reg.connections[i] == n)
|
||||
return;
|
||||
reg.connections.push(n);
|
||||
}
|
||||
|
||||
static bool mergeAndFilterLayerRegions(rcContext* ctx, int minRegionArea,
|
||||
unsigned short& maxRegionId,
|
||||
rcCompactHeightfield& chf,
|
||||
unsigned short* srcReg, rcIntArray& overlaps)
|
||||
{
|
||||
const int w = chf.width;
|
||||
const int h = chf.height;
|
||||
|
||||
const int nreg = maxRegionId+1;
|
||||
rcRegion* regions = (rcRegion*)rcAlloc(sizeof(rcRegion)*nreg, RC_ALLOC_TEMP);
|
||||
if (!regions)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "mergeAndFilterLayerRegions: Out of memory 'regions' (%d).", nreg);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Construct regions
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
new(®ions[i]) rcRegion((unsigned short)i);
|
||||
|
||||
// Find region neighbours and overlapping regions.
|
||||
rcIntArray lregs(32);
|
||||
for (int y = 0; y < h; ++y)
|
||||
{
|
||||
for (int x = 0; x < w; ++x)
|
||||
{
|
||||
const rcCompactCell& c = chf.cells[x+y*w];
|
||||
|
||||
lregs.resize(0);
|
||||
|
||||
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
||||
{
|
||||
const rcCompactSpan& s = chf.spans[i];
|
||||
const unsigned short ri = srcReg[i];
|
||||
if (ri == 0 || ri >= nreg) continue;
|
||||
rcRegion& reg = regions[ri];
|
||||
|
||||
reg.spanCount++;
|
||||
|
||||
reg.ymin = rcMin(reg.ymin, s.y);
|
||||
reg.ymax = rcMax(reg.ymax, s.y);
|
||||
|
||||
// Collect all region layers.
|
||||
lregs.push(ri);
|
||||
|
||||
// Update neighbours
|
||||
for (int dir = 0; dir < 4; ++dir)
|
||||
{
|
||||
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
|
||||
{
|
||||
const int ax = x + rcGetDirOffsetX(dir);
|
||||
const int ay = y + rcGetDirOffsetY(dir);
|
||||
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
|
||||
const unsigned short rai = srcReg[ai];
|
||||
if (rai > 0 && rai < nreg && rai != ri)
|
||||
addUniqueConnection(reg, rai);
|
||||
if (rai & RC_BORDER_REG)
|
||||
reg.connectsToBorder = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update overlapping regions.
|
||||
for (int i = 0; i < lregs.size()-1; ++i)
|
||||
{
|
||||
for (int j = i+1; j < lregs.size(); ++j)
|
||||
{
|
||||
if (lregs[i] != lregs[j])
|
||||
{
|
||||
rcRegion& ri = regions[lregs[i]];
|
||||
rcRegion& rj = regions[lregs[j]];
|
||||
addUniqueFloorRegion(ri, lregs[j]);
|
||||
addUniqueFloorRegion(rj, lregs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Create 2D layers from regions.
|
||||
unsigned short layerId = 1;
|
||||
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
regions[i].id = 0;
|
||||
|
||||
// Merge montone regions to create non-overlapping areas.
|
||||
rcIntArray stack(32);
|
||||
for (int i = 1; i < nreg; ++i)
|
||||
{
|
||||
rcRegion& root = regions[i];
|
||||
// Skip already visited.
|
||||
if (root.id != 0)
|
||||
continue;
|
||||
|
||||
// Start search.
|
||||
root.id = layerId;
|
||||
|
||||
stack.resize(0);
|
||||
stack.push(i);
|
||||
|
||||
while (stack.size() > 0)
|
||||
{
|
||||
// Pop front
|
||||
rcRegion& reg = regions[stack[0]];
|
||||
for (int j = 0; j < stack.size()-1; ++j)
|
||||
stack[j] = stack[j+1];
|
||||
stack.resize(stack.size()-1);
|
||||
|
||||
const int ncons = (int)reg.connections.size();
|
||||
for (int j = 0; j < ncons; ++j)
|
||||
{
|
||||
const int nei = reg.connections[j];
|
||||
rcRegion& regn = regions[nei];
|
||||
// Skip already visited.
|
||||
if (regn.id != 0)
|
||||
continue;
|
||||
// Skip if the neighbour is overlapping root region.
|
||||
bool overlap = false;
|
||||
for (int k = 0; k < root.floors.size(); k++)
|
||||
{
|
||||
if (root.floors[k] == nei)
|
||||
{
|
||||
overlap = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (overlap)
|
||||
continue;
|
||||
|
||||
// Deepen
|
||||
stack.push(nei);
|
||||
|
||||
// Mark layer id
|
||||
regn.id = layerId;
|
||||
// Merge current layers to root.
|
||||
for (int k = 0; k < regn.floors.size(); ++k)
|
||||
addUniqueFloorRegion(root, regn.floors[k]);
|
||||
root.ymin = rcMin(root.ymin, regn.ymin);
|
||||
root.ymax = rcMax(root.ymax, regn.ymax);
|
||||
root.spanCount += regn.spanCount;
|
||||
regn.spanCount = 0;
|
||||
root.connectsToBorder = root.connectsToBorder || regn.connectsToBorder;
|
||||
}
|
||||
}
|
||||
|
||||
layerId++;
|
||||
}
|
||||
|
||||
// Remove small regions
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
{
|
||||
if (regions[i].spanCount > 0 && regions[i].spanCount < minRegionArea && !regions[i].connectsToBorder)
|
||||
{
|
||||
unsigned short reg = regions[i].id;
|
||||
for (int j = 0; j < nreg; ++j)
|
||||
if (regions[j].id == reg)
|
||||
regions[j].id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Compress region Ids.
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
{
|
||||
regions[i].remap = false;
|
||||
if (regions[i].id == 0) continue; // Skip nil regions.
|
||||
if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions.
|
||||
regions[i].remap = true;
|
||||
}
|
||||
|
||||
unsigned short regIdGen = 0;
|
||||
for (int i = 0; i < nreg; ++i)
|
||||
{
|
||||
if (!regions[i].remap)
|
||||
continue;
|
||||
unsigned short oldId = regions[i].id;
|
||||
unsigned short newId = ++regIdGen;
|
||||
for (int j = i; j < nreg; ++j)
|
||||
{
|
||||
if (regions[j].id == oldId)
|
||||
{
|
||||
regions[j].id = newId;
|
||||
regions[j].remap = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
maxRegionId = regIdGen;
|
||||
|
||||
// Remap regions.
|
||||
for (int i = 0; i < chf.spanCount; ++i)
|
||||
{
|
||||
@ -1011,6 +1241,8 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @par
|
||||
///
|
||||
/// This is usually the second to the last step in creating a fully built
|
||||
@ -1256,13 +1488,17 @@ bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
// Filter out small regions.
|
||||
// Merge regions and filter out small regions.
|
||||
rcIntArray overlaps;
|
||||
chf.maxRegions = id;
|
||||
if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg))
|
||||
if (!mergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg, overlaps))
|
||||
return false;
|
||||
|
||||
// Monotone partitioning does not generate overlapping regions.
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
// Store the result out.
|
||||
@ -1407,11 +1643,18 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
|
||||
ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
// Filter out small regions.
|
||||
// Merge regions and filter out smalle regions.
|
||||
rcIntArray overlaps;
|
||||
chf.maxRegions = regionId;
|
||||
if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg))
|
||||
if (!mergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg, overlaps))
|
||||
return false;
|
||||
|
||||
|
||||
// If overlapping regions were found during merging, split those regions.
|
||||
if (overlaps.size() > 0)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildRegions: %d overlapping regions.", overlaps.size());
|
||||
}
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
// Write the result out.
|
||||
@ -1424,3 +1667,157 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
}
|
||||
|
||||
|
||||
bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf,
|
||||
const int borderSize, const int minRegionArea)
|
||||
{
|
||||
rcAssert(ctx);
|
||||
|
||||
ctx->startTimer(RC_TIMER_BUILD_REGIONS);
|
||||
|
||||
const int w = chf.width;
|
||||
const int h = chf.height;
|
||||
unsigned short id = 1;
|
||||
|
||||
rcScopedDelete<unsigned short> srcReg = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_TEMP);
|
||||
if (!srcReg)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
|
||||
return false;
|
||||
}
|
||||
memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);
|
||||
|
||||
const int nsweeps = rcMax(chf.width,chf.height);
|
||||
rcScopedDelete<rcSweepSpan> sweeps = (rcSweepSpan*)rcAlloc(sizeof(rcSweepSpan)*nsweeps, RC_ALLOC_TEMP);
|
||||
if (!sweeps)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", nsweeps);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Mark border regions.
|
||||
if (borderSize > 0)
|
||||
{
|
||||
// Make sure border will not overflow.
|
||||
const int bw = rcMin(w, borderSize);
|
||||
const int bh = rcMin(h, borderSize);
|
||||
// Paint regions
|
||||
paintRectRegion(0, bw, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
|
||||
paintRectRegion(w-bw, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
|
||||
paintRectRegion(0, w, 0, bh, id|RC_BORDER_REG, chf, srcReg); id++;
|
||||
paintRectRegion(0, w, h-bh, h, id|RC_BORDER_REG, chf, srcReg); id++;
|
||||
|
||||
chf.borderSize = borderSize;
|
||||
}
|
||||
|
||||
rcIntArray prev(256);
|
||||
|
||||
// Sweep one line at a time.
|
||||
for (int y = borderSize; y < h-borderSize; ++y)
|
||||
{
|
||||
// Collect spans from this row.
|
||||
prev.resize(id+1);
|
||||
memset(&prev[0],0,sizeof(int)*id);
|
||||
unsigned short rid = 1;
|
||||
|
||||
for (int x = borderSize; x < w-borderSize; ++x)
|
||||
{
|
||||
const rcCompactCell& c = chf.cells[x+y*w];
|
||||
|
||||
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
||||
{
|
||||
const rcCompactSpan& s = chf.spans[i];
|
||||
if (chf.areas[i] == RC_NULL_AREA) continue;
|
||||
|
||||
// -x
|
||||
unsigned short previd = 0;
|
||||
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
|
||||
{
|
||||
const int ax = x + rcGetDirOffsetX(0);
|
||||
const int ay = y + rcGetDirOffsetY(0);
|
||||
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
|
||||
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
|
||||
previd = srcReg[ai];
|
||||
}
|
||||
|
||||
if (!previd)
|
||||
{
|
||||
previd = rid++;
|
||||
sweeps[previd].rid = previd;
|
||||
sweeps[previd].ns = 0;
|
||||
sweeps[previd].nei = 0;
|
||||
}
|
||||
|
||||
// -y
|
||||
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
|
||||
{
|
||||
const int ax = x + rcGetDirOffsetX(3);
|
||||
const int ay = y + rcGetDirOffsetY(3);
|
||||
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
|
||||
if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
|
||||
{
|
||||
unsigned short nr = srcReg[ai];
|
||||
if (!sweeps[previd].nei || sweeps[previd].nei == nr)
|
||||
{
|
||||
sweeps[previd].nei = nr;
|
||||
sweeps[previd].ns++;
|
||||
prev[nr]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
sweeps[previd].nei = RC_NULL_NEI;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
srcReg[i] = previd;
|
||||
}
|
||||
}
|
||||
|
||||
// Create unique ID.
|
||||
for (int i = 1; i < rid; ++i)
|
||||
{
|
||||
if (sweeps[i].nei != RC_NULL_NEI && sweeps[i].nei != 0 &&
|
||||
prev[sweeps[i].nei] == (int)sweeps[i].ns)
|
||||
{
|
||||
sweeps[i].id = sweeps[i].nei;
|
||||
}
|
||||
else
|
||||
{
|
||||
sweeps[i].id = id++;
|
||||
}
|
||||
}
|
||||
|
||||
// Remap IDs
|
||||
for (int x = borderSize; x < w-borderSize; ++x)
|
||||
{
|
||||
const rcCompactCell& c = chf.cells[x+y*w];
|
||||
|
||||
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
||||
{
|
||||
if (srcReg[i] > 0 && srcReg[i] < rid)
|
||||
srcReg[i] = sweeps[srcReg[i]].id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
// Merge monotone regions to layers and remove small regions.
|
||||
rcIntArray overlaps;
|
||||
chf.maxRegions = id;
|
||||
if (!mergeAndFilterLayerRegions(ctx, minRegionArea, chf.maxRegions, chf, srcReg, overlaps))
|
||||
return false;
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER);
|
||||
|
||||
|
||||
// Store the result out.
|
||||
for (int i = 0; i < chf.spanCount; ++i)
|
||||
chf.spans[i].reg = srcReg[i];
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_REGIONS);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -59,6 +59,13 @@ enum SamplePolyFlags
|
||||
SAMPLE_POLYFLAGS_ALL = 0xffff // All abilities.
|
||||
};
|
||||
|
||||
enum SamplePartitionType
|
||||
{
|
||||
SAMPLE_PARTITION_WATERSHED,
|
||||
SAMPLE_PARTITION_MONOTONE,
|
||||
SAMPLE_PARTITION_LAYERS,
|
||||
};
|
||||
|
||||
struct SampleTool
|
||||
{
|
||||
virtual ~SampleTool() {}
|
||||
@ -101,12 +108,12 @@ protected:
|
||||
float m_agentMaxSlope;
|
||||
float m_regionMinSize;
|
||||
float m_regionMergeSize;
|
||||
bool m_monotonePartitioning;
|
||||
float m_edgeMaxLen;
|
||||
float m_edgeMaxError;
|
||||
float m_vertsPerPoly;
|
||||
float m_detailSampleDist;
|
||||
float m_detailSampleMaxError;
|
||||
int m_partitionType;
|
||||
|
||||
SampleTool* m_tool;
|
||||
SampleToolState* m_toolStates[MAX_TOOLS];
|
||||
|
@ -129,12 +129,12 @@ void Sample::resetCommonSettings()
|
||||
m_agentMaxSlope = 45.0f;
|
||||
m_regionMinSize = 8;
|
||||
m_regionMergeSize = 20;
|
||||
m_monotonePartitioning = false;
|
||||
m_edgeMaxLen = 12.0f;
|
||||
m_edgeMaxError = 1.3f;
|
||||
m_vertsPerPoly = 6.0f;
|
||||
m_detailSampleDist = 6.0f;
|
||||
m_detailSampleMaxError = 1.0f;
|
||||
m_partitionType = SAMPLE_PARTITION_WATERSHED;
|
||||
}
|
||||
|
||||
void Sample::handleCommonSettings()
|
||||
@ -165,8 +165,15 @@ void Sample::handleCommonSettings()
|
||||
imguiLabel("Region");
|
||||
imguiSlider("Min Region Size", &m_regionMinSize, 0.0f, 150.0f, 1.0f);
|
||||
imguiSlider("Merged Region Size", &m_regionMergeSize, 0.0f, 150.0f, 1.0f);
|
||||
if (imguiCheck("Monotore Partitioning", m_monotonePartitioning))
|
||||
m_monotonePartitioning = !m_monotonePartitioning;
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel("Partitioning");
|
||||
if (imguiCheck("Watershed", m_partitionType == SAMPLE_PARTITION_WATERSHED))
|
||||
m_partitionType = SAMPLE_PARTITION_WATERSHED;
|
||||
if (imguiCheck("Monotone", m_partitionType == SAMPLE_PARTITION_MONOTONE))
|
||||
m_partitionType = SAMPLE_PARTITION_MONOTONE;
|
||||
if (imguiCheck("Layers", m_partitionType == SAMPLE_PARTITION_LAYERS))
|
||||
m_partitionType = SAMPLE_PARTITION_LAYERS;
|
||||
|
||||
imguiSeparator();
|
||||
imguiLabel("Polygonization");
|
||||
|
@ -494,18 +494,35 @@ bool Sample_SoloMesh::handleBuild()
|
||||
const ConvexVolume* vols = m_geom->getConvexVolumes();
|
||||
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
|
||||
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
|
||||
|
||||
|
||||
if (m_monotonePartitioning)
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
||||
// There are 3 martitioning methods, each with some pros and cons:
|
||||
// 1) Watershed partitioning
|
||||
// - the classic Recast partitioning
|
||||
// - creates the nicest tessellation
|
||||
// - usually slowest
|
||||
// - partitions the heightfield into nice regions without holes or overlaps
|
||||
// - the are some corner cases where this method creates produces holes and overlaps
|
||||
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
|
||||
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
|
||||
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
|
||||
// 2) Monotone partioning
|
||||
// - fastest
|
||||
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
|
||||
// - creates long thin polygons, which sometimes causes paths with detours
|
||||
// * use this if you want fast navmesh generation
|
||||
// 3) Layer partitoining
|
||||
// - quite fast
|
||||
// - partitions the heighfield into non-overlapping regions
|
||||
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
|
||||
// - produces better triangles than monotone partitioning
|
||||
// - does not have the corner cases of watershed partitioning
|
||||
// - can be slow and create a bit ugly tessellation (still better than monotone)
|
||||
// if you have large open areas with small obstacles (not a problem if you use tiles)
|
||||
// * good choice to use for tiled navmesh with medium and small sized tiles
|
||||
|
||||
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
{
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(m_ctx, *m_chf))
|
||||
@ -513,15 +530,34 @@ bool Sample_SoloMesh::handleBuild()
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // SAMPLE_PARTITION_LAYERS
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildLayerRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Step 5. Trace and simplify region contours.
|
||||
//
|
||||
|
@ -72,14 +72,12 @@ class NavMeshTileTool : public SampleTool
|
||||
Sample_TileMesh* m_sample;
|
||||
float m_hitPos[3];
|
||||
bool m_hitPosSet;
|
||||
float m_agentRadius;
|
||||
|
||||
public:
|
||||
|
||||
NavMeshTileTool() :
|
||||
m_sample(0),
|
||||
m_hitPosSet(false),
|
||||
m_agentRadius(0)
|
||||
m_hitPosSet(false)
|
||||
{
|
||||
m_hitPos[0] = m_hitPos[1] = m_hitPos[2] = 0;
|
||||
}
|
||||
@ -1048,32 +1046,69 @@ unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const
|
||||
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
|
||||
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
|
||||
|
||||
if (m_monotonePartitioning)
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
||||
// There are 3 martitioning methods, each with some pros and cons:
|
||||
// 1) Watershed partitioning
|
||||
// - the classic Recast partitioning
|
||||
// - creates the nicest tessellation
|
||||
// - usually slowest
|
||||
// - partitions the heightfield into nice regions without holes or overlaps
|
||||
// - the are some corner cases where this method creates produces holes and overlaps
|
||||
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
|
||||
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
|
||||
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
|
||||
// 2) Monotone partioning
|
||||
// - fastest
|
||||
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
|
||||
// - creates long thin polygons, which sometimes causes paths with detours
|
||||
// * use this if you want fast navmesh generation
|
||||
// 3) Layer partitoining
|
||||
// - quite fast
|
||||
// - partitions the heighfield into non-overlapping regions
|
||||
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
|
||||
// - produces better triangles than monotone partitioning
|
||||
// - does not have the corner cases of watershed partitioning
|
||||
// - can be slow and create a bit ugly tessellation (still better than monotone)
|
||||
// if you have large open areas with small obstacles (not a problem if you use tiles)
|
||||
// * good choice to use for tiled navmesh with medium and small sized tiles
|
||||
|
||||
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
{
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(m_ctx, *m_chf))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
||||
return 0;
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // SAMPLE_PARTITION_LAYERS
|
||||
{
|
||||
// Partition the walkable surface into simple regions without holes.
|
||||
if (!rcBuildLayerRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea))
|
||||
{
|
||||
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Create contours.
|
||||
m_cset = rcAllocContourSet();
|
||||
if (!m_cset)
|
||||
|
Loading…
x
Reference in New Issue
Block a user