Minor typo and style changes
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@ -777,7 +777,7 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
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// Tessellate the base mesh.
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// Tessellate the base mesh.
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// We're using the triangulateHull instead of delaunayHull as it tends to
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// We're using the triangulateHull instead of delaunayHull as it tends to
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// create a bit better triangulation for long thing triangles when there
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// create a bit better triangulation for long thin triangles when there
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// are no internal points.
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// are no internal points.
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triangulateHull(nverts, verts, nhull, hull, tris);
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triangulateHull(nverts, verts, nhull, hull, tris);
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