Merge pull request #1 from memononen/master
Trying to sync with main repo
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commit
c2bae484a0
@ -128,6 +128,7 @@ private:
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float processSample(const float* vcand, const float cs,
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const float* pos, const float rad,
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const float* vel, const float* dvel,
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const float minPenalty,
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dtObstacleAvoidanceDebugData* debug);
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dtObstacleCircle* insertCircle(const float dist);
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@ -311,11 +311,30 @@ void dtObstacleAvoidanceQuery::prepare(const float* pos, const float* dvel)
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}
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}
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/* Calculate the collision penalty for a given velocity vector
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*
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* @param vcand sampled velocity
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* @param dvel desired velocity
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* @param minPenalty threshold penalty for early out
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*/
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float dtObstacleAvoidanceQuery::processSample(const float* vcand, const float cs,
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const float* pos, const float rad,
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const float* vel, const float* dvel,
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const float minPenalty,
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dtObstacleAvoidanceDebugData* debug)
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{
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// penalty for straying away from the desired and current velocities
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const float vpen = m_params.weightDesVel * (dtVdist2D(vcand, dvel) * m_invVmax);
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const float vcpen = m_params.weightCurVel * (dtVdist2D(vcand, vel) * m_invVmax);
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// find the threshold hit time to bail out based on the early out penalty
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// (see how the penalty is calculated below to understnad)
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float minPen = minPenalty - vpen - vcpen;
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float tThresold = ((double)m_params.weightToi/(double)minPen - 0.1) * (double)m_params.horizTime;
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if (tThresold - m_params.horizTime > -FLT_EPSILON)
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return minPenalty; // already too much
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// Find min time of impact and exit amongst all obstacles.
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float tmin = m_params.horizTime;
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float side = 0;
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@ -350,7 +369,11 @@ float dtObstacleAvoidanceQuery::processSample(const float* vcand, const float cs
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{
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// The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
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if (htmin < tmin)
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{
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tmin = htmin;
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if (tmin < tThresold)
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return minPenalty;
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}
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}
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}
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@ -383,15 +406,17 @@ float dtObstacleAvoidanceQuery::processSample(const float* vcand, const float cs
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// The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
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if (htmin < tmin)
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{
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tmin = htmin;
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if (tmin < tThresold)
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return minPenalty;
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}
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}
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// Normalize side bias, to prevent it dominating too much.
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if (nside)
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side /= nside;
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const float vpen = m_params.weightDesVel * (dtVdist2D(vcand, dvel) * m_invVmax);
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const float vcpen = m_params.weightCurVel * (dtVdist2D(vcand, vel) * m_invVmax);
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const float spen = m_params.weightSide * side;
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const float tpen = m_params.weightToi * (1.0f/(0.1f+tmin*m_invHorizTime));
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@ -414,7 +439,7 @@ int dtObstacleAvoidanceQuery::sampleVelocityGrid(const float* pos, const float r
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memcpy(&m_params, params, sizeof(dtObstacleAvoidanceParams));
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m_invHorizTime = 1.0f / m_params.horizTime;
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m_vmax = vmax;
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m_invVmax = 1.0f / vmax;
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m_invVmax = vmax > 0 ? 1.0f / vmax : FLT_MAX;
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dtVset(nvel, 0,0,0);
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@ -440,7 +465,7 @@ int dtObstacleAvoidanceQuery::sampleVelocityGrid(const float* pos, const float r
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if (dtSqr(vcand[0])+dtSqr(vcand[2]) > dtSqr(vmax+cs/2)) continue;
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const float penalty = processSample(vcand, cs, pos,rad,vel,dvel, debug);
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const float penalty = processSample(vcand, cs, pos,rad,vel,dvel, minPenalty, debug);
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ns++;
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if (penalty < minPenalty)
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{
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@ -454,6 +479,28 @@ int dtObstacleAvoidanceQuery::sampleVelocityGrid(const float* pos, const float r
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}
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// vector normalization that ignores the y-component.
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inline void dtNormalize2D(float* v)
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{
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float d = dtSqrt(v[0]*v[0]+v[2]*v[2]);
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if (d==0)
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return;
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d = 1.0f / d;
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v[0] *= d;
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v[2] *= d;
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}
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// vector normalization that ignores the y-component.
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inline void dtRorate2D(float* dest, const float* v, float ang)
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{
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float c = cosf(ang);
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float s = sinf(ang);
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dest[0] = v[0]*c - v[2]*s;
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dest[2] = v[0]*s + v[2]*c;
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dest[1] = v[1];
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}
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int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const float rad, const float vmax,
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const float* vel, const float* dvel, float* nvel,
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const dtObstacleAvoidanceParams* params,
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@ -464,7 +511,7 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
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memcpy(&m_params, params, sizeof(dtObstacleAvoidanceParams));
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m_invHorizTime = 1.0f / m_params.horizTime;
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m_vmax = vmax;
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m_invVmax = 1.0f / vmax;
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m_invVmax = vmax > 0 ? 1.0f / vmax : FLT_MAX;
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dtVset(nvel, 0,0,0);
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@ -481,8 +528,16 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
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const int nd = dtClamp(ndivs, 1, DT_MAX_PATTERN_DIVS);
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const int nr = dtClamp(nrings, 1, DT_MAX_PATTERN_RINGS);
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const int nd2 = nd / 2;
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const float da = (1.0f/nd) * DT_PI*2;
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const float dang = dtMathAtan2f(dvel[2], dvel[0]);
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const float ca = cosf(da);
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const float sa = sinf(da);
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// desired direction
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float ddir[6];
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dtVcopy(ddir, dvel);
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dtNormalize2D(ddir);
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dtRorate2D (ddir+3, ddir, da*0.5f); // rotated by da/2
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// Always add sample at zero
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pat[npat*2+0] = 0;
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@ -492,16 +547,35 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
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for (int j = 0; j < nr; ++j)
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{
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const float r = (float)(nr-j)/(float)nr;
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float a = dang + (j&1)*0.5f*da;
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for (int i = 0; i < nd; ++i)
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{
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pat[npat*2+0] = cosf(a)*r;
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pat[npat*2+1] = sinf(a)*r;
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pat[npat*2+0] = ddir[(j%1)*3] * r;
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pat[npat*2+1] = ddir[(j%1)*3+2] * r;
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float* last1 = pat + npat*2;
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float* last2 = last1;
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npat++;
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for (int i = 1; i < nd-1; i+=2)
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{
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// get next point on the "right" (rotate CW)
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pat[npat*2+0] = last1[0]*ca + last1[1]*sa;
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pat[npat*2+1] = -last1[0]*sa + last1[1]*ca;
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// get next point on the "left" (rotate CCW)
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pat[npat*2+2] = last2[0]*ca - last2[1]*sa;
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pat[npat*2+3] = last2[0]*sa + last2[1]*ca;
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last1 = pat + npat*2;
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last2 = last1 + 2;
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npat += 2;
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}
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if ((nd&1) == 0)
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{
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pat[npat*2+2] = last2[0]*ca - last2[1]*sa;
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pat[npat*2+3] = last2[0]*sa + last2[1]*ca;
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npat++;
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a += da;
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}
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}
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// Start sampling.
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float cr = vmax * (1.0f - m_params.velBias);
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float res[3];
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@ -523,7 +597,7 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
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if (dtSqr(vcand[0])+dtSqr(vcand[2]) > dtSqr(vmax+0.001f)) continue;
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const float penalty = processSample(vcand,cr/10, pos,rad,vel,dvel, debug);
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const float penalty = processSample(vcand,cr/10, pos,rad,vel,dvel, minPenalty, debug);
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ns++;
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if (penalty < minPenalty)
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{
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@ -541,4 +615,3 @@ int dtObstacleAvoidanceQuery::sampleVelocityAdaptive(const float* pos, const flo
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return ns;
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}
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@ -239,15 +239,15 @@ bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
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for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
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{
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const rcCompactSpan& s = chf.spans[i];
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const unsigned char regi = srcReg[i];
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if (regi == 0xff) continue;
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const unsigned char ri = srcReg[i];
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if (ri == 0xff) continue;
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regs[regi].ymin = rcMin(regs[regi].ymin, s.y);
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regs[regi].ymax = rcMax(regs[regi].ymax, s.y);
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regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
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regs[ri].ymax = rcMax(regs[ri].ymax, s.y);
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// Collect all region layers.
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if (nlregs < RC_MAX_LAYERS)
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lregs[nlregs++] = regi;
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lregs[nlregs++] = ri;
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// Update neighbours
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for (int dir = 0; dir < 4; ++dir)
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@ -258,8 +258,8 @@ bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
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const int ay = y + rcGetDirOffsetY(dir);
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const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
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const unsigned char rai = srcReg[ai];
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if (rai != 0xff && rai != regi)
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addUnique(regs[regi].neis, regs[regi].nneis, rai);
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if (rai != 0xff && rai != ri)
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addUnique(regs[ri].neis, regs[ri].nneis, rai);
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}
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}
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