11 Commits

Author SHA1 Message Date
Mikko Mononen
cd3a68dd9b Random polygon selection for Detour. 2012-02-27 07:17:51 +00:00
Mikko Mononen
336409d037 Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4. 2012-02-04 21:27:07 +00:00
Cameron hart
588d674c72 Made NavMeshPruneTool case consistent with other classes. 2011-10-03 19:38:24 +00:00
Mikko Mononen
54e0e86ff2 Added simple Detour navmesh flood fill and prune tool. 2011-09-11 11:08:55 +00:00
Mikko Mononen
1de5e2f119 DETOUR API CHANGE!
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
9f2390e196 Added mipmaps to the grid texture. Removed obsolete SoloMeshTiled sample. 2011-03-06 16:00:04 +00:00
Mikko Mononen
4934dc2065 Refactored sample code. Separated navmesh test code to a tool class. 2009-12-30 08:49:46 +00:00
Mikko Mononen
5daf3f8157 raycast resturns hit normal. 2009-12-21 10:48:27 +00:00
Mikko Mononen
a73da5e966 Moved all debug draw utilities to DebugUtils folder. Added recast data to .obj dump functions. 2009-12-09 15:45:10 +00:00
Mikko Mononen
e4239a3bdf Removed stat and tile navmeshes. Fixed examples. 2009-12-04 07:27:53 +00:00
Mikko Mononen
a47e3436c9 Changed static navmesh samples to use new navmesh. Renamed Stat samples to Solo. Added moveAlongPathCorridor() to dtNavMesh. 2009-12-03 13:16:25 +00:00