Graham Pentheny
2eb3abfb60
Updated RecastDemo to SDL2
...
* Renamed a bunch of variables in main.cpp to be more descriptive.
* Removed unnecessary SDLMain.h and SDLMain.m OSX objective-c class as well as the plist, strings, xib and icns files, which are not needed.
* included cstdio in imguiRenderGL since SDL2 doesn't do it for us.
* Updated premake5 script to support SDL2 and to set the debug directory, as well as copy the SDL2.dll to the target directory on Windows.
* Updated readme with more descriptive, platform-specific demo project setup instructions
* Updated appveyor build script to build vs2015 as well.
* Updated Travis build script to build SDL2 from source, because they use Ubuntu 12.04 which doesn't have the libsdl2-dev package in its repositories.
2016-01-04 18:56:51 -05:00
Rafael Stahl
15025e8519
handle the case when allocSpan fails to allocate memory. adds bool return types to rcAddSpan, rcRasterizeTriangle and rcRasterizeTriangles
2015-12-18 16:41:02 +01:00
grahamboree
91fbf05ec3
Uninitialized pointer in TempObstacleCreationTool
2014-12-24 15:32:50 -05:00
Hans Gaiser
247c1f9b41
Add save/load functionality for TileCache
2014-04-29 13:07:54 +02:00
Mikko Mononen
6aa8b1d989
Fix for missing tiles in navmesh.
2012-05-19 09:21:08 +00:00
Mikko Mononen
e6b1d141d2
Fixed warnings when compiling with -Wshadow.
2012-02-22 17:25:46 +00:00
Mikko Mononen
98eee7e23a
Fix for tile cache merge polys, fix for temp obstacle handleUpdate() (call base class).
2012-02-07 16:04:08 +00:00
Mikko Mononen
336409d037
Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
2012-02-04 21:27:07 +00:00
Mikko Mononen
4748710177
Missign files from tile cache update.
2011-11-17 19:28:49 +00:00
Mikko Mononen
54e0e86ff2
Added simple Detour navmesh flood fill and prune tool.
2011-09-11 11:08:55 +00:00
Mikko Mononen
1b6ca5a94a
Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd.
2011-08-01 10:48:56 +00:00
Mikko Mononen
4ca8b91653
Updated win32 project.
2011-04-19 05:47:55 +00:00
Mikko Mononen
9902efc845
TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management.
2011-04-16 07:57:50 +00:00
Mikko Mononen
76444aa747
- Updated win32 project
...
- Fixed VC compile errors
2011-03-25 10:13:27 +00:00
Mikko Mononen
1de5e2f119
DETOUR API CHANGE!
...
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
e84d563bfe
Added boxmapped texturing to input mesh, helps visualize it better. Added polymesh generation for layered heighfields.
2011-03-06 15:40:33 +00:00
Mikko Mononen
6271b40ae6
Updated VC project and fixed compile warnings.
2011-01-31 07:33:01 +00:00
Mikko Mononen
070d591aa8
Fixed tool update on temp obstacle sample.
2011-01-30 20:57:33 +00:00
Mikko Mononen
6c6a62e3b1
Replaced liblzf with fastlz.
2011-01-30 19:52:10 +00:00
Mikko Mononen
da00ac2b91
Timesliced temp obstacle processing.
2011-01-22 09:37:04 +00:00
Mikko Mononen
19b8a5f987
Missing Sample_TempObstacles.h/cpp
2011-01-14 15:54:16 +00:00