- Removed unnecessary ptr casts to ints to allow to compile on 64bits systems.
- Added custom and portable qsort_r.
- Use gettimeofday() as performance timer on unix/bsd/osx
- Moved variables from rcCompactSpan to separate arrays.
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh.
- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later.
- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them.
- Fixed bug in the GUI code where invisible buttons could be pressed.
Detour: Prefixed static nav with 'dtStat', this includes polys and poly refs too.
imgui: Made imgui code not to use id:s anymore, since there were way too many id clashes.
imgui: Separated the rendering code into its' own file, changed prebaked font to use stb_truetype instead, removed glfont.
imgui: Added 'disabled' property to widgets.
Recast: exposed single triangle rasterization into the recast api.
Demo: Changed the debug draw validation to be "soft", easier to demo now.
Rewrote fixup contours, now should handle all cases.
Added few more debug draw modes for the demo.
Changed the vertex welding to cope with slight imprecision in y-direction.
- added rcFixupAdjacentContours which adjust adjacent contour sets so that that they share all vertices (still buggy!)
- changed the demo stucture to handle tiled navmesh generation process (still ugly)
- the performance results are put into a struct instead of logged immediatelly
- added ChunkyTriMesh class which allows to partiotion a trimesh to smaller pieces using AABB tree