Mikko Mononen
7d8fe75de1
The ugly and humble beginnings of path following and multi-agent navigation code.
2010-08-12 12:54:00 +00:00
Mikko Mononen
49f2b03cd8
Presentation mode tweaks. Fix for Issue 74: added FileIO interface, Fix for Issue 76: added pure virtual destructor for duDebugDraw.
2010-05-07 07:14:42 +00:00
Mikko Mononen
9bb95ef45b
Issue 61: Everything compiles now without errors in warning level 4.
2010-04-13 09:39:33 +00:00
Mikko Mononen
5119b5cb16
API CHANGE! Better serialization support.
2010-03-25 12:24:40 +00:00
Mikko Mononen
af0d41f5ff
Compact heighfield dump and debug project to load it.
2010-03-01 08:22:50 +00:00
Mikko Mononen
5ade5a3052
More robust path iteration code.
2010-02-12 13:04:55 +00:00
Mikko Mononen
a56bf3ec2d
Off-Mesh connections across tile boundaries. Fixed getPolysAround(). Detour links per poly use linked list. Adjusted off-mesh connection tool.
2010-01-26 12:48:58 +00:00
Mikko Mononen
3abbfe006d
Changed Detour header var names more to verbose. Pass params as a struct to dtCreateNavMeshData. Named Off-mesh links to Off-mesh connections. Cleaned up Off-mesh connection code and samples. Added connection radius and direction to Off-mesh connections. Agent dimensions passed store in navmesh header.
2010-01-19 14:22:48 +00:00
Mikko Mononen
4ad8dafa40
Off-Mesh link progress (not fully working).
2010-01-10 17:21:01 +00:00
Mikko Mononen
eb6b215d23
Changed the sample stuff to support extra link tool. Added simple tool to create eextra links (no detour support yet).
2010-01-05 14:26:40 +00:00
Mikko Mononen
4934dc2065
Refactored sample code. Separated navmesh test code to a tool class.
2009-12-30 08:49:46 +00:00
Mikko Mononen
a73da5e966
Moved all debug draw utilities to DebugUtils folder. Added recast data to .obj dump functions.
2009-12-09 15:45:10 +00:00
Mikko Mononen
480063229d
Removed rcMarkReachableSpans(), added RC_LEDGE flag, made rcFilterLedgeSpans() to add RC_LEDGE flags instead of removing RC_WALKABLE flag. Voxel debugdraw colors voxels based on flags. Added debug draw interface.
2009-11-15 15:30:54 +00:00
Mikko Mononen
6de4d30705
Monster update which adds detail height meshes.
...
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh.
- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later.
- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them.
- Fixed bug in the GUI code where invisible buttons could be pressed.
2009-08-24 12:44:44 +00:00
Mikko Mononen
a7cb1f86e2
Detour: Commented DetourTileNavMesh API.
...
Demo: Fixed and improved few tile navmesh demo issues.
2009-07-13 12:06:04 +00:00