The readme was looking lonely after the BitDeli badge was taken away. Here are some nice badges to replace it, which also helpfully show how active a project this has become! They show recent average time to close issues and PRs.
It appears that BitDeli is defunct; their website has had a banner about a change in the GitHub API for a long time, which is a dead link to a blog article, and none of the example stats have been updated for years. Let's just remove it!
* Tests live in a "Tests" folder alongside the other components. Inside the "Tests" folder, tests are split into folders by the component they test. For example, the example unit test of "rcVdot" (which is implmemented in Recast/Recast.h) lives in "Tests/Recast/Tests_Recast.h".
* Uses the Catch testing framework
* One example test of "rcVdot"
* Tests are run on Travis and Appveyor after every build. Failing unit tests will fail the build in both case.
* Added instructions on running unit tests to the readme
* Renamed a bunch of variables in main.cpp to be more descriptive.
* Removed unnecessary SDLMain.h and SDLMain.m OSX objective-c class as well as the plist, strings, xib and icns files, which are not needed.
* included cstdio in imguiRenderGL since SDL2 doesn't do it for us.
* Updated premake5 script to support SDL2 and to set the debug directory, as well as copy the SDL2.dll to the target directory on Windows.
* Updated readme with more descriptive, platform-specific demo project setup instructions
* Updated appveyor build script to build vs2015 as well.
* Updated Travis build script to build SDL2 from source, because they use Ubuntu 12.04 which doesn't have the libsdl2-dev package in its repositories.
Build scripts download SDL, download (or build) premake5, generate projects, then build, in several configurations and platforms
Project now builds with premake5 instead of premake4 to allow VS2015 project generation
Tweaked SDL directory dependency to work better with CI
Update README