
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh. - Added feature to contour tracing which detects extra vertices along tile edges which should be removed later. - Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them. - Fixed bug in the GUI code where invisible buttons could be pressed.
563 lines
18 KiB
C++
563 lines
18 KiB
C++
#define _USE_MATH_DEFINES
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_Opengl.h"
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#include "imgui.h"
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#include "Sample.h"
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#include "Sample_StatMeshSimple.h"
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#include "Recast.h"
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#include "RecastTimer.h"
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#include "RecastDebugDraw.h"
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#include "DetourStatNavMesh.h"
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#include "DetourStatNavMeshBuilder.h"
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#include "DetourDebugDraw.h"
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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Sample_StatMeshSimple::Sample_StatMeshSimple() :
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m_keepInterResults(false),
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m_triflags(0),
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m_solid(0),
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m_chf(0),
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m_cset(0),
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m_pmesh(0),
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m_dmesh(0),
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m_drawMode(DRAWMODE_NAVMESH)
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{
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}
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Sample_StatMeshSimple::~Sample_StatMeshSimple()
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{
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cleanup();
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}
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void Sample_StatMeshSimple::cleanup()
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{
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delete [] m_triflags;
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m_triflags = 0;
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delete m_solid;
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m_solid = 0;
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delete m_chf;
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m_chf = 0;
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delete m_cset;
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m_cset = 0;
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delete m_pmesh;
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m_pmesh = 0;
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delete m_dmesh;
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m_dmesh = 0;
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toolCleanup();
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}
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void Sample_StatMeshSimple::handleSettings()
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{
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Sample::handleCommonSettings();
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if (imguiCheck("Keep Itermediate Results", m_keepInterResults))
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m_keepInterResults = !m_keepInterResults;
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imguiSeparator();
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}
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void Sample_StatMeshSimple::handleDebugMode()
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{
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// Check which modes are valid.
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bool valid[MAX_DRAWMODE];
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for (int i = 0; i < MAX_DRAWMODE; ++i)
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valid[i] = false;
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if (m_verts && m_tris)
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{
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valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
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valid[DRAWMODE_MESH] = true;
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valid[DRAWMODE_VOXELS] = m_solid != 0;
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valid[DRAWMODE_VOXELS_WALKABLE] = m_solid != 0;
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valid[DRAWMODE_COMPACT] = m_chf != 0;
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valid[DRAWMODE_COMPACT_DISTANCE] = m_chf != 0;
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valid[DRAWMODE_COMPACT_REGIONS] = m_chf != 0;
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valid[DRAWMODE_REGION_CONNECTIONS] = m_cset != 0;
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valid[DRAWMODE_RAW_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_BOTH_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_POLYMESH] = m_pmesh != 0;
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valid[DRAWMODE_POLYMESH_DETAIL] = m_dmesh != 0;
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}
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int unavail = 0;
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for (int i = 0; i < MAX_DRAWMODE; ++i)
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if (!valid[i]) unavail++;
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if (unavail == MAX_DRAWMODE)
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return;
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imguiLabel("Draw");
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if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH]))
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m_drawMode = DRAWMODE_MESH;
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if (imguiCheck("Navmesh", m_drawMode == DRAWMODE_NAVMESH, valid[DRAWMODE_NAVMESH]))
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m_drawMode = DRAWMODE_NAVMESH;
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if (imguiCheck("Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS, valid[DRAWMODE_NAVMESH_INVIS]))
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m_drawMode = DRAWMODE_NAVMESH_INVIS;
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if (imguiCheck("Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS, valid[DRAWMODE_NAVMESH_TRANS]))
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m_drawMode = DRAWMODE_NAVMESH_TRANS;
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if (imguiCheck("Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE, valid[DRAWMODE_NAVMESH_BVTREE]))
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m_drawMode = DRAWMODE_NAVMESH_BVTREE;
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if (imguiCheck("Voxels", m_drawMode == DRAWMODE_VOXELS, valid[DRAWMODE_VOXELS]))
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m_drawMode = DRAWMODE_VOXELS;
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if (imguiCheck("Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE, valid[DRAWMODE_VOXELS_WALKABLE]))
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m_drawMode = DRAWMODE_VOXELS_WALKABLE;
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if (imguiCheck("Compact", m_drawMode == DRAWMODE_COMPACT, valid[DRAWMODE_COMPACT]))
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m_drawMode = DRAWMODE_COMPACT;
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if (imguiCheck("Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE, valid[DRAWMODE_COMPACT_DISTANCE]))
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m_drawMode = DRAWMODE_COMPACT_DISTANCE;
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if (imguiCheck("Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS, valid[DRAWMODE_COMPACT_REGIONS]))
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m_drawMode = DRAWMODE_COMPACT_REGIONS;
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if (imguiCheck("Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS, valid[DRAWMODE_REGION_CONNECTIONS]))
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m_drawMode = DRAWMODE_REGION_CONNECTIONS;
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if (imguiCheck("Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS, valid[DRAWMODE_RAW_CONTOURS]))
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m_drawMode = DRAWMODE_RAW_CONTOURS;
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if (imguiCheck("Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS, valid[DRAWMODE_BOTH_CONTOURS]))
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m_drawMode = DRAWMODE_BOTH_CONTOURS;
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if (imguiCheck("Contours", m_drawMode == DRAWMODE_CONTOURS, valid[DRAWMODE_CONTOURS]))
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m_drawMode = DRAWMODE_CONTOURS;
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if (imguiCheck("Poly Mesh", m_drawMode == DRAWMODE_POLYMESH, valid[DRAWMODE_POLYMESH]))
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m_drawMode = DRAWMODE_POLYMESH;
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if (imguiCheck("Poly Mesh Detail", m_drawMode == DRAWMODE_POLYMESH_DETAIL, valid[DRAWMODE_POLYMESH_DETAIL]))
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m_drawMode = DRAWMODE_POLYMESH_DETAIL;
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if (unavail)
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{
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imguiValue("Tick 'Keep Itermediate Results'");
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imguiValue("to see more debug mode options.");
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}
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}
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void Sample_StatMeshSimple::handleRender()
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{
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if (!m_verts || !m_tris || !m_trinorms)
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return;
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float col[4];
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glEnable(GL_FOG);
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glDepthMask(GL_TRUE);
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if (m_drawMode == DRAWMODE_MESH)
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{
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// Draw mesh
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rcDebugDrawMeshSlope(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope);
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}
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else if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
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{
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// Draw mesh
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rcDebugDrawMesh(m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0);
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}
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glDisable(GL_FOG);
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glDepthMask(GL_FALSE);
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// Draw bounds
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col[0] = 1; col[1] = 1; col[2] = 1; col[3] = 0.5f;
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rcDebugDrawBoxWire(m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col);
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if (m_navMesh &&
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(m_drawMode == DRAWMODE_NAVMESH ||
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m_drawMode == DRAWMODE_NAVMESH_TRANS ||
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m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
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m_drawMode == DRAWMODE_NAVMESH_INVIS))
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{
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int flags = NAVMESH_TOOLS;
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if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
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flags |= NAVMESH_POLYS;
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if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
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flags |= NAVMESH_BVTREE;
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toolRender(flags);
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}
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glDepthMask(GL_TRUE);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT)
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rcDebugDrawCompactHeightfieldSolid(*m_chf);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE)
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rcDebugDrawCompactHeightfieldDistance(*m_chf);
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if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS)
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rcDebugDrawCompactHeightfieldRegions(*m_chf);
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if (m_solid && m_drawMode == DRAWMODE_VOXELS)
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{
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glEnable(GL_FOG);
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rcDebugDrawHeightfieldSolid(*m_solid);
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glDisable(GL_FOG);
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}
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if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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rcDebugDrawHeightfieldWalkable(*m_solid);
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glDisable(GL_FOG);
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}
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if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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rcDebugDrawRawContours(*m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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rcDebugDrawRawContours(*m_cset, 0.5f);
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rcDebugDrawContours(*m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_cset && m_drawMode == DRAWMODE_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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rcDebugDrawContours(*m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS)
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{
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rcDebugDrawCompactHeightfieldRegions(*m_chf);
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glDepthMask(GL_FALSE);
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rcDebugDrawRegionConnections(*m_cset);
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glDepthMask(GL_TRUE);
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}
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if (m_pmesh && m_drawMode == DRAWMODE_POLYMESH)
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{
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glDepthMask(GL_FALSE);
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rcDebugDrawPolyMesh(*m_pmesh);
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glDepthMask(GL_TRUE);
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}
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if (m_dmesh && m_drawMode == DRAWMODE_POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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rcDebugDrawPolyMeshDetail(*m_dmesh);
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glDepthMask(GL_TRUE);
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}
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static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f };
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static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f };
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if (m_sposSet)
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drawAgent(m_spos, m_agentRadius, m_agentHeight, m_agentMaxClimb, startCol);
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if (m_eposSet)
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drawAgent(m_epos, m_agentRadius, m_agentHeight, m_agentMaxClimb, endCol);
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glDepthMask(GL_TRUE);
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}
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void Sample_StatMeshSimple::handleRenderOverlay(double* proj, double* model, int* view)
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{
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toolRenderOverlay(proj, model, view);
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}
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void Sample_StatMeshSimple::handleMeshChanged(const float* verts, int nverts,
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const int* tris, const float* trinorms, int ntris,
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const float* bmin, const float* bmax)
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{
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Sample::handleMeshChanged(verts, nverts, tris, trinorms, ntris, bmin, bmax);
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toolCleanup();
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toolReset();
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}
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bool Sample_StatMeshSimple::handleBuild()
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{
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if (!m_verts || ! m_tris)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
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return false;
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}
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cleanup();
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toolCleanup();
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//
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// Step 1. Initialize build config.
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//
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// Init build configuration from GUI
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memset(&m_cfg, 0, sizeof(m_cfg));
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m_cfg.cs = m_cellSize;
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m_cfg.ch = m_cellHeight;
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m_cfg.walkableSlopeAngle = m_agentMaxSlope;
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m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
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m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch);
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m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
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m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
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m_cfg.maxSimplificationError = m_edgeMaxError;
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m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize);
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m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize);
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m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
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m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
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m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
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// Set the area where the navigation will be build.
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// Here the bounds of the input mesh are used, but the
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// area could be specified by an user defined box, etc.
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vcopy(m_cfg.bmin, m_bmin);
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vcopy(m_cfg.bmax, m_bmax);
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rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
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// Reset build times gathering.
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memset(&m_buildTimes, 0, sizeof(m_buildTimes));
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rcSetBuildTimes(&m_buildTimes);
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// Start the build process.
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rcTimeVal totStartTime = rcGetPerformanceTimer();
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if (rcGetLog())
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{
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rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:");
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rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
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rcGetLog()->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", m_nverts/1000.0f, m_ntris/1000.0f);
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}
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//
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// Step 2. Rasterize input polygon soup.
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//
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// Allocate voxel heighfield where we rasterize our input data to.
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m_solid = new rcHeightfield;
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if (!m_solid)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
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return false;
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}
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if (!rcCreateHeightfield(*m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
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return false;
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}
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// Allocate array that can hold triangle flags.
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// If you have multiple meshes you need to process, allocate
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// and array which can hold the max number of triangles you need to process.
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m_triflags = new unsigned char[m_ntris];
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if (!m_triflags)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triangleFlags' (%d).", m_ntris);
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return false;
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}
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// Find triangles which are walkable based on their slope and rasterize them.
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// If your input data is multiple meshes, you can transform them here, calculate
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// the flags for each of the meshes and rasterize them.
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memset(m_triflags, 0, m_ntris*sizeof(unsigned char));
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rcMarkWalkableTriangles(m_cfg.walkableSlopeAngle, m_verts, m_nverts, m_tris, m_ntris, m_triflags);
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rcRasterizeTriangles(m_verts, m_nverts, m_tris, m_triflags, m_ntris, *m_solid);
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if (!m_keepInterResults)
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{
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delete [] m_triflags;
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m_triflags = 0;
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}
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//
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// Step 3. Filter walkables surfaces.
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//
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// Once all geoemtry is rasterized, we do initial pass of filtering to
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// remove unwanted overhangs caused by the conservative rasterization
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// as well as filter spans where the character cannot possibly stand.
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rcFilterLedgeSpans(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
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rcFilterWalkableLowHeightSpans(m_cfg.walkableHeight, *m_solid);
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//
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// Step 4. Partition walkable surface to simple regions.
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//
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// Compact the heightfield so that it is faster to handle from now on.
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// This will result more cache coherent data as well as the neighbours
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// between walkable cells will be calculated.
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m_chf = new rcCompactHeightfield;
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if (!m_chf)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
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return false;
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}
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if (!rcBuildCompactHeightfield(m_cfg.walkableHeight, m_cfg.walkableClimb, RC_WALKABLE, *m_solid, *m_chf))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
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return false;
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}
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if (!m_keepInterResults)
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{
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delete m_solid;
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m_solid = 0;
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}
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// Prepare for region partitioning, by calculating distance field along the walkable surface.
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if (!rcBuildDistanceField(*m_chf))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
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return false;
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}
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// Partition the walkable surface into simple regions without holes.
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if (!rcBuildRegions(*m_chf, m_cfg.walkableRadius, m_cfg.borderSize, m_cfg.minRegionSize, m_cfg.mergeRegionSize))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
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}
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//
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// Step 5. Trace and simplify region contours.
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//
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// Create contours.
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m_cset = new rcContourSet;
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if (!m_cset)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
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return false;
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}
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if (!rcBuildContours(*m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
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return false;
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}
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//
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// Step 6. Build polygons mesh from contours.
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//
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// Build polygon navmesh from the contours.
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m_pmesh = new rcPolyMesh;
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if (!m_pmesh)
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|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
|
return false;
|
|
}
|
|
if (!rcBuildPolyMesh(*m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Step 7. Create detail mesh which allows to access approximate height on each polygon.
|
|
//
|
|
|
|
m_dmesh = new rcPolyMeshDetail;
|
|
if (!m_dmesh)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
|
|
return false;
|
|
}
|
|
|
|
if (!rcBuildPolyMeshDetail(*m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
delete m_chf;
|
|
m_chf = 0;
|
|
delete m_cset;
|
|
m_cset = 0;
|
|
}
|
|
|
|
// At this point the navigation mesh data is ready, you can access it from m_pmesh.
|
|
// See rcDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data.
|
|
|
|
//
|
|
// (Optional) Step 8. Create Detour data from Recast poly mesh.
|
|
//
|
|
|
|
// The GUI may allow more max points per polygon than Detour can handle.
|
|
// Only build the detour navmesh if we do not exceed the limit.
|
|
if (m_cfg.maxVertsPerPoly <= DT_STAT_VERTS_PER_POLYGON)
|
|
{
|
|
unsigned char* navData = 0;
|
|
int navDataSize = 0;
|
|
if (!dtCreateNavMeshData(m_pmesh->verts, m_pmesh->nverts,
|
|
m_pmesh->polys, m_pmesh->npolys, m_pmesh->nvp,
|
|
m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch,
|
|
m_dmesh->meshes, m_dmesh->verts, m_dmesh->nverts, m_dmesh->tris, m_dmesh->ntris,
|
|
&navData, &navDataSize))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
|
return false;
|
|
}
|
|
|
|
m_navMesh = new dtStatNavMesh;
|
|
if (!m_navMesh)
|
|
{
|
|
delete [] navData;
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Could not create Detour navmesh");
|
|
return false;
|
|
}
|
|
|
|
if (!m_navMesh->init(navData, navDataSize, true))
|
|
{
|
|
delete [] navData;
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Could not init Detour navmesh");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
rcTimeVal totEndTime = rcGetPerformanceTimer();
|
|
|
|
// Show performance stats.
|
|
if (rcGetLog())
|
|
{
|
|
const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh Detail: %.1fms (%.1f%%)", m_buildTimes.buildDetailMesh/1000.0f, m_buildTimes.buildDetailMesh*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_pmesh->nverts, m_pmesh->npolys);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f);
|
|
}
|
|
|
|
toolRecalc();
|
|
|
|
return true;
|
|
}
|