This website requires JavaScript.
Explore
Help
Register
Sign In
server_common
/
recastnavigation_v1.6.0
Watch
5
Star
0
Fork
0
You've already forked recastnavigation_v1.6.0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
recastnavigation_v1.6.0
/
Detour
History
axelrodR
9b57498406
fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00
..
Include
improving path aesthetics at tile crossing: in the old code, when a new node is found a single 3D position is associated with it. This position is used regardless of arriving from a new tile. A minor issue on a normal navmesh, this produces many problems when crossing tiles. Points might be located on different borders altogether depending on where one arrived from first.
2014-01-30 11:57:13 +02:00
Source
fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00