Logo
Explore Help
Register Sign In
server_common/recastnavigation_v1.6.0
5
0
Fork 0
You've already forked recastnavigation_v1.6.0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
recastnavigation_v1.6.0/Detour
History
axelrodR 9b57498406 fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00
..
Include
improving path aesthetics at tile crossing: in the old code, when a new node is found a single 3D position is associated with it. This position is used regardless of arriving from a new tile. A minor issue on a normal navmesh, this produces many problems when crossing tiles. Points might be located on different borders altogether depending on where one arrived from first.
2014-01-30 11:57:13 +02:00
Source
fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00
Powered by Gitea Version: 1.23.7 Page: 27ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API