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server_common/recastnavigation_v1.6.0
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recastnavigation_v1.6.0/Detour/Source
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axelrodR 9b57498406 fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00
..
DetourAlloc.cpp
Custom allocator for Recast.
2010-07-09 12:55:14 +00:00
DetourCommon.cpp
Add wrappers for the standard math library
2013-09-15 20:09:01 -07:00
DetourNavMesh.cpp
Added define to compile Detour with 64bit dtPolyRefs
2013-12-22 18:01:06 +02:00
DetourNavMeshBuilder.cpp
Add wrappers for the standard math library
2013-09-15 20:09:01 -07:00
DetourNavMeshQuery.cpp
improving path aesthetics at tile crossing: in the old code, when a new node is found a single 3D position is associated with it. This position is used regardless of arriving from a new tile. A minor issue on a normal navmesh, this produces many problems when crossing tiles. Points might be located on different borders altogether depending on where one arrived from first.
2014-01-30 11:57:13 +02:00
DetourNode.cpp
fix: multiple node allocation had a bug
2014-01-31 00:08:23 +02:00
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