
The new code assigns several (consecutive) dtNodes for polygons that lie on tile boundary. Each node gets its own point. since the nodes are packed together consecutively, it is easy to find the right node by reference even though there are several.
166 lines
3.8 KiB
C++
166 lines
3.8 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef DETOURNODE_H
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#define DETOURNODE_H
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#include "DetourNavMesh.h"
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enum dtNodeFlags
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{
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DT_NODE_OPEN = 0x01,
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DT_NODE_CLOSED = 0x02,
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};
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typedef unsigned short dtNodeIndex;
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static const dtNodeIndex DT_NULL_IDX = (dtNodeIndex)~0;
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struct dtNode
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{
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float pos[3]; ///< Position of the node.
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float cost; ///< Cost from previous node to current node.
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float total; ///< Cost up to the node.
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unsigned int pidx : 30; ///< Index to parent node.
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unsigned int flags : 2; ///< Node flags 0/open/closed.
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dtPolyRef id; ///< Polygon ref the node corresponds to.
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};
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class dtNodePool
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{
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public:
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dtNodePool(int maxNodes, int hashSize);
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~dtNodePool();
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inline void operator=(const dtNodePool&) {}
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void clear();
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/* Get a dtNode by ref. If there is none then - allocate
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* There can be more than one node for the same polyRef, in which case they are seqential
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* nb [in] the number of extra nodes to allocate if needed
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*/
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dtNode* getNode(dtPolyRef id, int nExtra=0);
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dtNode* findNode(dtPolyRef id);
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inline unsigned int getNodeIdx(const dtNode* node) const
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{
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if (!node) return 0;
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return (unsigned int)(node - m_nodes)+1;
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}
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inline dtNode* getNodeAtIdx(unsigned int idx)
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{
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if (!idx) return 0;
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return &m_nodes[idx-1];
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}
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inline const dtNode* getNodeAtIdx(unsigned int idx) const
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{
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if (!idx) return 0;
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return &m_nodes[idx-1];
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}
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inline int getMemUsed() const
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{
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return sizeof(*this) +
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sizeof(dtNode)*m_maxNodes +
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sizeof(dtNodeIndex)*m_maxNodes +
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sizeof(dtNodeIndex)*m_hashSize;
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}
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inline int getMaxNodes() const { return m_maxNodes; }
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inline int getHashSize() const { return m_hashSize; }
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inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; }
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inline dtNodeIndex getNext(int i) const { return m_next[i]; }
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inline int getNodeCount() const { return m_nodeCount;}
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private:
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dtNode* m_nodes;
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dtNodeIndex* m_first;
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dtNodeIndex* m_next;
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const int m_maxNodes;
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const int m_hashSize;
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int m_nodeCount;
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};
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class dtNodeQueue
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{
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public:
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dtNodeQueue(int n);
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~dtNodeQueue();
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inline void operator=(dtNodeQueue&) {}
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inline void clear()
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{
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m_size = 0;
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}
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inline dtNode* top()
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{
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return m_heap[0];
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}
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inline dtNode* pop()
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{
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dtNode* result = m_heap[0];
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m_size--;
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trickleDown(0, m_heap[m_size]);
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return result;
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}
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inline void push(dtNode* node)
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{
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m_size++;
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bubbleUp(m_size-1, node);
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}
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inline void modify(dtNode* node)
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{
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for (int i = 0; i < m_size; ++i)
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{
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if (m_heap[i] == node)
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{
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bubbleUp(i, node);
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return;
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}
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}
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}
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inline bool empty() const { return m_size == 0; }
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inline int getMemUsed() const
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{
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return sizeof(*this) +
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sizeof(dtNode*)*(m_capacity+1);
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}
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inline int getCapacity() const { return m_capacity; }
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private:
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void bubbleUp(int i, dtNode* node);
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void trickleDown(int i, dtNode* node);
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dtNode** m_heap;
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const int m_capacity;
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int m_size;
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};
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#endif // DETOURNODE_H
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