2010-09-12 16:03:32 +00:00

108 lines
2.5 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef CROWDTOOL_H
#define CROWDTOOL_H
#include "Sample.h"
#include "DetourNavMesh.h"
#include "DetourObstacleAvoidance.h"
#include "ValueHistory.h"
#include "CrowdManager.h"
// Tool to create crowds.
struct Isect
{
float u;
int inside;
};
static const int FORM_MAX_ISECT = 32;
static const int FORM_MAX_SEGS = 16;
static const int FORM_MAX_POLYS = 32;
struct FormationSeg
{
float p[3], q[3];
Isect ints[FORM_MAX_ISECT];
int nints;
};
struct Formation
{
FormationSeg segs[FORM_MAX_SEGS];
int nsegs;
dtPolyRef polys[FORM_MAX_POLYS];
int npolys;
};
class CrowdTool : public SampleTool
{
Sample* m_sample;
float m_targetPos[3];
bool m_targetPosSet;
Formation m_form;
bool m_expandDebugDraw;
bool m_showLabels;
bool m_showCorners;
bool m_showTargets;
bool m_showCollisionSegments;
bool m_showPath;
bool m_showVO;
bool m_showOpt;
bool m_expandOptions;
bool m_anticipateTurns;
bool m_useVO;
bool m_drunkMove;
bool m_run;
CrowdManager m_crowd;
ValueHistory m_crowdTotalTime;
ValueHistory m_crowdRvoTime;
ValueHistory m_crowdSampleCount;
enum ToolMode
{
TOOLMODE_CREATE,
TOOLMODE_MOVE,
};
ToolMode m_mode;
public:
CrowdTool();
~CrowdTool();
virtual int type() { return TOOL_CROWD; }
virtual void init(Sample* sample);
virtual void reset();
virtual void handleMenu();
virtual void handleClick(const float* s, const float* p, bool shift);
virtual void handleStep();
virtual void handleUpdate(const float dt);
virtual void handleRender();
virtual void handleRenderOverlay(double* proj, double* model, int* view);
};
#endif // CROWDTOOL_H