985 lines
28 KiB
C++
985 lines
28 KiB
C++
//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "imgui.h"
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#include "Sample.h"
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#include "Sample_TileMesh.h"
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#include "Recast.h"
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#include "RecastTimer.h"
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#include "RecastDebugDraw.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourDebugDraw.h"
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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inline unsigned int nextPow2(unsigned int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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inline unsigned int ilog2(unsigned int v)
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{
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unsigned int r;
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unsigned int shift;
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r = (v > 0xffff) << 4; v >>= r;
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shift = (v > 0xff) << 3; v >>= shift; r |= shift;
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shift = (v > 0xf) << 2; v >>= shift; r |= shift;
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shift = (v > 0x3) << 1; v >>= shift; r |= shift;
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r |= (v >> 1);
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return r;
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}
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Sample_TileMesh::Sample_TileMesh() :
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m_keepInterResults(false),
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m_navMesh(0),
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m_chunkyMesh(0),
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m_triflags(0),
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m_solid(0),
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m_chf(0),
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m_cset(0),
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m_pmesh(0),
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m_dmesh(0),
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m_maxTiles(0),
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m_maxPolysPerTile(0),
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m_tileSize(32),
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m_sposSet(false),
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m_eposSet(false),
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m_tileBuildTime(0),
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m_tileMemUsage(0),
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m_tileTriCount(0),
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m_startRef(0),
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m_endRef(0),
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m_npolys(0),
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m_nstraightPath(0),
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m_distanceToWall(0),
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m_toolMode(TOOLMODE_CREATE_TILES)
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{
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resetCommonSettings();
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memset(m_tileBmin, 0, sizeof(m_tileBmin));
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memset(m_tileBmax, 0, sizeof(m_tileBmax));
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m_polyPickExt[0] = 2;
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m_polyPickExt[1] = 4;
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m_polyPickExt[2] = 2;
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}
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Sample_TileMesh::~Sample_TileMesh()
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{
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cleanup();
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delete m_navMesh;
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delete m_chunkyMesh;
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}
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void Sample_TileMesh::cleanup()
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{
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delete [] m_triflags;
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m_triflags = 0;
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delete m_solid;
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m_solid = 0;
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delete m_chf;
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m_chf = 0;
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delete m_cset;
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m_cset = 0;
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delete m_pmesh;
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m_pmesh = 0;
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delete m_dmesh;
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m_dmesh = 0;
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}
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void Sample_TileMesh::handleSettings()
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{
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Sample::handleCommonSettings();
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imguiLabel("Tiling");
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imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
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char text[64];
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int gw = 0, gh = 0;
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rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
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const int ts = (int)m_tileSize;
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const int tw = (gw + ts-1) / ts;
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const int th = (gh + ts-1) / ts;
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snprintf(text, 64, "Tiles %d x %d", tw, th);
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imguiValue(text);
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// Max tiles and max polys affect how the tile IDs are caculated.
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// There are 22 bits available for identifying a tile and a polygon.
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int tileBits = rcMin((int)ilog2(nextPow2(tw*th)), 14);
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if (tileBits > 14) tileBits = 14;
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int polyBits = 22 - tileBits;
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m_maxTiles = 1 << tileBits;
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m_maxPolysPerTile = 1 << polyBits;
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snprintf(text, 64, "Max Tiles %d", m_maxTiles);
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imguiValue(text);
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snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
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imguiValue(text);
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}
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void Sample_TileMesh::toolRecalc()
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{
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m_startRef = 0;
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if (m_sposSet)
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m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt);
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m_endRef = 0;
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if (m_eposSet)
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m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt);
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if (m_toolMode == TOOLMODE_PATHFIND)
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{
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if (m_sposSet && m_eposSet && m_startRef && m_endRef)
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{
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m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_spos, m_epos, m_polys, MAX_POLYS);
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if (m_npolys)
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m_nstraightPath = m_navMesh->findStraightPath(m_spos, m_epos, m_polys, m_npolys, m_straightPath, MAX_POLYS);
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}
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else
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{
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m_npolys = 0;
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m_nstraightPath = 0;
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}
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}
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else if (m_toolMode == TOOLMODE_RAYCAST)
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{
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m_nstraightPath = 0;
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if (m_sposSet && m_eposSet && m_startRef)
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{
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float t = 0;
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m_npolys = 0;
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m_nstraightPath = 2;
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m_straightPath[0] = m_spos[0];
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m_straightPath[1] = m_spos[1];
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m_straightPath[2] = m_spos[2];
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m_npolys = m_navMesh->raycast(m_startRef, m_spos, m_epos, t, m_polys, MAX_POLYS);
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if (m_npolys && t < 1)
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{
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m_straightPath[3] = m_spos[0] + (m_epos[0] - m_spos[0]) * t;
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m_straightPath[4] = m_spos[1] + (m_epos[1] - m_spos[1]) * t;
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m_straightPath[5] = m_spos[2] + (m_epos[2] - m_spos[2]) * t;
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}
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else
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{
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m_straightPath[3] = m_epos[0];
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m_straightPath[4] = m_epos[1];
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m_straightPath[5] = m_epos[2];
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}
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}
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}
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else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
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{
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m_distanceToWall = 0;
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if (m_sposSet && m_startRef)
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m_distanceToWall = m_navMesh->findDistanceToWall(m_startRef, m_spos, 100.0f, m_hitPos, m_hitNormal);
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}
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else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
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{
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if (m_sposSet && m_startRef && m_eposSet)
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{
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const float dx = m_epos[0] - m_spos[0];
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const float dz = m_epos[2] - m_spos[2];
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float dist = sqrtf(dx*dx + dz*dz);
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m_npolys = m_navMesh->findPolysAround(m_startRef, m_spos, dist, m_polys, m_parent, 0, MAX_POLYS);
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}
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}
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}
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void Sample_TileMesh::handleTools()
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{
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if (imguiCheck("Create Tiles", m_toolMode == TOOLMODE_CREATE_TILES))
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{
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m_toolMode = TOOLMODE_CREATE_TILES;
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toolRecalc();
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}
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imguiIndent();
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if (imguiButton("Create All"))
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{
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int gw = 0, gh = 0;
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rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
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const int ts = (int)m_tileSize;
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const int tw = (gw + ts-1) / ts;
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const int th = (gh + ts-1) / ts;
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const float tcs = m_tileSize*m_cellSize;
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for (int y = 0; y < th; ++y)
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{
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for (int x = 0; x < tw; ++x)
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{
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m_tileBmin[0] = m_bmin[0] + x*tcs;
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m_tileBmin[1] = m_bmin[1];
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m_tileBmin[2] = m_bmin[2] + y*tcs;
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m_tileBmax[0] = m_bmin[0] + (x+1)*tcs;
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m_tileBmax[1] = m_bmax[1];
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m_tileBmax[2] = m_bmin[2] + (y+1)*tcs;
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int dataSize = 0;
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unsigned char* data = buildTileMesh(m_tileBmin, m_tileBmax, dataSize);
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if (data)
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{
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// Remove any previous data (navmesh owns and deletes the data).
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m_navMesh->removeTileAt(x,y,0,0);
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// Let the navmesh own the data.
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if (!m_navMesh->addTileAt(x,y,data,dataSize,true))
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delete [] data;
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}
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}
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}
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toolRecalc();
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}
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imguiUnindent();
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imguiSeparator();
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if (imguiCheck("Pathfind", m_toolMode == TOOLMODE_PATHFIND))
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{
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m_toolMode = TOOLMODE_PATHFIND;
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toolRecalc();
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}
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if (imguiCheck("Distance to Wall", m_toolMode == TOOLMODE_DISTANCE_TO_WALL))
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{
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m_toolMode = TOOLMODE_DISTANCE_TO_WALL;
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toolRecalc();
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}
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if (imguiCheck("Raycast", m_toolMode == TOOLMODE_RAYCAST))
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{
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m_toolMode = TOOLMODE_RAYCAST;
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toolRecalc();
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}
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if (imguiCheck("Find Polys Around", m_toolMode == TOOLMODE_FIND_POLYS_AROUND))
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{
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m_toolMode = TOOLMODE_FIND_POLYS_AROUND;
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toolRecalc();
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}
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}
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void Sample_TileMesh::handleDebugMode()
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{
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if (m_navMesh)
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{
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imguiValue("Navmesh ready.");
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imguiValue("Use 'Create Tiles' tool to experiment.");
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imguiValue("LMB: (Re)Create tiles.");
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imguiValue("LMB+SHIFT: Remove tiles.");
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}
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else
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{
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imguiValue("Press [Build] to create tile mesh");
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imguiValue("with specified parameters.");
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}
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}
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static void getPolyCenter(dtNavMesh* navMesh, dtPolyRef ref, float* center)
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{
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const dtPoly* p = navMesh->getPolyByRef(ref);
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if (!p) return;
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const float* verts = navMesh->getPolyVertsByRef(ref);
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center[0] = 0;
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center[1] = 0;
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center[2] = 0;
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for (int i = 0; i < (int)p->nv; ++i)
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{
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const float* v = &verts[p->v[i]*3];
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center[0] += v[0];
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center[1] += v[1];
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center[2] += v[2];
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}
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const float s = 1.0f / p->nv;
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center[0] *= s;
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center[1] *= s;
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center[2] *= s;
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}
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void Sample_TileMesh::handleRender()
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{
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if (!m_verts || !m_tris || !m_trinorms)
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return;
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DebugDrawGL dd;
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// Draw mesh
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if (m_navMesh)
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rcDebugDrawMesh(&dd, m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0);
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else
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rcDebugDrawMeshSlope(&dd, m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope);
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glDepthMask(GL_FALSE);
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// Draw bounds
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float col[4] = {1,1,1,0.5f};
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rcDebugDrawBoxWire(&dd, m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col);
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// Tiling grid.
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const int ts = (int)m_tileSize;
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int gw = 0, gh = 0;
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rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh);
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int tw = (gw + ts-1) / ts;
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int th = (gh + ts-1) / ts;
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const float s = ts*m_cellSize;
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glBegin(GL_LINES);
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glColor4ub(0,0,0,64);
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for (int y = 0; y < th; ++y)
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{
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for (int x = 0; x < tw; ++x)
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{
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float fx, fy, fz;
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fx = m_bmin[0] + x*s;
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fy = m_bmin[1];
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fz = m_bmin[2] + y*s;
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glVertex3f(fx,fy,fz);
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glVertex3f(fx+s,fy,fz);
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glVertex3f(fx,fy,fz);
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glVertex3f(fx,fy,fz+s);
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if (x+1 >= tw)
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{
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glVertex3f(fx+s,fy,fz);
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glVertex3f(fx+s,fy,fz+s);
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}
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if (y+1 >= th)
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{
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glVertex3f(fx,fy,fz+s);
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glVertex3f(fx+s,fy,fz+s);
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}
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}
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}
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glEnd();
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// Draw active tile
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rcDebugDrawBoxWire(&dd, m_tileBmin[0],m_tileBmin[1],m_tileBmin[2], m_tileBmax[0],m_tileBmax[1],m_tileBmax[2], m_tileCol);
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if (m_navMesh)
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dtDebugDrawNavMesh(m_navMesh);
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if (m_sposSet)
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{
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const float s = 0.5f;
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glColor4ub(64,16,0,255);
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glLineWidth(3.0f);
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glBegin(GL_LINES);
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glVertex3f(m_spos[0]-s,m_spos[1]+m_cellHeight,m_spos[2]);
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glVertex3f(m_spos[0]+s,m_spos[1]+m_cellHeight,m_spos[2]);
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glVertex3f(m_spos[0],m_spos[1]-s+m_cellHeight,m_spos[2]);
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glVertex3f(m_spos[0],m_spos[1]+s+m_cellHeight,m_spos[2]);
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glVertex3f(m_spos[0],m_spos[1]+m_cellHeight,m_spos[2]-s);
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glVertex3f(m_spos[0],m_spos[1]+m_cellHeight,m_spos[2]+s);
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glEnd();
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glLineWidth(1.0f);
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}
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if (m_eposSet)
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{
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const float s = 0.5f;
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glColor4ub(16,64,0,255);
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glLineWidth(3.0f);
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glBegin(GL_LINES);
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glVertex3f(m_epos[0]-s,m_epos[1]+m_cellHeight,m_epos[2]);
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glVertex3f(m_epos[0]+s,m_epos[1]+m_cellHeight,m_epos[2]);
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glVertex3f(m_epos[0],m_epos[1]-s+m_cellHeight,m_epos[2]);
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glVertex3f(m_epos[0],m_epos[1]+s+m_cellHeight,m_epos[2]);
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glVertex3f(m_epos[0],m_epos[1]+m_cellHeight,m_epos[2]-s);
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glVertex3f(m_epos[0],m_epos[1]+m_cellHeight,m_epos[2]+s);
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glEnd();
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glLineWidth(1.0f);
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}
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static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f };
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static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f };
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static const float pathCol[4] = {0,0,0,0.25f};
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if (m_toolMode == TOOLMODE_PATHFIND)
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{
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dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
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dtDebugDrawNavMeshPoly(m_navMesh, m_endRef, endCol);
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if (m_npolys)
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{
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for (int i = 1; i < m_npolys-1; ++i)
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dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
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}
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if (m_nstraightPath)
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{
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glColor4ub(64,16,0,220);
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glLineWidth(3.0f);
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glBegin(GL_LINE_STRIP);
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for (int i = 0; i < m_nstraightPath; ++i)
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glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
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glEnd();
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glLineWidth(1.0f);
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glPointSize(4.0f);
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glBegin(GL_POINTS);
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for (int i = 0; i < m_nstraightPath; ++i)
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glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
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glEnd();
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glPointSize(1.0f);
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}
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}
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else if (m_toolMode == TOOLMODE_RAYCAST)
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{
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dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
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if (m_nstraightPath)
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{
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for (int i = 1; i < m_npolys; ++i)
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dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
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glColor4ub(64,16,0,220);
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glLineWidth(3.0f);
|
|
glBegin(GL_LINE_STRIP);
|
|
for (int i = 0; i < m_nstraightPath; ++i)
|
|
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
|
glEnd();
|
|
glLineWidth(1.0f);
|
|
glPointSize(4.0f);
|
|
glBegin(GL_POINTS);
|
|
for (int i = 0; i < m_nstraightPath; ++i)
|
|
glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]);
|
|
glEnd();
|
|
glPointSize(1.0f);
|
|
}
|
|
}
|
|
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
|
|
{
|
|
dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
|
|
const float col[4] = {1,1,1,0.5f};
|
|
rcDebugDrawCylinderWire(&dd, m_spos[0]-m_distanceToWall, m_spos[1]+0.02f, m_spos[2]-m_distanceToWall,
|
|
m_spos[0]+m_distanceToWall, m_spos[1]+m_agentHeight, m_spos[2]+m_distanceToWall, col);
|
|
glLineWidth(3.0f);
|
|
glColor4fv(col);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2]);
|
|
glVertex3f(m_hitPos[0], m_hitPos[1] + m_agentHeight, m_hitPos[2]);
|
|
glEnd();
|
|
glLineWidth(1.0f);
|
|
}
|
|
else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
|
|
{
|
|
const float cola[4] = {0,0,0,0.5f};
|
|
for (int i = 0; i < m_npolys; ++i)
|
|
{
|
|
dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
|
|
if (m_parent[i])
|
|
{
|
|
float p0[3], p1[3];
|
|
getPolyCenter(m_navMesh, m_polys[i], p0);
|
|
getPolyCenter(m_navMesh, m_parent[i], p1);
|
|
glColor4ub(0,0,0,128);
|
|
rcDrawArc(&dd, p0, p1, cola, 2.0f);
|
|
}
|
|
}
|
|
|
|
const float dx = m_epos[0] - m_spos[0];
|
|
const float dz = m_epos[2] - m_spos[2];
|
|
float dist = sqrtf(dx*dx + dz*dz);
|
|
const float col[4] = {1,1,1,0.5f};
|
|
rcDebugDrawCylinderWire(&dd, m_spos[0]-dist, m_spos[1]+0.02f, m_spos[2]-dist,
|
|
m_spos[0]+dist, m_spos[1]+m_agentHeight, m_spos[2]+dist, col);
|
|
}
|
|
|
|
glDepthMask(GL_TRUE);
|
|
|
|
}
|
|
|
|
void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view)
|
|
{
|
|
GLdouble x, y, z;
|
|
|
|
// Draw start and end point labels
|
|
if (m_tileBuildTime > 0.0f && gluProject((GLdouble)(m_tileBmin[0]+m_tileBmax[0])/2, (GLdouble)(m_tileBmin[1]+m_tileBmax[1])/2, (GLdouble)(m_tileBmin[2]+m_tileBmax[2])/2,
|
|
model, proj, view, &x, &y, &z))
|
|
{
|
|
char text[32];
|
|
snprintf(text,32,"%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage);
|
|
imguiDrawText((int)x, (int)y-25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,220));
|
|
}
|
|
}
|
|
|
|
void Sample_TileMesh::handleMeshChanged(const float* verts, int nverts,
|
|
const int* tris, const float* trinorms, int ntris,
|
|
const float* bmin, const float* bmax)
|
|
{
|
|
m_verts = verts;
|
|
m_nverts = nverts;
|
|
m_tris = tris;
|
|
m_trinorms = trinorms;
|
|
m_ntris = ntris;
|
|
vcopy(m_bmin, bmin);
|
|
vcopy(m_bmax, bmax);
|
|
|
|
delete m_chunkyMesh;
|
|
m_chunkyMesh = 0;
|
|
delete m_navMesh;
|
|
m_navMesh = 0;
|
|
cleanup();
|
|
}
|
|
|
|
void Sample_TileMesh::setToolStartPos(const float* p)
|
|
{
|
|
m_sposSet = true;
|
|
vcopy(m_spos, p);
|
|
|
|
if (m_toolMode == TOOLMODE_CREATE_TILES)
|
|
removeTile(m_spos);
|
|
else
|
|
toolRecalc();
|
|
}
|
|
|
|
void Sample_TileMesh::setToolEndPos(const float* p)
|
|
{
|
|
if (!m_navMesh)
|
|
return;
|
|
|
|
m_eposSet = true;
|
|
vcopy(m_epos, p);
|
|
|
|
if (m_toolMode == TOOLMODE_CREATE_TILES)
|
|
buildTile(m_epos);
|
|
else
|
|
toolRecalc();
|
|
}
|
|
|
|
bool Sample_TileMesh::handleBuild()
|
|
{
|
|
if (!m_verts || !m_tris)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
|
|
return false;
|
|
}
|
|
|
|
delete m_navMesh;
|
|
m_navMesh = new dtNavMesh;
|
|
if (!m_navMesh)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
|
|
return false;
|
|
}
|
|
if (!m_navMesh->init(m_bmin, m_tileSize*m_cellSize, m_tileSize*m_cellSize, m_agentMaxClimb*m_cellHeight, m_maxTiles, m_maxPolysPerTile, 2048))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
|
|
return false;
|
|
}
|
|
|
|
// Build chunky mesh.
|
|
delete m_chunkyMesh;
|
|
m_chunkyMesh = new rcChunkyTriMesh;
|
|
if (!m_chunkyMesh)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'.");
|
|
return false;
|
|
}
|
|
if (!rcCreateChunkyTriMesh(m_verts, m_tris, m_ntris, 256, m_chunkyMesh))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not build chunky mesh.");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sample_TileMesh::buildTile(const float* pos)
|
|
{
|
|
if (!m_navMesh)
|
|
return;
|
|
|
|
const float ts = m_tileSize*m_cellSize;
|
|
const int tx = (int)floorf((pos[0]-m_bmin[0]) / ts);
|
|
const int ty = (int)floorf((pos[2]-m_bmin[2]) / ts);
|
|
if (tx < 0 || ty < 0)
|
|
return;
|
|
|
|
m_tileBmin[0] = m_bmin[0] + tx*ts;
|
|
m_tileBmin[1] = m_bmin[1];
|
|
m_tileBmin[2] = m_bmin[2] + ty*ts;
|
|
|
|
m_tileBmax[0] = m_bmin[0] + (tx+1)*ts;
|
|
m_tileBmax[1] = m_bmax[1];
|
|
m_tileBmax[2] = m_bmin[2] + (ty+1)*ts;
|
|
|
|
m_tileCol[0] = 0.3f; m_tileCol[1] = 0.8f; m_tileCol[2] = 0; m_tileCol[3] = 1;
|
|
|
|
int dataSize = 0;
|
|
unsigned char* data = buildTileMesh(m_tileBmin, m_tileBmax, dataSize);
|
|
|
|
if (data)
|
|
{
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
m_navMesh->removeTileAt(tx,ty,0,0);
|
|
|
|
// Let the navmesh own the data.
|
|
if (!m_navMesh->addTileAt(tx,ty,data,dataSize,true))
|
|
delete [] data;
|
|
}
|
|
}
|
|
|
|
void Sample_TileMesh::removeTile(const float* pos)
|
|
{
|
|
if (!m_navMesh)
|
|
return;
|
|
|
|
const float ts = m_tileSize*m_cellSize;
|
|
const int tx = (int)floorf((pos[0]-m_bmin[0]) / ts);
|
|
const int ty = (int)floorf((pos[2]-m_bmin[2]) / ts);
|
|
|
|
m_tileBmin[0] = m_bmin[0] + tx*ts;
|
|
m_tileBmin[1] = m_bmin[1];
|
|
m_tileBmin[2] = m_bmin[2] + ty*ts;
|
|
|
|
m_tileBmax[0] = m_bmin[0] + (tx+1)*ts;
|
|
m_tileBmax[1] = m_bmax[1];
|
|
m_tileBmax[2] = m_bmin[2] + (ty+1)*ts;
|
|
|
|
m_tileCol[0] = 0.8f; m_tileCol[1] = 0.1f; m_tileCol[2] = 0; m_tileCol[3] = 1;
|
|
|
|
unsigned char* rdata = 0;
|
|
int rdataSize = 0;
|
|
if (m_navMesh->removeTileAt(tx,ty,&rdata,&rdataSize))
|
|
delete [] rdata;
|
|
}
|
|
|
|
unsigned char* Sample_TileMesh::buildTileMesh(const float* bmin, const float* bmax, int& dataSize)
|
|
{
|
|
if (!m_verts || ! m_tris)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
|
return 0;
|
|
}
|
|
|
|
cleanup();
|
|
|
|
// Init build configuration from GUI
|
|
memset(&m_cfg, 0, sizeof(m_cfg));
|
|
m_cfg.cs = m_cellSize;
|
|
m_cfg.ch = m_cellHeight;
|
|
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
|
|
m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
|
|
m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch);
|
|
m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
|
|
m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
|
|
m_cfg.maxSimplificationError = m_edgeMaxError;
|
|
m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize);
|
|
m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize);
|
|
m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
|
|
m_cfg.tileSize = (int)m_tileSize;
|
|
m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding.
|
|
m_cfg.width = m_cfg.tileSize + m_cfg.borderSize*2;
|
|
m_cfg.height = m_cfg.tileSize + m_cfg.borderSize*2;
|
|
m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
|
|
m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
|
|
|
|
vcopy(m_cfg.bmin, bmin);
|
|
vcopy(m_cfg.bmax, bmax);
|
|
m_cfg.bmin[0] -= m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmin[2] -= m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmax[0] += m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmax[2] += m_cfg.borderSize*m_cfg.cs;
|
|
|
|
// Reset build times gathering.
|
|
memset(&m_buildTimes, 0, sizeof(m_buildTimes));
|
|
rcSetBuildTimes(&m_buildTimes);
|
|
|
|
// Start the build process.
|
|
rcTimeVal totStartTime = rcGetPerformanceTimer();
|
|
|
|
if (rcGetLog())
|
|
{
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:");
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", m_nverts/1000.0f, m_ntris/1000.0f);
|
|
}
|
|
|
|
// Allocate voxel heighfield where we rasterize our input data to.
|
|
m_solid = new rcHeightfield;
|
|
if (!m_solid)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
|
return 0;
|
|
}
|
|
if (!rcCreateHeightfield(*m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
|
return 0;
|
|
}
|
|
|
|
// Allocate array that can hold triangle flags.
|
|
// If you have multiple meshes you need to process, allocate
|
|
// and array which can hold the max number of triangles you need to process.
|
|
m_triflags = new unsigned char[m_chunkyMesh->maxTrisPerChunk];
|
|
if (!m_triflags)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triangleFlags' (%d).", m_chunkyMesh->maxTrisPerChunk);
|
|
return 0;
|
|
}
|
|
|
|
|
|
float tbmin[2], tbmax[2];
|
|
tbmin[0] = m_cfg.bmin[0];
|
|
tbmin[1] = m_cfg.bmin[2];
|
|
tbmax[0] = m_cfg.bmax[0];
|
|
tbmax[1] = m_cfg.bmax[2];
|
|
int cid[256];// TODO: Make grow when returning too many items.
|
|
const int ncid = rcGetChunksInRect(m_chunkyMesh, tbmin, tbmax, cid, 256);
|
|
if (!ncid)
|
|
return 0;
|
|
|
|
m_tileTriCount = 0;
|
|
|
|
for (int i = 0; i < ncid; ++i)
|
|
{
|
|
const rcChunkyTriMeshNode& node = m_chunkyMesh->nodes[cid[i]];
|
|
const int* tris = &m_chunkyMesh->tris[node.i*3];
|
|
const int ntris = node.n;
|
|
|
|
m_tileTriCount += ntris;
|
|
|
|
memset(m_triflags, 0, ntris*sizeof(unsigned char));
|
|
rcMarkWalkableTriangles(m_cfg.walkableSlopeAngle,
|
|
m_verts, m_nverts, tris, ntris, m_triflags);
|
|
|
|
rcRasterizeTriangles(m_verts, m_nverts, tris, m_triflags, ntris, *m_solid);
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
delete [] m_triflags;
|
|
m_triflags = 0;
|
|
}
|
|
|
|
// Once all geoemtry is rasterized, we do initial pass of filtering to
|
|
// remove unwanted overhangs caused by the conservative rasterization
|
|
// as well as filter spans where the character cannot possibly stand.
|
|
rcFilterLedgeSpans(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
|
|
rcFilterWalkableLowHeightSpans(m_cfg.walkableHeight, *m_solid);
|
|
|
|
// Compact the heightfield so that it is faster to handle from now on.
|
|
// This will result more cache coherent data as well as the neighbours
|
|
// between walkable cells will be calculated.
|
|
m_chf = new rcCompactHeightfield;
|
|
if (!m_chf)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildCompactHeightfield(m_cfg.walkableHeight, m_cfg.walkableClimb, RC_WALKABLE, *m_solid, *m_chf))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
|
return 0;
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
delete m_solid;
|
|
m_solid = 0;
|
|
}
|
|
|
|
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
|
if (!rcBuildDistanceField(*m_chf))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
|
return 0;
|
|
}
|
|
|
|
// Partition the walkable surface into simple regions without holes.
|
|
if (!rcBuildRegions(*m_chf, m_cfg.walkableRadius, m_cfg.borderSize, m_cfg.minRegionSize, m_cfg.mergeRegionSize))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
|
|
return 0;
|
|
}
|
|
|
|
// Create contours.
|
|
m_cset = new rcContourSet;
|
|
if (!m_cset)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildContours(*m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
|
return 0;
|
|
}
|
|
|
|
if (m_cset->nconts == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Build polygon navmesh from the contours.
|
|
m_pmesh = new rcPolyMesh;
|
|
if (!m_pmesh)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildPolyMesh(*m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
|
return 0;
|
|
}
|
|
|
|
// Build detail mesh.
|
|
m_dmesh = new rcPolyMeshDetail;
|
|
if (!m_dmesh)
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
|
|
return 0;
|
|
}
|
|
|
|
if (!rcBuildPolyMeshDetail(*m_pmesh, *m_chf,
|
|
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
|
|
*m_dmesh))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
|
|
return 0;
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
delete m_chf;
|
|
m_chf = 0;
|
|
delete m_cset;
|
|
m_cset = 0;
|
|
}
|
|
|
|
unsigned char* navData = 0;
|
|
int navDataSize = 0;
|
|
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
|
{
|
|
// Remove padding from the polymesh data. TODO: Remove this odditity.
|
|
for (int i = 0; i < m_pmesh->nverts; ++i)
|
|
{
|
|
unsigned short* v = &m_pmesh->verts[i*3];
|
|
v[0] -= (unsigned short)m_cfg.borderSize;
|
|
v[2] -= (unsigned short)m_cfg.borderSize;
|
|
}
|
|
|
|
if (m_pmesh->nverts >= 0xffff)
|
|
{
|
|
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff);
|
|
return false;
|
|
}
|
|
/* if (m_pmesh->npolys > DT_MAX_TILES)
|
|
{
|
|
// If you hit this error, you have too many polygons per tile.
|
|
// You can trade off tile count to poly count by adjusting DT_TILE_REF_TILE_BITS and DT_TILE_REF_POLY_BITS.
|
|
// The current setup is optimized for large number of tiles and small number of polys per tile.
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Too many polygons per tile %d (max: %d).", m_pmesh->npolys, DT_MAX_TILES);
|
|
return false;
|
|
}*/
|
|
|
|
if (!dtCreateNavMeshData(m_pmesh->verts, m_pmesh->nverts,
|
|
m_pmesh->polys, m_pmesh->npolys, m_pmesh->nvp,
|
|
m_dmesh->meshes, m_dmesh->verts, m_dmesh->nverts, m_dmesh->tris, m_dmesh->ntris,
|
|
bmin, bmax, m_cfg.cs, m_cfg.ch, m_cfg.tileSize, m_cfg.walkableClimb, &navData, &navDataSize))
|
|
{
|
|
if (rcGetLog())
|
|
rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
|
return 0;
|
|
}
|
|
}
|
|
m_tileMemUsage = navDataSize/1024.0f;
|
|
|
|
rcTimeVal totEndTime = rcGetPerformanceTimer();
|
|
|
|
// Show performance stats.
|
|
if (rcGetLog())
|
|
{
|
|
const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh Detail: %.1fms (%.1f%%)", m_buildTimes.buildDetailMesh/1000.0f, m_buildTimes.buildDetailMesh*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Merge Polymeshes: %.1fms (%.1f%%)", m_buildTimes.mergePolyMesh/1000.0f, m_buildTimes.mergePolyMesh*pc);
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Merge Polymesh Details: %.1fms (%.1f%%)", m_buildTimes.mergePolyMeshDetail/1000.0f, m_buildTimes.mergePolyMeshDetail*pc);
|
|
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_pmesh->nverts, m_pmesh->npolys);
|
|
|
|
rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f);
|
|
}
|
|
|
|
m_tileBuildTime = rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f;
|
|
|
|
dataSize = navDataSize;
|
|
return navData;
|
|
}
|