851 lines
20 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include "imgui.h"
#include "SDL.h"
#include "SDL_opengl.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
enum GfxCmdType
{
GFXCMD_RECT,
GFXCMD_TRIANGLE,
GFXCMD_TEXT,
GFXCMD_SCISSOR,
};
struct GfxRect
{
short x,y,w,h,r;
};
struct GfxText
{
short x,y,dir;
const char* text;
};
struct GfxCmd
{
char type;
char flags;
char pad[2];
unsigned int col;
union
{
GfxRect rect;
GfxText text;
};
};
unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return (r) | (g << 8) | (b << 16) | (a << 24);
}
static const unsigned TEXT_POOL_SIZE = 4096;
static char g_textPool[TEXT_POOL_SIZE];
static unsigned g_textPoolSize = 0;
const char* allocText(const char* text)
{
unsigned len = strlen(text)+1;
if (g_textPoolSize + len >= TEXT_POOL_SIZE)
return 0;
char* dst = &g_textPool[g_textPoolSize];
memcpy(dst, text, len);
g_textPoolSize += len;
return dst;
}
static const unsigned GFXCMD_QUEUE_SIZE = 1024;
static GfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
static unsigned g_gfxCmdQueueSize = 0;
void resetGfxCmdQueue()
{
g_gfxCmdQueueSize = 0;
g_textPoolSize = 0;
}
static const unsigned TEMP_COORD_COUNT = 100;
static float g_tempCoords[TEMP_COORD_COUNT*2];
static float g_tempNormals[TEMP_COORD_COUNT*2];
static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
{
if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT;
for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
{
const float* v0 = &coords[j*2];
const float* v1 = &coords[i*2];
float dx = v1[0] - v0[0];
float dy = v1[1] - v0[1];
float d = sqrtf(dx*dx+dy*dy);
if (d > 0)
{
d = 1.0f/d;
dx *= d;
dy *= d;
}
g_tempNormals[j*2+0] = dy;
g_tempNormals[j*2+1] = -dx;
}
for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
{
float dlx0 = g_tempNormals[j*2+0];
float dly0 = g_tempNormals[j*2+1];
float dlx1 = g_tempNormals[i*2+0];
float dly1 = g_tempNormals[i*2+1];
float dmx = (dlx0 + dlx1) * 0.5f;
float dmy = (dly0 + dly1) * 0.5f;
float dmr2 = dmx*dmx + dmy*dmy;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 10.0f) scale = 10.0f;
dmx *= scale;
dmy *= scale;
}
g_tempCoords[i*2+0] = coords[i*2+0]+dmx*r;
g_tempCoords[i*2+1] = coords[i*2+1]+dmy*r;
}
unsigned int colTrans = RGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, 0);
glBegin(GL_TRIANGLES);
glColor4ubv((GLubyte*)&col);
for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
{
glVertex2fv(&coords[i*2]);
glVertex2fv(&coords[j*2]);
glColor4ubv((GLubyte*)&colTrans);
glVertex2fv(&g_tempCoords[j*2]);
glVertex2fv(&g_tempCoords[j*2]);
glVertex2fv(&g_tempCoords[i*2]);
glColor4ubv((GLubyte*)&col);
glVertex2fv(&coords[i*2]);
}
glColor4ubv((GLubyte*)&col);
for (unsigned i = 2; i < numCoords; ++i)
{
glVertex2fv(&coords[0]);
glVertex2fv(&coords[(i-1)*2]);
glVertex2fv(&coords[i*2]);
}
glEnd();
}
static const int CIRCLE_VERTS = 8*4;
static float g_circleVerts[CIRCLE_VERTS*2];
static bool g_circleVertsInitialized = false;
const float* getCircleVerts()
{
if (!g_circleVertsInitialized)
{
g_circleVertsInitialized = true;
for (unsigned i = 0; i < CIRCLE_VERTS; ++i)
{
float a = (float)i/(float)CIRCLE_VERTS * (float)M_PI*2;
g_circleVerts[i*2+0] = cosf(a);
g_circleVerts[i*2+1] = sinf(a);
}
}
return g_circleVerts;
}
static void drawRect(float x, float y, float w, float h, float fth, unsigned int col)
{
float verts[4*2] =
{
x, y,
x+w, y,
x+w, y+h,
x, y+h,
};
drawPolygon(verts, 4, fth, col);
}
static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
{
float verts[CIRCLE_VERTS*2];
const float* cverts = getCircleVerts();
float* v = verts;
for (unsigned i = 0; i < CIRCLE_VERTS; ++i)
{
*v++ = x + cverts[i*2]*w;
*v++ = y + cverts[i*2+1]*h;
}
drawPolygon(verts, CIRCLE_VERTS, fth, col);
}
static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
{
const unsigned n = CIRCLE_VERTS/4;
float verts[(n+1)*4*2];
const float* cverts = getCircleVerts();
float* v = verts;
for (unsigned i = 0; i <= n; ++i)
{
*v++ = x+w-r + cverts[i*2]*r;
*v++ = y+h-r + cverts[i*2+1]*r;
}
for (unsigned i = n; i <= n*2; ++i)
{
*v++ = x+r + cverts[i*2]*r;
*v++ = y+h-r + cverts[i*2+1]*r;
}
for (unsigned i = n*2; i <= n*3; ++i)
{
*v++ = x+r + cverts[i*2]*r;
*v++ = y+r + cverts[i*2+1]*r;
}
for (unsigned i = n*3; i < n*4; ++i)
{
*v++ = x+w-r + cverts[i*2]*r;
*v++ = y+r + cverts[i*2+1]*r;
}
*v++ = x+w-r + cverts[0]*r;
*v++ = y+r + cverts[1]*r;
drawPolygon(verts, (n+1)*4, fth, col);
}
static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
{
float dx = x1-x0;
float dy = y1-y0;
float d = sqrtf(dx*dx+dy*dy);
if (d > 0.0001f)
{
d = 1.0f/d;
dx *= d;
dy *= d;
}
float t = dx;
dx = dy;
dy = -t;
float verts[4*2];
r -= fth;
r *= 0.5f;
if (r < 0.01f) r = 0.01f;
dx *= r;
dy *= r;
verts[0] = x0-dx;
verts[1] = y0-dy;
verts[2] = x0+dx;
verts[3] = y0+dy;
verts[4] = x1+dx;
verts[5] = y1+dy;
verts[6] = x1-dx;
verts[7] = y1-dy;
drawPolygon(verts, 4, fth, col);
}
void renderGfxCmdQueue(void (*drawText)(int x, int y, int dir, const char* text, unsigned int col))
{
glDisable(GL_SCISSOR_TEST);
for (unsigned i = 0; i < g_gfxCmdQueueSize; ++i)
{
const GfxCmd& cmd = g_gfxCmdQueue[i];
if (cmd.type == GFXCMD_RECT)
{
if (cmd.rect.r == 0)
{
drawRect((float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f,
(float)cmd.rect.w-1, (float)cmd.rect.h-1,
1.0f, cmd.col);
}
else
{
drawRoundedRect((float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f,
(float)cmd.rect.w-1, (float)cmd.rect.h-1,
(float)cmd.rect.r, 1.0f, cmd.col);
}
}
else if (cmd.type == GFXCMD_TRIANGLE)
{
glColor4ub(cmd.col&0xff, (cmd.col>>8)&0xff, (cmd.col>>16)&0xff, (cmd.col>>24)&0xff);
if (cmd.flags == 1)
{
const float verts[3*2] =
{
(float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f,
(float)cmd.rect.x+0.5f+(float)cmd.rect.w-1, (float)cmd.rect.y+0.5f+(float)cmd.rect.h/2-0.5f,
(float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f+(float)cmd.rect.h-1,
};
drawPolygon(verts, 3, 1.0f, cmd.col);
}
if (cmd.flags == 2)
{
const float verts[3*2] =
{
(float)cmd.rect.x+0.5f, (float)cmd.rect.y+(float)cmd.rect.h-1,
(float)cmd.rect.x+0.5f+(float)cmd.rect.w/2-0.5f, (float)cmd.rect.y+0.5f,
(float)cmd.rect.x+0.5f+(float)cmd.rect.w-1, (float)cmd.rect.y+0.5f+(float)cmd.rect.h-1,
};
drawPolygon(verts, 3, 1.0f, cmd.col);
}
}
else if (cmd.type == GFXCMD_TEXT)
{
drawText(cmd.text.x, cmd.text.y, cmd.text.dir, cmd.text.text, cmd.col);
}
else if (cmd.type == GFXCMD_SCISSOR)
{
if (cmd.flags)
{
glEnable(GL_SCISSOR_TEST);
glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
}
else
{
glDisable(GL_SCISSOR_TEST);
}
}
}
glDisable(GL_SCISSOR_TEST);
}
void addGfxCmdScissor(int x, int y, int w, int h)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = GFXCMD_SCISSOR;
cmd.flags = x < 0 ? 0 : 1; // on/off flag.
cmd.col = 0;
cmd.rect.x = (short)x;
cmd.rect.y = (short)y;
cmd.rect.w = (short)w;
cmd.rect.h = (short)h;
}
void addGfxCmdRect(int x, int y, int w, int h, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = GFXCMD_RECT;
cmd.flags = 0;
cmd.col = color;
cmd.rect.x = (short)x;
cmd.rect.y = (short)y;
cmd.rect.w = (short)w;
cmd.rect.h = (short)h;
cmd.rect.r = 0;
}
void addGfxCmdRoundedRect(int x, int y, int w, int h, int r, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = GFXCMD_RECT;
cmd.flags = 0;
cmd.col = color;
cmd.rect.x = (short)x;
cmd.rect.y = (short)y;
cmd.rect.w = (short)w;
cmd.rect.h = (short)h;
cmd.rect.r = (short)r;
}
void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = GFXCMD_TRIANGLE;
cmd.flags = (char)flags;
cmd.col = color;
cmd.rect.x = (short)x;
cmd.rect.y = (short)y;
cmd.rect.w = (short)w;
cmd.rect.h = (short)h;
}
void addGfxCmdText(int x, int y, int dir, const char* text, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = GFXCMD_TEXT;
cmd.flags = 0;
cmd.col = color;
cmd.text.x = (short)x;
cmd.text.y = (short)y;
cmd.text.dir = (short)dir;
cmd.text.text = allocText(text);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct GuiState
{
GuiState() :
mbutPressed(false), mbutReleased(false), mbut(false), mx(-1), my(-1),
isHot(false), isActive(false), wentActive(false),
dragX(0), dragY(0), dragOrig(0),
widgetX(0), widgetY(0), widgetW(100),
active(0), hot(0), hotToBe(0)
{
}
bool mbutPressed, mbutReleased;
bool mbut;
int mx,my;
unsigned int active;
unsigned int hot;
unsigned int hotToBe;
bool isHot;
bool isActive;
bool wentActive;
int dragX, dragY;
float dragOrig;
int widgetX, widgetY, widgetW;
};
static GuiState g_state;
inline bool anyActive()
{
return g_state.active != 0;
}
inline bool isActive(unsigned int id)
{
return g_state.active == id;
}
inline bool isHot(unsigned int id)
{
return g_state.hot == id;
}
inline bool inRect(int x, int y, int w, int h)
{
return g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h;
}
void clearInput()
{
g_state.mbutPressed = false;
g_state.mbutReleased = false;
}
void clearActive(void)
{
g_state.active = 0;
// mark all UI for this frame as processed
clearInput();
}
void setActive(unsigned int id)
{
g_state.active = id;
g_state.wentActive = true;
}
void setHot(unsigned int id)
{
g_state.hotToBe = id;
}
bool buttonLogic(unsigned int id, bool over)
{
bool res = false;
// process down
if (!anyActive())
{
if (over)
setHot(id);
if (isHot(id) && g_state.mbutPressed)
setActive(id);
}
// if button is active, then react on left up
if (isActive(id))
{
g_state.isActive = true;
if (over)
setHot(id);
if (g_state.mbutReleased)
{
if (isHot(id))
res = true;
clearActive();
}
}
if (isHot(id))
g_state.isHot = true;
return res;
}
static void updateInput()
{
int mx, my;
Uint8 state = SDL_GetMouseState(&mx, &my);
bool mbut = (state & SDL_BUTTON_LMASK) != 0;
SDL_Surface* screen = SDL_GetVideoSurface();
my = screen->h-1 - my;
g_state.mx = mx;
g_state.my = my;
g_state.mbutPressed = !g_state.mbut && mbut;
g_state.mbutReleased = g_state.mbut && !mbut;
g_state.mbut = mbut;
}
void imguiBeginFrame()
{
updateInput();
g_state.hot = g_state.hotToBe;
g_state.hotToBe = 0;
g_state.wentActive = false;
g_state.isActive = false;
g_state.isHot = false;
g_state.widgetX = 0;
g_state.widgetY = 0;
g_state.widgetW = 0;
resetGfxCmdQueue();
}
void imguiEndFrame()
{
clearInput();
}
void imguiRender(void (*drawText)(int x, int y, int dir, const char* text, unsigned int col))
{
renderGfxCmdQueue(drawText);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static const int BUTTON_HEIGHT = 20;
static const int SLIDER_HEIGHT = 20;
static const int SLIDER_MARKER_WIDTH = 10;
static const int CHECK_SIZE = 8;
static const int DEFAULT_SPACING = 4;
static const int TEXT_HEIGHT = 8;
static const int SCROLL_AREA_PADDING = 6;
static const int INTEND_SIZE = 16;
static const int AREA_HEADER = 28;
static int g_scrollTop = 0;
static int g_scrollBottom = 0;
static int g_scrollRight = 0;
static int g_scrollAreaTop = 0;
static int* g_scrollVal = 0;
static int g_focusTop = 0;
static int g_focusBottom = 0;
static unsigned int g_scrollId = 0;
bool imguiBeginScrollArea(unsigned int id, const char* name, int x, int y, int w, int h, int* scroll)
{
g_scrollId = id;
g_state.widgetX = x + SCROLL_AREA_PADDING;
g_state.widgetY = y+h-AREA_HEADER + (*scroll);
g_state.widgetW = w - SCROLL_AREA_PADDING*4;
g_scrollTop = y-AREA_HEADER+h;
g_scrollBottom = y+SCROLL_AREA_PADDING;
g_scrollRight = x+w - SCROLL_AREA_PADDING*3;
g_scrollVal = scroll;
g_scrollAreaTop = g_state.widgetY;
g_focusTop = y-AREA_HEADER;
g_focusBottom = y-AREA_HEADER+h;
addGfxCmdRoundedRect(x, y, w, h, 6, RGBA(0,0,0,192));
addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, 1, name, RGBA(255,255,255,128));
addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING);
return inRect(x, y, w, h);
}
void imguiEndScrollArea()
{
// Disable scissoring.
addGfxCmdScissor(-1,-1,-1,-1);
// Draw scroll bar
int x = g_scrollRight+SCROLL_AREA_PADDING/2;
int y = g_scrollBottom;
int w = SCROLL_AREA_PADDING*2;
int h = g_scrollTop - g_scrollBottom;
int stop = g_scrollAreaTop;
int sbot = g_state.widgetY;
int sh = stop - sbot; // The scrollable area height.
float barHeight = (float)h/(float)sh;
if (barHeight < 1)
{
float barY = (float)(y - sbot)/(float)sh;
if (barY < 0) barY = 0;
if (barY > 1) barY = 1;
// Handle scroll bar logic.
unsigned int hid = g_scrollId;
int hx = x;
int hy = y + (int)(barY*h);
int hw = w;
int hh = (int)(barHeight*h);
const int range = h - (hh-1);
bool over = inRect(hx, hy, hw, hh);
buttonLogic(hid, over);
if (isActive(hid))
{
float u = (float)(hy-y) / (float)range;
if (g_state.wentActive)
{
g_state.dragY = g_state.my;
g_state.dragOrig = u;
}
if (g_state.dragY != g_state.my)
{
u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
if (u < 0) u = 0;
if (u > 1) u = 1;
*g_scrollVal = (int)((1-u) * (sh - h));
}
}
// BG
addGfxCmdRoundedRect(x, y, w, h, w/2-1, RGBA(0,0,0,196));
// Bar
if (isActive(hid))
addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, RGBA(255,196,0,196));
else
addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, isHot(hid) ? RGBA(255,196,0,96) : RGBA(255,255,255,64));
}
}
bool imguiButton(unsigned int id, const char* text)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
bool over = inRect(x, y, w, h);
bool res = buttonLogic(id, over);
addGfxCmdRoundedRect(x, y, w, h, BUTTON_HEIGHT/2-1, RGBA(128,128,128, isActive(id)?196:96));
addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200));
return res;
}
bool imguiItem(unsigned int id, const char* text)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
bool over = inRect(x, y, w, h);
bool res = buttonLogic(id, over);
if (isHot(id))
addGfxCmdRoundedRect(x, y, w, h, 2, RGBA(255,196,0,isActive(id)?196:96));
addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, RGBA(255,255,255,200));
return res;
}
bool imguiCheck(unsigned int id, const char* text, bool checked)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
bool over = inRect(x, y, w, h);
bool res = buttonLogic(id, over);
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
addGfxCmdRoundedRect(cx-3, cy-3, CHECK_SIZE+6, CHECK_SIZE+6, 4, RGBA(128,128,128, isActive(id)?196:96));
if (checked)
addGfxCmdRoundedRect(cx, cy, CHECK_SIZE, CHECK_SIZE, CHECK_SIZE/2-1, RGBA(255,255,255,isActive(id)?255:200));
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200));
return res;
}
bool imguiCollapse(unsigned int id, const char* text, bool checked)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
bool over = inRect(x, y, w, h);
bool res = buttonLogic(id, over);
if (checked)
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, RGBA(255,255,255,isActive(id)?255:200));
else
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, RGBA(255,255,255,isActive(id)?255:200));
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200));
return res;
}
void imguiLabel(unsigned int /*id*/, const char* text)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT;
addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, RGBA(255,255,255,255));
}
void imguiValue(unsigned int /*id*/, const char* text)
{
const int x = g_state.widgetX;
const int y = g_state.widgetY - BUTTON_HEIGHT;
const int w = g_state.widgetW;
g_state.widgetY -= BUTTON_HEIGHT;
addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, -1, text, RGBA(255,255,255,200));
}
bool imguiSlider(unsigned int id, const char* text, float* val, float vmin, float vmax, float vinc)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = SLIDER_HEIGHT;
g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
addGfxCmdRoundedRect(x, y, w, h, 4, RGBA(0,0,0,128));
const int range = w - SLIDER_MARKER_WIDTH;
float u = (*val - vmin) / (vmax-vmin);
if (u < 0) u = 0;
if (u > 1) u = 1;
int m = (int)(u * range);
bool over = inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
bool res = buttonLogic(id, over);
bool valChanged = false;
if (isActive(id))
{
if (g_state.wentActive)
{
g_state.dragX = g_state.mx;
g_state.dragOrig = u;
}
if (g_state.dragX != g_state.mx)
{
u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
if (u < 0) u = 0;
if (u > 1) u = 1;
*val = vmin + u*(vmax-vmin);
*val = floorf(*val / vinc)*vinc; // Snap to vinc
m = (int)(u * range);
valChanged = true;
}
}
if (isActive(id))
addGfxCmdRoundedRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT, 4, RGBA(255,255,255,255));
else
addGfxCmdRoundedRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT, 4, isHot(id) ? RGBA(255,196,0,128) : RGBA(255,255,255,64));
int digits = (int)(ceilf(log10f(vinc)));
char fmt[16];
snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
char msg[128];
snprintf(msg, 128, fmt, *val);
addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200));
addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, -1, msg, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200));
return res || valChanged;
}
void imguiIndent()
{
g_state.widgetX += INTEND_SIZE;
g_state.widgetW -= INTEND_SIZE;
}
void imguiUnindent()
{
g_state.widgetX -= INTEND_SIZE;
g_state.widgetW += INTEND_SIZE;
}
void imguiSeparator()
{
g_state.widgetY -= DEFAULT_SPACING*3;
}