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816b1aedf2
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@ -78,7 +78,7 @@ set(EXECUTABLE_OUTPUT_PATH
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)
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)
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add_executable(
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add_executable(
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wsproxy${GAME_ID} ${SRC_LIST}
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wsproxy ${SRC_LIST}
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)
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)
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add_custom_target(script_pb_protocol ALL)
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add_custom_target(script_pb_protocol ALL)
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@ -86,10 +86,10 @@ add_custom_command(TARGET script_pb_protocol
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PRE_BUILD
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PRE_BUILD
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COMMAND python ../tools/scripts/construct/build_pb.py
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COMMAND python ../tools/scripts/construct/build_pb.py
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)
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)
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add_dependencies(wsproxy${GAME_ID} script_pb_protocol)
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add_dependencies(wsproxy script_pb_protocol)
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target_link_libraries(
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target_link_libraries(
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wsproxy${GAME_ID}
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wsproxy
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pthread
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pthread
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mysqlclient
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mysqlclient
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protobuf
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protobuf
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@ -106,12 +106,12 @@ target_link_libraries(
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_link_libraries(
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target_link_libraries(
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wsproxy${GAME_ID}
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wsproxy
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behaviac_gcc_debug
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behaviac_gcc_debug
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)
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)
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else()
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else()
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target_link_libraries(
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target_link_libraries(
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wsproxy${GAME_ID}
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wsproxy
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tcmalloc
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tcmalloc
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behaviac_gcc_release
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behaviac_gcc_release
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)
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)
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@ -84,7 +84,7 @@ static void SavePerfLog()
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const std::string App::GetPkgName()
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const std::string App::GetPkgName()
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{
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{
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return a8::Format("game%d_wsproxy", {GAME_ID});
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return a8::Format("game%d_wsproxy", {App::Instance()->GetGameId()});
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}
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}
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void App::Init()
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void App::Init()
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@ -496,3 +496,14 @@ void App::DispatchUdpMsg()
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udp_working_msgnode_size_ = 0;
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udp_working_msgnode_size_ = 0;
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}
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}
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}
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}
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int App::GetGameId() const
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{
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#ifdef DEBUG
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std::string game_id = a8::XValue(getenv("_")).GetString();
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a8::ReplaceString(game_id, "./wsproxy", "");
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return a8::XValue(game_id);
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#else
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return GAME_ID;
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#endif
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}
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@ -40,6 +40,8 @@ public:
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int GetMsgNodeSize() { return msgnode_size_;}
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int GetMsgNodeSize() { return msgnode_size_;}
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int GetUdpMsgNodeSize() { return udp_msgnode_size_;}
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int GetUdpMsgNodeSize() { return udp_msgnode_size_;}
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int GetGameId() const;
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private:
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private:
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void QuickExecute();
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void QuickExecute();
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void SlowerExecute();
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void SlowerExecute();
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@ -12,9 +12,9 @@ void JsonDataMgr::Init()
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{
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{
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if (!f8::IsOnlineEnv()) {
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if (!f8::IsOnlineEnv()) {
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if (f8::IsTestEnv()) {
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if (f8::IsTestEnv()) {
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work_path_ = a8::Format("../%d_test_config", {GAME_ID});
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work_path_ = a8::Format("../%d_test_config", {App::Instance()->GetGameId()});
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} else {
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} else {
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work_path_ = a8::Format("../%d_dev_config", {GAME_ID});
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work_path_ = a8::Format("../%d_dev_config", {App::Instance()->GetGameId()});
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}
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}
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}
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}
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