Merge branch 'second' of http://git.kingsome.cn/node/card_svr into second

This commit is contained in:
yuexin 2020-12-25 19:26:18 +08:00
commit 58c4dc19dd
4 changed files with 8 additions and 6 deletions

View File

@ -35,7 +35,7 @@ export class DiscardCommand extends Command<CardGameState, { client: Client, car
error(`${player.id} 的手牌 ${id} 数据有问题`);
continue;
}
tmpCards.push(player.cards.get(id + ''));
tmpCards.push(player.cards.get(id + '').clone());
} else {
error(`${player.id} 出的牌 ${id} 在手牌中不存在`)
this.room.send(client,'discard_card_s2c', {errcode: 2, errmsg: `要出的牌 ${id} 在手牌中不存在`});

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@ -72,13 +72,14 @@ export class EatConfirmCommand extends Command<CardGameState, { timeUp: boolean
let currentPlayer = this.state.players.get(this.state.currentTurn);
currentPlayer.cardQueue.clear();
player.cardQueue.clear();
player.cardQueue.push(this.state.cards.values().next().value);
player.cardQueue.push(this.state.cards.values().next().value.clone());
for (let id of cards) {
if (!player.cards.has(id + '')) {
continue;
}
this.state.cards.set(id + '', player.cards.get(id + ''));
player.cardQueue.push(player.cards.get(id + ''));
let card = player.cards.get(id + '').clone();
this.state.cards.set(id + '', card);
player.cardQueue.push(card);
player.cards.delete(id + '');
player.cardSet.delete(id + '');
}

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@ -12,7 +12,7 @@ export class OnJoinCommand extends Command<CardGameState, {
client: Client
}> {
execute({client} = this.payload) {
let team = this.state.players.size / 2 | 0;
let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0;
// 实际的team会在PlayReadyCommand中设置
let player = new Player(client.sessionId, 0, team);
this.state.players.set(client.sessionId, player);

View File

@ -32,7 +32,8 @@ export class PlayReadyCommand extends Command<CardGameState, {
// return [new PrepareCommand()];
let i = 0;
for (let [,player] of this.state.players) {
player.team = (i ++ / 2) | 0;
player.team = (i == 1 || i == 2) ? 1 : 0;
i += 1;
}
await this.room.setPrivate(true);
this.room.state.updateGameState(GameStateConst.CHANGE_HERO);