比大小回合结束时, 情况tempActionMap
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@ -9,6 +9,7 @@ export class DiceNextTurnCommand extends Command<CardGameState, {}> {
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this.state.round = 0
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this.state.round = 0
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}
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}
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this.state.round += 1
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this.state.round += 1
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this.state.tmpActionMap.clear()
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this.state.updateGameState(GameStateConst.STATE_DICE_TURN)
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this.state.updateGameState(GameStateConst.STATE_DICE_TURN)
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for (let [,player] of this.state.players) {
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for (let [,player] of this.state.players) {
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player.cardQueue.clear()
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player.cardQueue.clear()
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