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@ -129,7 +129,6 @@ void Player::UpdateMove()
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break;
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break;
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#endif
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#endif
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}
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}
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move_ok = true;
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room->grid_service.MoveHuman(this);
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room->grid_service.MoveHuman(this);
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}
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}
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if (last_collision_door && !TestCollision(last_collision_door)) {
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if (last_collision_door && !TestCollision(last_collision_door)) {
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@ -23,7 +23,7 @@
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#include "hero.h"
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#include "hero.h"
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const int ROOM_MAX_PLAYER_NUM = 50;
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const int ROOM_MAX_PLAYER_NUM = 50;
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#if 1
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#if 0
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const int ANDROID_NUM = 0;
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const int ANDROID_NUM = 0;
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#else
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#else
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const int ANDROID_NUM = 10;
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const int ANDROID_NUM = 10;
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