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15 Commits
test ... master

Author SHA1 Message Date
aozhiwei
6a2355c730 天赋功能ok 2021-12-16 16:34:54 +08:00
aozhiwei
3aa9102bcf 1 2021-12-16 15:55:36 +08:00
aozhiwei
ef4c086efc 1 2021-12-16 15:54:06 +08:00
aozhiwei
11f016d4fc 1 2021-12-16 15:51:29 +08:00
aozhiwei
8dac601238 1 2021-12-16 15:51:17 +08:00
aozhiwei
baffa33246 1 2021-12-16 15:51:17 +08:00
aozhiwei
f4823c9ca9 1 2021-12-16 15:51:17 +08:00
aozhiwei
9a8352f190 1 2021-12-16 15:51:17 +08:00
aozhiwei
a7a66aab6f 1 2021-12-16 15:51:17 +08:00
aozhiwei
057a191b9a 1 2021-12-16 15:51:17 +08:00
aozhiwei
c8261ea620 1 2021-12-16 15:04:18 +08:00
aozhiwei
79801598da 1 2021-12-16 13:59:03 +08:00
aozhiwei
43968dd48c 1 2021-12-15 19:57:47 +08:00
aozhiwei
f3204a4bd2 1 2021-12-15 19:08:25 +08:00
aozhiwei
823f51a8c8 1 2021-12-15 17:25:25 +08:00
18 changed files with 353 additions and 109 deletions

View File

@ -781,6 +781,9 @@ void Buff::ProcDive()
}, },
&xtimer_attacher.timer_list_ &xtimer_attacher.timer_list_
); );
if (owner->IsHuman()) {
++owner->AsHuman()->stats.diving_times;
}
} }
void Buff::ProcRemoveDive() void Buff::ProcRemoveDive()

View File

@ -62,7 +62,11 @@ void Bullet::OnHit(std::set<Entity*>& objects)
sender.Get()->context_pos = GetPos(); sender.Get()->context_pos = GetPos();
for (auto& target : objects) { for (auto& target : objects) {
bool old_is_dead = target->IsDead(room);
target->OnBulletHit(this); target->OnBulletHit(this);
if (target->IsDead(room) && !old_is_dead) {
OnKillTarget(target);
}
} }
sender.Get()->context_dir = old_context_dir; sender.Get()->context_dir = old_context_dir;
@ -188,6 +192,9 @@ void Bullet::ProcBomb()
case IS_RPG: case IS_RPG:
{ {
//榴弹炮 //榴弹炮
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
a8::Vec2 bomb_pos = GetPos(); a8::Vec2 bomb_pos = GetPos();
room->frame_event.AddExplosionEx(sender, room->frame_event.AddExplosionEx(sender,
meta->i->id(), meta->i->id(),
@ -199,12 +206,18 @@ void Bullet::ProcBomb()
case IS_FRAG: case IS_FRAG:
{ {
//手雷 //手雷
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcFragBomb(delay_time); ProcFragBomb(delay_time);
} }
break; break;
case IS_SMOKE: case IS_SMOKE:
{ {
//烟雾弹 //烟雾弹
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
#if 1 #if 1
AddGunBuff(); AddGunBuff();
#else #else
@ -221,18 +234,27 @@ void Bullet::ProcBomb()
case IS_POSION_GAS_BOMB: case IS_POSION_GAS_BOMB:
{ {
//毒气弹 //毒气弹
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcPosionGasBomb(delay_time); ProcPosionGasBomb(delay_time);
} }
break; break;
case IS_MOLOTOR_COCKTAIL: case IS_MOLOTOR_COCKTAIL:
{ {
//燃烧瓶 //燃烧瓶
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcMolotorCocktailBomb(delay_time); ProcMolotorCocktailBomb(delay_time);
} }
break; break;
case IS_C4: case IS_C4:
{ {
//c4 //c4
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
if (block) { if (block) {
delay_time = gun_meta->i->missiles_time(); delay_time = gun_meta->i->missiles_time();
} }
@ -241,16 +263,25 @@ void Bullet::ProcBomb()
break; break;
case IS_SINGAL_GUN: case IS_SINGAL_GUN:
{ {
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcSignalGunBomb(delay_time); ProcSignalGunBomb(delay_time);
} }
break; break;
case IS_SHIELD_WALL: case IS_SHIELD_WALL:
{ {
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcShieldWallBomb(delay_time); ProcShieldWallBomb(delay_time);
} }
break; break;
case IS_OIL_BUCKET: case IS_OIL_BUCKET:
{ {
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->i->id(), 1);
}
ProcOilBucketBomb(delay_time); ProcOilBucketBomb(delay_time);
} }
break; break;
@ -626,3 +657,13 @@ bool Bullet::IsPreBattleBullet()
{ {
return create_frameno_ <= room->GetBattleStartFrameNo() || room->GetBattleStartFrameNo() == 0; return create_frameno_ <= room->GetBattleStartFrameNo() || room->GetBattleStartFrameNo() == 0;
} }
void Bullet::OnKillTarget(Entity* target)
{
if (target->IsCreature(room)) {
Creature* c = (Creature*)target;
if (c->IsHuman() && sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponKills(gun_meta->i->id(), 1);
}
}
}

View File

@ -61,6 +61,7 @@ protected:
inline void MapServiceUpdate(); inline void MapServiceUpdate();
void Check(float distance); void Check(float distance);
void AddGunBuff(); void AddGunBuff();
void OnKillTarget(Entity* target);
private: private:
CircleCollider* self_collider_ = nullptr; CircleCollider* self_collider_ = nullptr;

View File

@ -384,6 +384,10 @@ void Car::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int
void Car::BeKill(int killer_id, const std::string& killer_name, int weapon_id) void Car::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
{ {
Human* killer = room->GetHumanByUniId(killer_id);
if (killer) {
++killer->stats.destory_car_times;
}
dead = true; dead = true;
later_removed_ = true; later_removed_ = true;
if (hero_meta_->i->delay_remove() > 0) { if (hero_meta_->i->delay_remove() > 0) {
@ -527,3 +531,15 @@ void Car::RemoveFromScene()
room->RemoveObjectLater(this); room->RemoveObjectLater(this);
room->NotifyUiUpdate(); room->NotifyUiUpdate();
} }
void Car::OnKillTarget(Creature* target)
{
if (target->IsHuman()) {
for (auto passenger : passengers_) {
++passenger->stats.ride_car_kills;
}
if (driver_) {
++driver_->stats.ride_car_kills;
}
}
}

View File

@ -49,6 +49,7 @@ class Car : public Creature
virtual void SendDebugMsg(const std::string& debug_msg) override; virtual void SendDebugMsg(const std::string& debug_msg) override;
virtual void SetAttackDir(const a8::Vec2& attack_dir) override; virtual void SetAttackDir(const a8::Vec2& attack_dir) override;
virtual void DropItems(Obstacle* obstacle) override; virtual void DropItems(Obstacle* obstacle) override;
void OnKillTarget(Creature* target);
private: private:
int AllocSeat(); int AllocSeat();

View File

@ -648,6 +648,26 @@ void Creature::RecalcBuffAttr()
} }
} }
} }
for (auto& tuple : talent_list) {
auto talent_meta = MetaMgr::Instance()->GetTalent(std::get<0>(tuple), std::get<1>(tuple));
if (talent_meta) {
for (auto& tuple1 : talent_meta->addattr) {
int attr_type = std::get<0>(tuple1);
int attr_val = std::get<1>(tuple1);
if (talent_meta->i->addtype() == 0) {
float* p = ability_->GetBuffAttrAbsPtr(attr_type);
if (p) {
*p += attr_val;
}
} else if (talent_meta->i->addtype() == 1) {
float* p = ability_->GetBuffAttrRatePtr(attr_type);
if (p) {
*p += attr_val;
}
}
}
}
}
if (need_refresh_hp) { if (need_refresh_hp) {
SetHP(GetMaxHP()); SetHP(GetMaxHP());
GetTrigger()->HpChg(); GetTrigger()->HpChg();
@ -921,6 +941,9 @@ void Creature::DoSkill(int skill_id,
} }
GetTrigger()->UseSkill(skill); GetTrigger()->UseSkill(skill);
DoSkillPostProc(true, skill_id, target_id, target_pos); DoSkillPostProc(true, skill_id, target_id, target_pos);
if (IsHuman()) {
++AsHuman()->stats.use_skill_times;
}
#if 0 #if 0
if (skill_id != TURN_OVER_SKILL_ID) { if (skill_id != TURN_OVER_SKILL_ID) {
#else #else
@ -1108,6 +1131,9 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
if (action_type != AT_None) { if (action_type != AT_None) {
CancelAction(); CancelAction();
} }
if (IsHuman()) {
++AsHuman()->stats.use_camouflage_times;
}
} }
break; break;
case kBET_BePull: case kBET_BePull:

View File

@ -94,6 +94,8 @@ class Creature : public MoveableEntity
a8::Vec2 context_dir; a8::Vec2 context_dir;
std::shared_ptr<Ability> context_ability; std::shared_ptr<Ability> context_ability;
std::vector<std::tuple<int, int>> talent_list;
bool need_sync_active_player = false; bool need_sync_active_player = false;
std::function<void ()> on_loading_bullet; std::function<void ()> on_loading_bullet;
CreatureWeakPtr follow_target; CreatureWeakPtr follow_target;

View File

@ -40,6 +40,58 @@
const int kReviveTimeAdd = 12; const int kReviveTimeAdd = 12;
const int kSkinNum = 4; const int kSkinNum = 4;
WeaponStats& PlayerStats::MustBeWeapon(int weapon_id)
{
auto itr = weapon_stats.find(weapon_id);
if (itr == weapon_stats.end()){
WeaponStats weapon;
weapon_stats[weapon_id] = weapon;
itr = weapon_stats.find(weapon_id);
}
return itr->second;
}
void PlayerStats::IncWeaponKills(int weapon_id, int val)
{
MustBeWeapon(weapon_id).kills += val;
}
void PlayerStats::IncWeaponDamageOut(int weapon_id, int val)
{
MustBeWeapon(weapon_id).damage_out += val;
}
void PlayerStats::IncWeaponObtainCount(int weapon_id, int val)
{
MustBeWeapon(weapon_id).obtain_count += val;
}
void PlayerStats::IncWeaponUseTimes(int weapon_id, int val)
{
MustBeWeapon(weapon_id).use_times += val;
}
HeroStats& PlayerStats::MustBeHero(int hero_id)
{
auto itr = hero_stats.find(hero_id);
if (itr == hero_stats.end()){
HeroStats hero;
hero_stats[hero_id] = hero;
itr = hero_stats.find(hero_id);
}
return itr->second;
}
void PlayerStats::SetHeroSkillLv(int hero_id, int skill_lv)
{
MustBeHero(hero_id).skill_lv = std::max(MustBeHero(hero_id).skill_lv, skill_lv);
}
void PlayerStats::SetHeroWeaponLv(int hero_id, int weapon_lv)
{
MustBeHero(hero_id).weapon_lv = std::max(MustBeHero(hero_id).weapon_lv, weapon_lv);
}
Human::Human():Creature() Human::Human():Creature()
{ {
default_weapon.weapon_idx = 0; default_weapon.weapon_idx = 0;
@ -218,8 +270,8 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
if (vip_lv != 0) { if (vip_lv != 0) {
p->set_vip_lv(vip_lv); p->set_vip_lv(vip_lv);
} }
if (head != 0) { if (head_frame != 0) {
p->set_head(head); p->set_head_frame(head_frame);
} }
if (sex != 0) { if (sex != 0) {
p->set_sex(sex); p->set_sex(sex);
@ -348,8 +400,8 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
if (vip_lv != 0) { if (vip_lv != 0) {
stats_pb->set_vip_lv(vip_lv); stats_pb->set_vip_lv(vip_lv);
} }
if (head != 0) { if (head_frame != 0) {
stats_pb->set_head(head); stats_pb->set_head_frame(head_frame);
} }
if (sex != 0) { if (sex != 0) {
stats_pb->set_sex(sex); stats_pb->set_sex(sex);
@ -448,8 +500,8 @@ void Human::FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_o
if (vip_lv != 0) { if (vip_lv != 0) {
team_data->set_vip_lv(vip_lv); team_data->set_vip_lv(vip_lv);
} }
if (head != 0) { if (head_frame != 0) {
team_data->set_head(head); team_data->set_head_frame(head_frame);
} }
if (sex != 0) { if (sex != 0) {
team_data->set_sex(sex); team_data->set_sex(sex);
@ -1720,63 +1772,70 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
params->SetVal("session_id", session_id); params->SetVal("session_id", session_id);
params->SetVal("map_id", room->GetMapMeta()->i->map_id()); params->SetVal("map_id", room->GetMapMeta()->i->map_id());
params->SetVal("map_name", room->GetMapMeta()->i->map_name()); params->SetVal("map_name", room->GetMapMeta()->i->map_name());
params->SetVal("team_mode", GetTeam() && GetTeam()->GetMemberNum() > 1 ? 1 : 0);
params->SetVal("map_tpl_name", room->GetMapTplName()); params->SetVal("map_tpl_name", room->GetMapTplName());
params->SetVal("game_time", time(nullptr)); params->SetVal("room_uuid", room->GetRoomUuid());
params->SetVal("hurt", stats.damage_amount_in); params->SetVal("game_time", time(nullptr)); //?
params->SetVal("rank", rank);
params->SetVal("kills", stats.kills);
params->SetVal("harm", stats.damage_amount_out);
params->SetVal("add_HP", stats.heal_amount);
if (!dead) { if (!dead) {
params->SetVal("alive_time", room->GetFrameNo() * 1000.0f / SERVER_FRAME_RATE); params->SetVal("alive_time", room->GetFrameNo() * 1000.0f / SERVER_FRAME_RATE);
} else { } else {
params->SetVal("alive_time", dead_frameno * 1000.0f / SERVER_FRAME_RATE); params->SetVal("alive_time", dead_frameno * 1000.0f / SERVER_FRAME_RATE);
} }
params->SetVal("team_status", GetTeam() && GetTeam()->GetMemberNum() > 1 ? 1 : 0); params->SetVal("ranked", rank);
params->SetVal("room_uuid", room->GetRoomUuid()); params->SetVal("kills", stats.kills);
params->SetVal("damage_out", stats.damage_amount_out);
int snipe_kill = 0; params->SetVal("rescue_teammate_times", stats.rescue_member);
int rifle_kill = 0; params->SetVal("diving_times", stats.diving_times);
int pistol_kill = 0; params->SetVal("damage_in", stats.damage_amount_in);
int submachine_kill = 0; params->SetVal("recover_hp", stats.heal_amount);
for (Human* hum : kill_humans) { params->SetVal("open_airdrop_times", stats.open_airdrop_times);
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(stats.weapon_id); params->SetVal("use_medicine_times", stats.use_medicine_times);
if (equip_meta) { params->SetVal("destory_car_times", stats.destory_car_times);
switch (equip_meta->i->equip_subtype()) { params->SetVal("use_camouflage_times", stats.use_camouflage_times);
case 7: params->SetVal("use_skill_times", stats.use_skill_times);
params->SetVal("ride_car_move_distance", stats.ride_car_move_distance);
params->SetVal("ride_car_kills", stats.ride_car_kills);
params->SetVal("max_hero_skill_lv", stats.max_hero_skill_lv);
{ {
//狙击枪 std::string weapons_type;
++snipe_kill; std::string weapons_slot;
} for (auto& pair : stats.weapon_stats) {
break; auto& weapon = pair.second;
case 5: if (weapon.kills || weapon.damage_out || weapon.obtain_count) {
weapons_type += a8::Format("%d:%d:%d:%d|",
{ {
//步枪 weapon.weapon_id,
++rifle_kill; weapon.kills,
weapon.damage_out,
weapon.obtain_count
});
} }
break; if (weapon.use_times) {
case 2: weapons_slot += a8::Format("%d:%d|",
{ {
//手枪 weapon.weapon_id,
++pistol_kill; weapon.use_times
});
}
}
params->SetVal("weapons_type", weapons_type);
params->SetVal("weapons_slot", weapons_slot);
} }
break;
case 3:
{ {
//冲锋枪 std::string heros;
++submachine_kill; for (auto& pair : stats.hero_stats) {
} auto& hero = pair.second;
break; if (hero.skill_lv || hero.weapon_lv) {
heros += a8::Format("%d:%d:%d|",
{
hero.hero_id,
hero.skill_lv,
hero.weapon_lv,
});
} }
} }
params->SetVal("heros", heros);
} }
params->SetVal("snipe_kill", snipe_kill);
params->SetVal("rifle_kill", rifle_kill);
params->SetVal("pistol_kill", pistol_kill);
params->SetVal("submachine_kill", submachine_kill);
params->SetVal("rescue_member", stats.rescue_member);
params->SetVal("rescue_guild_member", stats.rescue_guild_member);
{ {
float rank_param = MetaMgr::Instance()->GetRankRewardParam(rank); float rank_param = MetaMgr::Instance()->GetRankRewardParam(rank);
float kill_param = MetaMgr::Instance()->GetKillRewardParam(stats.kills); float kill_param = MetaMgr::Instance()->GetKillRewardParam(stats.kills);
@ -2288,6 +2347,7 @@ void Human::DropItems(Obstacle* obstacle)
return; return;
} }
if (room->GetRoomType() == RT_NewBrid && IsPlayer()) { if (room->GetRoomType() == RT_NewBrid && IsPlayer()) {
++stats.open_airdrop_times;
if (is_treasure_box) { if (is_treasure_box) {
if (box_drop_times_ < MetaMgr::Instance()->newbie_airdrop.size()) { if (box_drop_times_ < MetaMgr::Instance()->newbie_airdrop.size()) {
drop_id = MetaMgr::Instance()->newbie_airdrop[box_drop_times_]; drop_id = MetaMgr::Instance()->newbie_airdrop[box_drop_times_];
@ -2753,6 +2813,7 @@ void Human::ProcUseItemAction()
switch (action_item_id) { switch (action_item_id) {
case IS_HEALTHKIT: case IS_HEALTHKIT:
{ {
+stats.use_medicine_times;
AddHp(item_meta->i->heal() * (1 + GetAbility()->GetAttrRate(kHAT_DrugEfficacy))); AddHp(item_meta->i->heal() * (1 + GetAbility()->GetAttrRate(kHAT_DrugEfficacy)));
DecInventory(item_meta->i->_inventory_slot(), 1); DecInventory(item_meta->i->_inventory_slot(), 1);
GetTrigger()->UseItemAction(action_item_id); GetTrigger()->UseItemAction(action_item_id);
@ -2760,6 +2821,7 @@ void Human::ProcUseItemAction()
break; break;
case IS_PAIN_KILLER: case IS_PAIN_KILLER:
{ {
+stats.use_medicine_times;
if (pain_killer_timer) { if (pain_killer_timer) {
int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS; int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS;
int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time); int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
@ -2802,6 +2864,7 @@ void Human::ProcUseItemAction()
break; break;
case IS_SHEN_BAO: case IS_SHEN_BAO:
{ {
+stats.use_medicine_times;
if (!dead) { if (!dead) {
if (downed) { if (downed) {
SetHP(MetaMgr::Instance()->GetSysParamAsInt("downed_relive_recover_hp")); SetHP(MetaMgr::Instance()->GetSysParamAsInt("downed_relive_recover_hp"));
@ -3203,6 +3266,10 @@ void Human::OnBulletHit(Bullet* bullet)
} }
} else { } else {
if (!bullet->IsPreBattleBullet()) { if (!bullet->IsPreBattleBullet()) {
if (bullet->sender.Get() && bullet->sender.Get()->IsHuman()) {
bullet->sender.Get()->AsHuman()->stats.IncWeaponDamageOut
(bullet->gun_meta->i->id(), finaly_dmg);
}
DecHP(finaly_dmg, DecHP(finaly_dmg,
bullet->sender.Get()->GetUniId(), bullet->sender.Get()->GetUniId(),
bullet->sender.Get()->GetName(), bullet->sender.Get()->GetName(),

View File

@ -22,6 +22,22 @@ struct HumanBehavior
int total_destory_box_times = 0; int total_destory_box_times = 0;
}; };
struct WeaponStats
{
int weapon_id = 0;
int kills = 0;
int damage_out = 0;
int obtain_count = 0;
int use_times = 0;
};
struct HeroStats
{
int hero_id = 0;
int skill_lv = 0;
int weapon_lv = 0;
};
struct PlayerStats struct PlayerStats
{ {
int kills = 0; int kills = 0;
@ -37,6 +53,19 @@ struct PlayerStats
int history_damage_amount = 0; int history_damage_amount = 0;
int history_heal_amount = 0; int history_heal_amount = 0;
int diving_times = 0;
int open_airdrop_times = 0;
int use_medicine_times = 0;
int destory_car_times = 0;
int use_camouflage_times = 0;
int use_skill_times = 0;
int ride_car_move_distance = 0;
int ride_car_kills = 0;
int max_hero_skill_lv = 0;
std::map<int, WeaponStats> weapon_stats;
std::map<int, HeroStats> hero_stats;
int gold = 0; int gold = 0;
int score = 0; int score = 0;
std::vector<std::pair<int, int>> items; std::vector<std::pair<int, int>> items;
@ -53,6 +82,15 @@ struct PlayerStats
int skill_times = 0; int skill_times = 0;
int dead_times = 0; int dead_times = 0;
WeaponStats& MustBeWeapon(int weapon_id);
void IncWeaponKills(int weapon_id, int val);
void IncWeaponDamageOut(int weapon_id, int val);
void IncWeaponObtainCount(int weapon_id, int val);
void IncWeaponUseTimes(int weapon_id, int val);
HeroStats& MustBeHero(int hero_id);
void SetHeroSkillLv(int hero_id, int skill_lv);
void SetHeroWeaponLv(int hero_id, int weapon_lv);
}; };
struct xtimer_list; struct xtimer_list;
@ -90,7 +128,7 @@ class Human : public Creature
long long user_value3 = 0; long long user_value3 = 0;
long long guild_id = 0; long long guild_id = 0;
int vip_lv = 0; int vip_lv = 0;
int head = 0; int head_frame = 0;
int sex = 0; int sex = 0;
std::string user_data; std::string user_data;
long long last_cmmove_frameno = 0; long long last_cmmove_frameno = 0;

View File

@ -24,7 +24,7 @@ void RawTeamMember::FillMFMatchTeamMember(cs::MFMatchTeamMember* p)
} }
p->set_is_leader(is_leader); p->set_is_leader(is_leader);
p->set_state(state); p->set_state(state);
p->set_head(msg.head()); p->set_head_frame(msg.head_frame());
p->set_hero_skin(msg.hero_skin()); p->set_hero_skin(msg.hero_skin());
} }
@ -37,6 +37,7 @@ void RawTeamMember::InitRobot()
std::set<int> refreshed_robot_set; std::set<int> refreshed_robot_set;
robot_meta = MetaMgr::Instance()->RandRobot(refreshed_robot_set); robot_meta = MetaMgr::Instance()->RandRobot(refreshed_robot_set);
if (robot_meta) { if (robot_meta) {
msg.set_avatar_url(a8::Format("%s", {50001 + (robot_meta->i->id() % 3)}));
#if 1 #if 1
msg.set_hero_id(30100 + 100 * (robot_meta->i->id() % 3)); msg.set_hero_id(30100 + 100 * (robot_meta->i->id() % 3));
#else #else
@ -51,7 +52,7 @@ void RawTeamMember::InitRobot()
{ {
MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(msg.hero_id()); MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(msg.hero_id());
if (hero_meta) { if (hero_meta) {
MetaData::PlayerSkin* skin_meta = MetaMgr::Instance()->GetPlayerSkin(hero_meta->i->skinlist()); MetaData::Item* skin_meta = MetaMgr::Instance()->GetHeroSkin(msg.hero_id());
if (skin_meta) { if (skin_meta) {
msg.set_hero_skin(skin_meta->i->id()); msg.set_hero_skin(skin_meta->i->id());
} }

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@ -642,11 +642,6 @@ namespace MetaData
return 0; return 0;
} }
void PlayerSkin::Init()
{
}
void Robot::Init() void Robot::Init()
{ {
{ {
@ -1535,4 +1530,24 @@ namespace MetaData
} }
void GunTalentGrow::Init()
{
std::vector<std::string> tmp_strs1;
a8::Split(i->addattr(), tmp_strs1, '|');
for (std::string& str : tmp_strs1) {
std::vector<std::string> tmp_strs2;
a8::Split(str, tmp_strs2, ':');
if (tmp_strs2.size() >= 2) {
addattr.push_back(
std::make_tuple(a8::XValue(tmp_strs2[0]), a8::XValue(tmp_strs2[1]))
);
}
}
}
void Item::Init()
{
}
} }

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@ -84,6 +84,8 @@ namespace MetaData
struct Item struct Item
{ {
const metatable::Item* i = nullptr; const metatable::Item* i = nullptr;
void Init();
}; };
struct Buff; struct Buff;
@ -138,13 +140,6 @@ namespace MetaData
int RandDrop(); int RandDrop();
}; };
struct PlayerSkin
{
const metatable::PlayerSkin* i = nullptr;
void Init();
};
struct Robot struct Robot
{ {
const metatable::Robot* i = nullptr; const metatable::Robot* i = nullptr;
@ -327,6 +322,15 @@ namespace MetaData
const metatable::KillPoint* i = nullptr; const metatable::KillPoint* i = nullptr;
}; };
struct GunTalentGrow
{
const metatable::GunTalentGrow* i = nullptr;
std::vector<std::tuple<int, int>> addattr;
void Init();
};
struct AI struct AI
{ {
const metatable::AI* i = nullptr; const metatable::AI* i = nullptr;

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@ -153,8 +153,6 @@ public:
std::list<MetaData::Equip> equip_list; std::list<MetaData::Equip> equip_list;
std::list<metatable::Player> player_meta_list; std::list<metatable::Player> player_meta_list;
std::list<MetaData::Player> player_list; std::list<MetaData::Player> player_list;
std::list<metatable::PlayerSkin> playerskin_meta_list;
std::list<MetaData::PlayerSkin> playerskin_list;
std::list<metatable::MapThing> mapthing_meta_list; std::list<metatable::MapThing> mapthing_meta_list;
std::list<MetaData::MapThing> mapthing_list; std::list<MetaData::MapThing> mapthing_list;
std::list<metatable::BuildingJson> building_meta_list; std::list<metatable::BuildingJson> building_meta_list;
@ -191,6 +189,7 @@ public:
std::list<MetaData::AI> ai_list; std::list<MetaData::AI> ai_list;
std::list<metatable::Text> text_meta_list; std::list<metatable::Text> text_meta_list;
std::list<metatable::TerrainJson> terrain_meta_list; std::list<metatable::TerrainJson> terrain_meta_list;
std::list<metatable::GunTalentGrow> talent_meta_list;
std::map<std::string, MetaData::Parameter*> parameter_hash; std::map<std::string, MetaData::Parameter*> parameter_hash;
std::map<int, MetaData::Map*> gamemap_hash; std::map<int, MetaData::Map*> gamemap_hash;
@ -200,10 +199,10 @@ public:
std::map<int, MetaData::SafeArea*> safearea_type_hash; std::map<int, MetaData::SafeArea*> safearea_type_hash;
std::map<int, std::vector<MetaData::SafeAreaPos*>> safearea_pos_hash; std::map<int, std::vector<MetaData::SafeAreaPos*>> safearea_pos_hash;
std::map<int, MetaData::Item*> item_hash; std::map<int, MetaData::Item*> item_hash;
std::map<int, MetaData::Item*> item_heroskin_hash;
std::map<int, MetaData::Equip*> equip_hash; std::map<int, MetaData::Equip*> equip_hash;
std::map<int, MetaData::Equip*> equip_slot_hash; std::map<int, MetaData::Equip*> equip_slot_hash;
std::map<int, MetaData::Player*> player_hash; std::map<int, MetaData::Player*> player_hash;
std::map<int, MetaData::PlayerSkin*> playerskin_hash;
std::map<int, MetaData::MapThing*> mapthing_hash; std::map<int, MetaData::MapThing*> mapthing_hash;
std::map<int, MetaData::Building*> building_hash; std::map<int, MetaData::Building*> building_hash;
std::map<int, MetaData::Drop*> drop_hash; std::map<int, MetaData::Drop*> drop_hash;
@ -227,6 +226,7 @@ public:
std::map<long long, MetaData::AI*> android_ai_hash; std::map<long long, MetaData::AI*> android_ai_hash;
std::map<int, MetaData::AI*> ai_hash; std::map<int, MetaData::AI*> ai_hash;
std::map<std::string, std::string> text_hash; std::map<std::string, std::string> text_hash;
std::map<int, std::shared_ptr<MetaData::GunTalentGrow>> talent_hash;
std::map<std::string, std::vector<std::tuple<int, std::string>>> text_element_hash; std::map<std::string, std::vector<std::tuple<int, std::string>>> text_element_hash;
int curr_group_id = 1001; int curr_group_id = 1001;
@ -260,7 +260,6 @@ public:
f8::ReadCsvMetaFile(res_path + "buff@buff.csv", buff_meta_list); f8::ReadCsvMetaFile(res_path + "buff@buff.csv", buff_meta_list);
f8::ReadCsvMetaFile(res_path + "equip@equip.csv", equip_meta_list); f8::ReadCsvMetaFile(res_path + "equip@equip.csv", equip_meta_list);
f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list); f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list);
f8::ReadCsvMetaFile(res_path + "playerskin@playerskin.csv", playerskin_meta_list);
f8::ReadCsvMetaFile(res_path + "mapThing@mapThing.csv", mapthing_meta_list); f8::ReadCsvMetaFile(res_path + "mapThing@mapThing.csv", mapthing_meta_list);
f8::ReadCsvMetaFile(res_path + "drop@drop.csv", drop_meta_list); f8::ReadCsvMetaFile(res_path + "drop@drop.csv", drop_meta_list);
f8::ReadCsvMetaFile(res_path + "airdrop@airdrop.csv", airdrop_meta_list); f8::ReadCsvMetaFile(res_path + "airdrop@airdrop.csv", airdrop_meta_list);
@ -278,6 +277,7 @@ public:
f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list); f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
f8::ReadCsvMetaFile(res_path + "ai@ai.csv", ai_meta_list); f8::ReadCsvMetaFile(res_path + "ai@ai.csv", ai_meta_list);
f8::ReadCsvMetaFile(res_path + "text@text.csv", text_meta_list); f8::ReadCsvMetaFile(res_path + "text@text.csv", text_meta_list);
f8::ReadCsvMetaFile(res_path + "gunTalentGrow@gunTalentGrow.csv", talent_meta_list);
f8::ReadJsonMetaFile(res_path + "terrain.json", terrain_meta_list); f8::ReadJsonMetaFile(res_path + "terrain.json", terrain_meta_list);
BindToMetaData(); BindToMetaData();
#if 1 #if 1
@ -729,7 +729,11 @@ private:
for (auto& meta : item_meta_list) { for (auto& meta : item_meta_list) {
MetaData::Item& item = a8::FastAppend(item_list); MetaData::Item& item = a8::FastAppend(item_list);
item.i = &meta; item.i = &meta;
item.Init();
item_hash[item.i->id()] = &item; item_hash[item.i->id()] = &item;
if (meta.playerid()) {
item_heroskin_hash[item.i->playerid()] = &item;
}
} }
for (auto& meta : equip_meta_list) { for (auto& meta : equip_meta_list) {
@ -763,13 +767,6 @@ private:
player_hash[item.i->id()] = &item; player_hash[item.i->id()] = &item;
} }
for (auto& meta : playerskin_meta_list) {
MetaData::PlayerSkin& item = a8::FastAppend(playerskin_list);
item.i = &meta;
item.Init();
playerskin_hash[item.i->id()] = &item;
}
for (auto& meta : mapthing_meta_list) { for (auto& meta : mapthing_meta_list) {
MetaData::MapThing& item = a8::FastAppend(mapthing_list); MetaData::MapThing& item = a8::FastAppend(mapthing_list);
item.i = &meta; item.i = &meta;
@ -900,6 +897,13 @@ private:
} }
} }
for (auto& meta : talent_meta_list) {
std::shared_ptr<MetaData::GunTalentGrow> item = std::make_shared<MetaData::GunTalentGrow>();
item->i = &meta;
item->Init();
talent_hash[a8::MakeInt64(meta.talent_id(), meta.talent_lv())] = item;
}
} }
private: private:
@ -968,18 +972,6 @@ MetaData::Player* MetaMgr::GetPlayer(int id)
return itr != loader_->player_hash.end() ? itr->second : nullptr; return itr != loader_->player_hash.end() ? itr->second : nullptr;
} }
MetaData::PlayerSkin* MetaMgr::GetPlayerSkin(int id)
{
auto itr = loader_->playerskin_hash.find(id);
return itr != loader_->playerskin_hash.end() ? itr->second : nullptr;
}
std::shared_ptr<std::vector<MetaData::PlayerSkin*>> MetaMgr::GetHeroSkins(int hero_id)
{
std::shared_ptr<std::vector<MetaData::PlayerSkin*>> p;
return p;
}
MetaData::Equip* MetaMgr::GetEquip(int id) MetaData::Equip* MetaMgr::GetEquip(int id)
{ {
auto itr = loader_->equip_hash.find(id); auto itr = loader_->equip_hash.find(id);
@ -1224,3 +1216,21 @@ std::vector<std::tuple<int, std::string>>* MetaMgr::GetTextElements(const std::s
auto itr = loader_->text_element_hash.find(textid); auto itr = loader_->text_element_hash.find(textid);
return itr != loader_->text_element_hash.end() ? &itr->second : nullptr; return itr != loader_->text_element_hash.end() ? &itr->second : nullptr;
} }
MetaData::GunTalentGrow* MetaMgr::GetTalent(int talent_id, int talent_lv)
{
auto itr = loader_->talent_hash.find(a8::MakeInt64(talent_id, talent_lv));
return itr != loader_->talent_hash.end() ? itr->second.get() : nullptr;
}
MetaData::Item* MetaMgr::GetItem(int id)
{
auto itr = loader_->item_hash.find(id);
return itr != loader_->item_hash.end() ? itr->second : nullptr;
}
MetaData::Item* MetaMgr::GetHeroSkin(int hero_id)
{
auto itr = loader_->item_heroskin_hash.find(hero_id);
return itr != loader_->item_heroskin_hash.end() ? itr->second : nullptr;
}

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@ -25,11 +25,11 @@ class MetaMgr : public a8::Singleton<MetaMgr>
std::list<MetaData::Map>* GetMaps(); std::list<MetaData::Map>* GetMaps();
MetaData::MapThing* GetMapThing(int mapthing_id); MetaData::MapThing* GetMapThing(int mapthing_id);
MetaData::Player* GetPlayer(int id); MetaData::Player* GetPlayer(int id);
MetaData::PlayerSkin* GetPlayerSkin(int id);
std::shared_ptr<std::vector<MetaData::PlayerSkin*>> GetHeroSkins(int hero_id);
MetaData::Equip* GetEquip(int id); MetaData::Equip* GetEquip(int id);
MetaData::Equip* GetEquipBySlotId(int slot_id); MetaData::Equip* GetEquipBySlotId(int slot_id);
MetaData::EquipUpgrade* GetEquipUpgrade(int equip_id); MetaData::EquipUpgrade* GetEquipUpgrade(int equip_id);
MetaData::Item* GetItem(int id);
MetaData::Item* GetHeroSkin(int id);
MetaData::Building* GetBuilding(int building_id); MetaData::Building* GetBuilding(int building_id);
MetaData::Drop* GetDrop(int drop_id); MetaData::Drop* GetDrop(int drop_id);
MetaData::SafeArea* GetSafeArea(int area_id); MetaData::SafeArea* GetSafeArea(int area_id);
@ -52,6 +52,7 @@ class MetaMgr : public a8::Singleton<MetaMgr>
MetaData::Dress* GetDress(int dress_id); MetaData::Dress* GetDress(int dress_id);
MetaData::Dress* RandDress(); MetaData::Dress* RandDress();
MetaData::RankReward* GetRankReward(int rank); MetaData::RankReward* GetRankReward(int rank);
MetaData::GunTalentGrow* GetTalent(int talent_id, int talent_lv);
float GetRankRewardParam(int rank); float GetRankRewardParam(int rank);
float GetKillRewardParam(int kill_num); float GetKillRewardParam(int kill_num);
int GetRankPointParam1(int rank); int GetRankPointParam1(int rank);

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@ -83,7 +83,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
hum->user_value3 = msg.user_value3(); hum->user_value3 = msg.user_value3();
hum->guild_id = msg.guild_id(); hum->guild_id = msg.guild_id();
hum->vip_lv = msg.vip_lv(); hum->vip_lv = msg.vip_lv();
hum->head = msg.head(); hum->head_frame = msg.head_frame();
hum->sex = msg.sex(); hum->sex = msg.sex();
hum->user_data = msg.user_data(); hum->user_data = msg.user_data();
for (auto& weapon : msg.weapons()) { for (auto& weapon : msg.weapons()) {
@ -127,6 +127,11 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
#else #else
hum->SetSkinInfo(msg.baseskin()); hum->SetSkinInfo(msg.baseskin());
#endif #endif
for (auto& pair : msg.talent_list()) {
hum->talent_list.push_back(
std::make_tuple(pair.key(), pair.value())
);
}
socket_hash_[socket] = hum; socket_hash_[socket] = hum;
return hum; return hum;
} }

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@ -8,6 +8,7 @@
#include "skill.h" #include "skill.h"
#include "room.h" #include "room.h"
#include "human.h" #include "human.h"
#include "car.h"
void Trigger::Init() void Trigger::Init()
{ {
@ -107,6 +108,9 @@ void Trigger::Kill(Creature* target)
owner_->AsHuman()->kill_humans.insert(target->AsHuman()); owner_->AsHuman()->kill_humans.insert(target->AsHuman());
owner_->AsHuman()->SyncAroundPlayers(__FILE__, __LINE__, __func__); owner_->AsHuman()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
} }
if (owner_->IsCar()) {
owner_->AsCar()->OnKillTarget(target);
}
++kill_num_; ++kill_num_;
TraverseCondBuffs TraverseCondBuffs
(kCondBuffKillTarget, (kCondBuffKillTarget,

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@ -265,7 +265,7 @@ message MFPlayerFull
optional int32 killer_id = 33; //id() id: -1: optional int32 killer_id = 33; //id() id: -1:
optional int32 vip_lv = 35 [default = 0]; //vip等级 optional int32 vip_lv = 35 [default = 0]; //vip等级
optional int32 head = 36 [default = 0]; // optional int32 head_frame = 36 [default = 0]; //
optional int32 sex = 37 [default = 0]; // optional int32 sex = 37 [default = 0]; //
repeated MFSkill skill_list = 38; // repeated MFSkill skill_list = 38; //
@ -645,7 +645,7 @@ message MFTeamData
optional int64 user_value3 = 33; //user_value3 optional int64 user_value3 = 33; //user_value3
optional int64 guild_id = 34; //id optional int64 guild_id = 34; //id
optional int32 vip_lv = 35 [default = 0]; // optional int32 vip_lv = 35 [default = 0]; //
optional int32 head = 36 [default = 0]; // optional int32 head_frame = 36 [default = 0]; //
optional int32 sex = 37 [default = 0]; // optional int32 sex = 37 [default = 0]; //
} }
@ -739,7 +739,7 @@ message MFPlayerStats
optional int32 rescue_guild_member = 23; // optional int32 rescue_guild_member = 23; //
optional int32 vip_lv = 35 [default = 0]; // optional int32 vip_lv = 35 [default = 0]; //
optional int32 head = 36 [default = 0]; // optional int32 head_frame = 36 [default = 0]; //
optional int32 sex = 37 [default = 0]; // optional int32 sex = 37 [default = 0]; //
optional int32 charid = 38; //id optional int32 charid = 38; //id
optional int32 team_id = 39; //tamid optional int32 team_id = 39; //tamid
@ -885,7 +885,7 @@ message MFMatchTeamMember
repeated MFPair skill_list = 7; // key:id value:,0 repeated MFPair skill_list = 7; // key:id value:,0
optional bool is_leader = 8; // optional bool is_leader = 8; //
optional int32 state = 9; //0: 1: optional int32 state = 9; //0: 1:
optional int32 head = 10; // optional int32 head_frame = 10; //
repeated int32 baseskin = 11; //id repeated int32 baseskin = 11; //id
optional int32 hero_skin = 12; // optional int32 hero_skin = 12; //
} }
@ -938,7 +938,7 @@ message CMJoin
optional int64 user_value3 = 33; //user_value3 optional int64 user_value3 = 33; //user_value3
optional int64 guild_id = 34; //id optional int64 guild_id = 34; //id
optional int32 vip_lv = 35 [default = 0]; // optional int32 vip_lv = 35 [default = 0]; //
optional int32 head = 36 [default = 0]; // optional int32 head_frame = 36 [default = 0]; //
optional int32 sex = 37 [default = 0]; // optional int32 sex = 37 [default = 0]; //
optional bool force_entry_newbie_room = 50; // optional bool force_entry_newbie_room = 50; //
repeated MFTeamMember team_members = 51; // repeated MFTeamMember team_members = 51; //
@ -947,6 +947,7 @@ message CMJoin
repeated MFPair skill_list = 54; // key:id value:,0 repeated MFPair skill_list = 54; // key:id value:,0
optional string user_data = 60 [default = ""]; // optional string user_data = 60 [default = ""]; //
optional int32 hero_id = 61; //id optional int32 hero_id = 61; //id
repeated MFPair talent_list = 64; // key:id value:
/* /*
(getSwitch返回的结果) (getSwitch返回的结果)
1: 1:

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@ -118,7 +118,14 @@ message SafeAreaPos
message Item message Item
{ {
optional int32 id = 1; //id optional int32 id = 1;
optional int32 type = 2;
optional int32 sub_type = 3;
optional int32 quality = 4;
optional int32 use = 5;
optional int32 skinid = 6;
optional int32 isdefaultskin = 7;
optional int32 playerid = 8;
} }
message Equip message Equip
@ -230,14 +237,6 @@ message Player
optional int32 skinlist = 48; optional int32 skinlist = 48;
} }
message PlayerSkin
{
optional int32 id = 1;
optional int32 itemid = 2;
optional int32 playerid = 3;
optional int32 skinid = 4;
}
message Robot message Robot
{ {
optional int32 id = 1; optional int32 id = 1;
@ -416,6 +415,15 @@ message Text
optional string text = 2; optional string text = 2;
} }
message GunTalentGrow
{
optional int32 id = 1;
optional int32 talent_id = 2;
optional int32 talent_lv = 3;
optional int32 addtype = 4;
optional string addattr = 5;
}
//end //end
message DoorObjJson message DoorObjJson