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@ -188,7 +188,7 @@ void Movement::ClearPath()
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paths_.clear();
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}
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void Movement::AddPaths(const a8::Vec3& start, std::vector<a8::Vec3>& paths)
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void Movement::AddPaths(const glm::vec3& start, std::vector<glm::vec3>& paths)
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{
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#if 0
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if (paths.empty()) {
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@ -21,7 +21,7 @@ class Movement
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bool UpdatePosition();
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void CalcTargetPos(float distance);
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void ClearPath();
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void AddPaths(const a8::Vec3& start, std::vector<a8::Vec3>& paths);
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void AddPaths(const glm::vec3& start, std::vector<glm::vec3>& paths);
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size_t GetPathSize();
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bool IsFindPath() { return is_find_path_; }
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